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Re: Attack of the Darkness (needs level designers)
Posted: Sat Jan 27, 2018 8:32 pm
by PopYoshi
Eri7 wrote:I like how this project is looking so far , you are very consistent with your updates and you also try to make every update to be a quality one , i like your antagonist too , too bad that so far we have only his silhouette form but it looks more mysterious like this , anyways good luck on your project , i hope i get as consistent as you with my updates but i dont think i can manage that ... yeah i like how it looks and i would like to see more of it.
It's curious, I was just going to make another update, World 1 needs just 4 more levels finished and then we'll have the demo of the episode
UPDATE
Level: Coral Resort

Thank you "PROX" for making these wonderful graphics
Level: The Hidden Paths of the Night

You'll understand why it's called like that when you play it
Story Update:
Our villain wants to dispose of every possible obstacle, while in Bowser's Castle he is planning to make more Another Realms for absorb the energy of the Kingdoms
In reality he does have another objetive apart of getting the Rainbow Star
Re: Attack of the Darkness (needs level designers)
Posted: Sat Jan 27, 2018 9:08 pm
by erkyp3rky
Pop Yoshi Bros wrote:Eri7 wrote:I like how this project is looking so far , you are very consistent with your updates and you also try to make every update to be a quality one , i like your antagonist too , too bad that so far we have only his silhouette form but it looks more mysterious like this , anyways good luck on your project , i hope i get as consistent as you with my updates but i dont think i can manage that ... yeah i like how it looks and i would like to see more of it.
It's curious, I was just going to make another update, World 1 needs just 4 more levels finished and then we'll have the demo of the episode
UPDATE
Level: Coral Resort

Thank you "PROX" for making these wonderful graphics
Level: The Hidden Paths of the Night

You'll understand why it's called like that when you play it
Story Update:
Our villain wants to dispose of every possible obstacle, while in Bowser's Castle he is planning to make more Another Realms for absorb the energy of the Kingdoms
In reality he does have another objetive apart of getting the Rainbow Star
Wow, those screens look awesome.
Re: Attack of the Darkness (needs level designers)
Posted: Sat Jan 27, 2018 9:31 pm
by PopYoshi
The_Loaf_Lord wrote:Pop Yoshi Bros wrote:Eri7 wrote:I like how this project is looking so far , you are very consistent with your updates and you also try to make every update to be a quality one , i like your antagonist too , too bad that so far we have only his silhouette form but it looks more mysterious like this , anyways good luck on your project , i hope i get as consistent as you with my updates but i dont think i can manage that ... yeah i like how it looks and i would like to see more of it.
It's curious, I was just going to make another update, World 1 needs just 4 more levels finished and then we'll have the demo of the episode
UPDATE
Level: Coral Resort

Thank you "PROX" for making these wonderful graphics
Level: The Hidden Paths of the Night

You'll understand why it's called like that when you play it
Story Update:
Our villain wants to dispose of every possible obstacle, while in Bowser's Castle he is planning to make more Another Realms for absorb the energy of the Kingdoms
In reality he does have another objetive apart of getting the Rainbow Star
Wow, those screens look awesome.
Thank you!
For a moment I thought that AoD wasn't a thing anymore. Well, I don't even know if it's a thing but I really appreciate the support of everyone who has posted in this project
Re: Attack of the Darkness (needs level designers)
Posted: Sun Jan 28, 2018 11:08 am
by Super Luigi!
Great work as always, Pop Yoshi Bros. I see you made some necessary changes to Coral Resort, and your other screenshots are beautiful as well. The Hidden Paths of the Night also reminds me of SMB Forever. Well done.
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 03, 2018 2:47 pm
by PopYoshi
Mini update
A new screenshot, this time is a level from the third world, Aquatic Dream! but I'm not who did that thing you are seeing down there, this time the credits goes to MegaDood for this level:
Casino Madness:
A Toad has gone insane and is saying random things, however, some of them have coherence like...
In other news, Captain Toad has been eliminated from playable characters
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 03, 2018 4:05 pm
by Super Luigi!
Casino Madness is very interesting, and it also reminds me of Sonic. As for your other screenshot below it, the plot thickens! Hopefully, Capt. Toad can be saved later.
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 03, 2018 4:09 pm
by PopYoshi
Super Luigi! wrote:Casino Madness is very interesting, and it also reminds me of Sonic. As for your other screenshot below it, the plot thickens! Hopefully, Capt. Toad can be saved later.
GANERON! GANERON, YOU DID THIS TO ME...!
I guess I still can give an use to Captain Toad, but he won't be playable anymore
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 03, 2018 5:32 pm
by Greendan
Wow! Everything from the stunning looking world map, to the uniquely designed levels looks absulutely incredible! Good job!

Re: Attack of the Darkness (needs level designers)
Posted: Fri Feb 09, 2018 10:02 pm
by Ryuji231
Looks awesome... Can't wait for this one to be completed.
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 10, 2018 10:36 am
by electro-kun
Pop Yoshi Bros, if Captain Toad will be not playable, who will replace him?
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 10, 2018 11:08 am
by WildW
Wellington Games wrote:Pop Yoshi Bros, if Captain Toad will be not playable, who will replace him?
Captain toad was going to replace toad in mini games only. He could just get rid of those mini games
Edit: pop yoshi bros I'm sure with all those level screenshots you've been posting there's more than like 12 levels done... right?
Re: Attack of the Darkness (needs level designers)
Posted: Sat Feb 10, 2018 1:24 pm
by PopYoshi
WildWEEGEE wrote:Wellington Games wrote:Pop Yoshi Bros, if Captain Toad will be not playable, who will replace him?
Captain toad was going to replace toad in mini games only. He could just get rid of those mini games
Edit: pop yoshi bros I'm sure with all those level screenshots you've been posting there's more than like 12 levels done... right?
Counting Unfortunate Sanctuary from world 2 and Casino Madness... there's 13 levels done, I'm working in 1-9 level and the first castle
I know you may have expected more but I try to show the less possible from the First World
Re: Attack of the Darkness (needs level designers)
Posted: Sat Mar 17, 2018 4:28 pm
by PopYoshi
Ok, first of all I'm sorry for leaving alone the project for too much time, especially to the beta testers/level designers. But hey, at least I've been working too much with the project recently, world 1 is near to be finished and the demo is coming
There's also 2 new screenshots
Level: First Steps Toward Fortress
A little scene played in the 1-9 level after defeating an optional yet obligatory boss:

Re: Attack of the Darkness (needs level designers)
Posted: Sat Mar 17, 2018 5:53 pm
by Eri7
The Castle looks good , i like how it feels like NES and SNES version at the same time , it truly feels unique , good job on it , i hope we get to see more levels like these in your project.
Re: Attack of the Darkness (needs level designers)
Posted: Sat Mar 17, 2018 8:37 pm
by PopYoshi
Eri7 wrote:The Castle looks good , i like how it feels like NES and SNES version at the same time , it truly feels unique , good job on it , i hope we get to see more levels like these in your project.
Thank you very much, sadly the castle is only like that in the first section, but you'll like the rest
Re: Attack of the Darkness (needs level designers)
Posted: Thu Mar 22, 2018 9:51 pm
by Cref57
i can help you but i need first end my project...
Re: Attack of the Darkness (needs level designers)
Posted: Fri Mar 23, 2018 12:52 pm
by PopYoshi
Cref57 wrote:i can help you but i need first end my project...
Okay, but in what you think you can help?
Re: Attack of the Darkness (needs level designers)
Posted: Fri Mar 23, 2018 1:00 pm
by Cref57
Pop Yoshi Bros wrote:Cref57 wrote:i can help you but i need first end my project...
Okay, but in what you think you can help?
Decoration and level design i can't help with events because i'm really bad
Re: Attack of the Darkness (needs level designers)
Posted: Sat Mar 24, 2018 8:11 am
by PopYoshi
Cref57 wrote:Pop Yoshi Bros wrote:Cref57 wrote:i can help you but i need first end my project...
Okay, but in what you think you can help?
Decoration and level design i can't help with events because i'm really bad
Well, the tradition is always the next: Send me at least 1 or 2 levels and I'll decide which will be your position
Re: Attack of the Darkness (needs level designers)
Posted: Sat Apr 14, 2018 9:30 pm
by PopYoshi
Small update after a while:
WORLD 1 IS ALMOST FINISHED! after that I will release a demo that will also include the first two levels of the world 2
And I'm coming with two small screenshots: Mushroom Center worldmap suffered massive changes
World 2: Pharaon's Sand Paradise:
I think this project has been losing attention, truth to be told, but is principaly my fault for stopped to work on it for several weeks
Next time I will make a collage of World 1 and I will put it on Mushroom Center screenshots showing some of the levels of that world
BTW, I already said that this project will have cutscenes? that means I have to work in a intro
Note: The project uses a executable SMBX 1.3.0.1 file, I don't know if that affects 2.0 players, I guess they'll have to play the 1.3.0.1 file again if they want to try this episode (I wonder if someone could help me to make a 2.0 version because I can't download it because I have an old windows XP, and make a 2.0 version could be painful)
In other news: I'm still looking for desisgners