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Re: WIP Graphics Showcase III

Posted: Fri Oct 27, 2017 7:05 am
by PixelPest
The nooses would also look much better if they had the same texture as the vertical rope

Re: WIP Graphics Showcase III

Posted: Fri Oct 27, 2017 4:46 pm
by kojimkj
Tried to make SMW volcano, but doesn't look good :( .
Image

Re: WIP Graphics Showcase III

Posted: Fri Oct 27, 2017 5:21 pm
by Turret 3471
kojimkj wrote:Tried to make SMW volcano, but doesn't look good :( .
Image
these actually do look pretty good, tbh. the volcanoes could be a bit taller, but it looks nice and fits the SMW style really well.

Re: WIP Graphics Showcase III

Posted: Fri Oct 27, 2017 5:25 pm
by vitellaryjr
Image

i'll trade you some of a custom mario for some feedback on it

(2x2 because it's hard to see)
Spoiler: show
Image

Re: WIP Graphics Showcase III

Posted: Fri Oct 27, 2017 6:17 pm
by FireyPaperMario
VitellaryJr wrote:Image

i'll trade you some of a custom mario for some feedback on it

(2x2 because it's hard to see)
Spoiler: show
Image
Not bad.... I see you're trying out a new custom style imo

Re: WIP Graphics Showcase III

Posted: Fri Oct 27, 2017 6:22 pm
by PROX
Turret 3471 wrote:
kojimkj wrote:Tried to make SMW volcano, but doesn't look good :( .
Image
these actually do look pretty good, tbh. the volcanoes could be a bit taller, but it looks nice and fits the SMW style really well.
eh I think they could use more shading on the left like maybe add one more color

Re: WIP Graphics Showcase III

Posted: Sat Oct 28, 2017 10:18 pm
by PopYoshi
I did an icy thing...

Image

Re: WIP Graphics Showcase III

Posted: Sat Oct 28, 2017 10:24 pm
by PixelPest
There are some major palette issues there

Re: WIP Graphics Showcase III

Posted: Sat Oct 28, 2017 10:26 pm
by PopYoshi
PixelPest wrote:There are some major palette issues there
Color palettes= My weakness

Re: WIP Graphics Showcase III

Posted: Sat Oct 28, 2017 10:27 pm
by PixelPest
Pop Yoshi Bros wrote:
PixelPest wrote:There are some major palette issues there
Color palettes= My weakness
So just think about ice and decide if the saturated dark blue in the upper left and the purple in the bottom right really fit

Re: WIP Graphics Showcase III

Posted: Sat Oct 28, 2017 10:46 pm
by PopYoshi
PixelPest wrote:
Pop Yoshi Bros wrote:
PixelPest wrote:There are some major palette issues there
Color palettes= My weakness
So just think about ice and decide if the saturated dark blue in the upper left and the purple in the bottom right really fit
Of course they don't, I was making an experiment with the purple in the bottom... and about the dark blue... I forgot to remove it

Re: WIP Graphics Showcase III

Posted: Sat Oct 28, 2017 11:01 pm
by Hani
Image Image

Re: WIP Graphics Showcase III

Posted: Sun Oct 29, 2017 12:40 am
by Turret 3471
well well well, what perfect timing XD
(I actually started working on this like an hour ago. I haven't been on the forums for a few hours, so I never saw that last post. hopefully everyone's still ok with this, lol)
Image
and yes, it fits the usual 32x32 blocks, so it's 100% SMBX compatible so far.

EDIT: Frick, just realized while everything fits in 32x32, it's still 1x1 pixels instead of 2x2... great... gotta do it all over again... -_-

Re: WIP Graphics Showcase III

Posted: Sun Oct 29, 2017 7:01 am
by FireyPaperMario
Turret 3471 wrote:EDIT: Frick, just realized while everything fits in 32x32, it's still 1x1 pixels instead of 2x2... great... gotta do it all over again... -_-
That's okay, man! The tiles do look decent imo. ^^

Re: WIP Graphics Showcase III

Posted: Sun Oct 29, 2017 6:25 pm
by Turret 3471
An actual SMBX compatible version coming right up, 2x2 pixels and all!
While the dirt has the same texture within the 32x32 space, the grass is planned to replace 6 different blocks to help with the authenticity of grass style variation. (as for the future sizable blocks, there will be BGO versions used to overlay on top of the sizables, helping with even more variation. basically, only the top center part of the sizables will still be dirt, allowing freedom for the BGOs to be placed)
Image
After finishing my last WIP, I decided to use a SMB1 SNES color palette, mainly due to the original colors I chose for the grass which reminded me of that game.

Re: WIP Graphics Showcase III

Posted: Sun Oct 29, 2017 6:32 pm
by Turret 3471
Hani wrote:Image Image
Also forgot to mention this earlier, these look really amazing! The color palette looks nice, and the design fits so well with the SMB3 style! (that flame looks awesome, too!)

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 3:23 am
by PROX
So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
Image

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 3:39 am
by MECHDRAGON777
PROX wrote:So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
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Probably the best lava Graphics I have ever seen. Maybe second? Can not wait to see how Sednaiur can even top that.

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 4:00 am
by PROX
MECHDRAGON777 wrote:
PROX wrote:So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
Image
Probably the best lava Graphics I have ever seen. Maybe second? Can not wait to see how Sednaiur can even top that.
nah, I'm sure there are better lava graphics out there

Re: WIP Graphics Showcase III

Posted: Mon Oct 30, 2017 4:37 am
by Witchking666
PROX wrote:So I decided to go a bit beyond my territory and started making lava graphics. The slopes will be fun to make later on x.x
Image
These look pretty good. I do recommend you to make the colours significantly brighter though.
Lava is a natural light source after all and these colours aren't bright and saturated enough to work properly as lava.
Another thing I suggest you to do is to slightly tone down on the amount of orange used near the bottom of the tiles. Kinda make the lighter colours "fade" into the red.