Super Mario World at War [DEAD]

Share your work-in-progress SMBX episode or browse and support others'.

Moderator: Userbase Moderators

When do you want me to stop releasing open betas?

Poll ended at Thu Sep 07, 2017 7:15 pm

After World 2 (A beta containing a complete World 2 is happening anyway)
10
29%
After World 3
4
12%
After World 4
9
26%
After Worlds 5 and 6
5
15%
After World 7 (I don't plan on releasing any public open betas after this point anyway)
6
18%
 
Total votes: 34
ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [SCREENSHOTS]

Postby ElectriKong » Sun May 07, 2017 5:24 pm

Got a screen (GIF) of the Morton Koopa Jr Boss battle
Image

There will be more screens tomorrow.

loop
Ninji
Ninji
Posts: 984
Joined: Sun Apr 17, 2016 5:56 pm
Flair: i may be dumb but im not stupid!
Pronouns: he/him/they

Re: Super Mario World at War [SCREENSHOTS]

Postby loop » Sun May 07, 2017 8:20 pm

The boss fight looks good. My only problem is the area on the right. It could be abused, which probably wasn't intended.

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [SCREENSHOTS]

Postby ElectriKong » Mon May 08, 2017 11:35 am

Here is a GIF showing some changes to 1-2:
Image

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Super Mario World at War [SCREENSHOTS]

Postby Snessy the duck » Tue May 09, 2017 10:36 am

I can't see the gif for some reason.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Super Mario World at War [SCREENSHOTS]

Postby bossedit8 » Tue May 09, 2017 12:15 pm

Snessy the duck wrote:I can't see the gif for some reason.
It's super big.

Anyway what's supposed to be at the bottom area tho? Seems like something's there but nothing is there... just for looks '^'

Image

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Super Mario World at War [SCREENSHOTS]

Postby Snessy the duck » Tue May 09, 2017 12:19 pm

bossedit8 wrote:
Snessy the duck wrote:I can't see the gif for some reason.
It's super big.

Anyway what's supposed to be at the bottom area tho? Seems like something's there but nothing is there... just for looks '^'

Image
There's supposed to be a star there (At least there was in the previous demo I played), but I guess he collected it.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Super Mario World at War [SCREENSHOTS]

Postby bossedit8 » Tue May 09, 2017 12:21 pm

Ooohhhh ok then.

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [0.3 IS RELEASED]

Postby ElectriKong » Sat May 20, 2017 4:33 pm

We are finally releasing 0.3. This demo contains most of world 1 and half of world 2. All levels in the worlds this demo covers that don't exist will be a warp to the same level. This should mean that you will be able to patch 0.4 over 0.3. 0.4 will have the finished world 1 and 2 (Maybe others depending on the poll results and/or the completed worlds. 0.4 will likely come just after beta 4 is released (so late summer/early autumn if beta 4 does get released around when they say it will). So 0.3 is kind of rushed.

Known issues:
-Star 1 in 1-3 is too high
-Star 3 in 2-Fortress is missing

Other issues can be reported here or on the discord server.

So uh. Download here

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [0.3 IS RELEASED]

Postby ElectriKong » Sun May 21, 2017 4:13 pm

Here is an updated version of the guidelines since the ones included are outdated: https://puu.sh/vXhhB/8e92e7cbb2.txt

Also, 0.3 cannot be patched over 0.2.

RhysOwens
Nipper
Nipper
Posts: 423
Joined: Fri Apr 22, 2016 2:53 am

Re: Super Mario World at War [0.3 IS RELEASED]

Postby RhysOwens » Thu May 25, 2017 11:34 am

I'll be doing a gameplay vid of the latest demo in a few days. Stay Tuned.

RhysOwens
Nipper
Nipper
Posts: 423
Joined: Fri Apr 22, 2016 2:53 am

Re: Super Mario World at War [0.3 IS RELEASED]

Postby RhysOwens » Sat May 27, 2017 11:14 am

Here it is:

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [Looking for feedback and also apply to join the dev team]

Postby ElectriKong » Mon Jun 05, 2017 3:08 am

Guys, I want feedback on my project so far. Remember that you should check out 0.3 if you have not already. Also I will probably release a small patch to fix a few issues with the demo and add toad house levels.

Also, we want more team members so either PM me here or DM on discord or post here if you want to be on the dev team and then I will take you through the process of joining. Note that you need to be a member of this forum and also the SMWaW discord server to join the dev team. I am also considering replacing Andrew Pixel and MrPunchia if they don't join the server and start contributing to the project.

The Thwomp King
Boss Bass
Boss Bass
Posts: 1264
Joined: Tue Feb 17, 2015 12:09 pm

Re: Super Mario World at War [Looking for feedback and also apply to join the dev team]

Postby The Thwomp King » Mon Jun 05, 2017 12:15 pm

While I don't know a whole lot about this episode yet, it definitely seems like a very large-scale and ambitious project. Granted my project is large-scale too, but it seems like development is moving slower. I don't wish to be a level designer, but I could help walk you through the episode whether that means co-leader or just an adviser to you. It's the least I can do while I got my own project, helping other projects, and wrapping up my contests.

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [Looking for feedback and also apply to join the dev team]

Postby ElectriKong » Mon Jun 05, 2017 1:50 pm

The Thwomp King wrote:While I don't know a whole lot about this episode yet, it definitely seems like a very large-scale and ambitious project. Granted my project is large-scale too, but it seems like development is moving slower. I don't wish to be a level designer, but I could help walk you through the episode whether that means co-leader or just an adviser to you. It's the least I can do while I got my own project, helping other projects, and wrapping up my contests.
OK then, if you send me a PM or use our DM, then I will see what we can do. Also, I would suggest joining the Discord Server if this is something you are interested in doing.

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [Ready for some Nostalgia?]

Postby ElectriKong » Sun Jun 11, 2017 7:19 am

So for some reason I still have this screenshot
Image

erkyp3rky
Ninji
Ninji
Posts: 934
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly theloaflord

Re: Super Mario World at War [Ready for some Nostalgia?]

Postby erkyp3rky » Sun Jun 11, 2017 7:32 am

Electriking wrote:So for some reason I still have this screenshot
Image
it looks good, but the only thing that bothers me are those brown bricks. ik u need them as a barrier but is there anything else that would look more appealing there?

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [Ready for some Nostalgia?]

Postby ElectriKong » Sun Jun 11, 2017 9:48 am

Loafy-Shrooms wrote:
Electriking wrote:So for some reason I still have this screenshot
Image
it looks good, but the only thing that bothers me are those brown bricks. ik u need them as a barrier but is there anything else that would look more appealing there?
It is actually a shitty version of 1-2. I don't have it anymore. RhysOwens might but I doubt he would.

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: Super Mario World at War [Ready for some Nostalgia?]

Postby Snessy the duck » Sun Jun 11, 2017 10:10 am

It seems like you're trying to make lineguide.lua without lineguide.lua in that screen.

ElectriKong
Bowser
Bowser
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario World at War [Ready for some Nostalgia?]

Postby ElectriKong » Sun Jun 11, 2017 10:29 am

Snessy the duck wrote:It seems like you're trying to make lineguide.lua without lineguide.lua in that screen.
Know I wasn't. That is the original version of 1-2 that has since been gone. It is basically the last remnant of the early SMWaW that I have. You can see that screen in the original thread, but all the others are deleted, but that somehow esacaped.

glitch4
Banned
Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Super Mario World at War [Ready for some Nostalgia?]

Postby glitch4 » Sun Jun 11, 2017 11:57 am

Looks pretty neat, I'll definetly join co-leadering and design levels.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari