General discussion about Super Mario Bros. X.
Moderator: Userbase Moderators
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Tue Apr 19, 2016 8:14 am
Mivixion wrote:So what about the requiring .txts or videos thing?
Also what about the glitch abuse thing? There are some cool glitches that we're cutting off for no reason.
Nerx wrote:
I wanted to try to avoid levels that are just a whole bunch of glitches thrown together. If either of you would like to suggest glitches to add I will consider it. I just don't want the difficulty of levels coming from the exploitation of a ton of glitches
|
|
|
|
|
|
|
|
|
-
Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Tue Apr 19, 2016 9:43 am
PixelPest wrote:Okay. Guys. PLEASE stop...talking about things that have nothing to do with this contest.
At least let me do this:
Zyglrox Odyssey wrote:stuff
StrikeForcer wrote:more stuff
I'm sorry. It's pretty clear that I will never understand the kaizo genre or its subculture, so let's call a truce. Kaizo isn't for me; let's leave it at that and move on.
|
|
|
|
|
|
|
|
|
-
RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Tue Apr 19, 2016 10:02 am
Oh great, looks like I'm going to have to scrap my level since I know it wasn't going to be kaizo.
|
|
|
|
|
|
|
|
|
-
Nerx
- Swooper

- Posts: 75
- Joined: Thu Apr 14, 2016 12:57 pm
Postby Nerx » Tue Apr 19, 2016 10:27 am
It's not too important, but I'm not in the contestant list...
|
|
|
|
|
|
|
|
|
-
MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
-
Contact:
Postby MECHDRAGON777 » Tue Apr 19, 2016 10:40 am
PixelPest wrote:Mivixion wrote:So what about the requiring .txts or videos thing?
Also what about the glitch abuse thing? There are some cool glitches that we're cutting off for no reason.
Nerx wrote:
I wanted to try to avoid levels that are just a whole bunch of glitches thrown together. If either of you would like to suggest glitches to add I will consider it. I just don't want the difficulty of levels coming from the exploitation of a ton of glitches
The ones in Green:
Subject: SMBX Glitch List
MECHDRAGON777 wrote:Info
SMBX is known for its numerous glitches; some well known, others not so much. Typically , it is frowned upon to force these upon the player, but they are exploitable.
Well Known
All Characters
- Crouch Glitch - When the player is stuck in a wall that is not moving, or slides into a gap that is smaller then there size (e.g. Super Mario is 64 pixels tall) flies through all solid blocks.
Not-So-Known
All Characters
- Slope Crouch - On a upside down slope, if you side underneath when you have a power up or with Peach and jump, you will clip through the floor.
- Jump Crouch - while under a block that is 32 pixels off the ground, if you jump, and release "Down" in quick succession, you will clip through the floor.
- Clip Sink - Taking a hit, or using your tail while in a wall will cause the player to sink approximately two to five blocks.
- Tanooki Clip - While in a wall, holding "Down" and "Alt-Run" will make the player rise half a block a second.
- Small to Big Item Clip - If you slide into an item while holding "Down", the player will clip three blocks into the ground.
- Switch Jump - It is possible to land on a "P-Switch", "Time-Switch", or "Skull Switch" and jump off of them.
- Tanooki on Spikes - If you turn to a statue while on spikes, munchers, or a jelectro, you can jump (or spin jump) off of them without harm if you press the "Jump" (or "Alt-Jump") at the same time you release "Alt-Run".
- Warp Jump - The instant the player goes through a door or insta-warp, pressing jump will cause you to jump from the other warp.
- Spring Warp - Holding "Jump" and "Up" when you hit a warp will cause you to maintain that momentum through the warp.
- Super Potion Warp - Placing SMB2 doors ontop of each other, entering the bottom one will warp you to the top.
No Link
- Dig Jump - It is possible to dig SMB2 Sand and jump without falling first
- Duck Clip - At max sped, jump and duck. The second you hear the sound for hitting your head, you release the "Down" key and clip into the ceiling and extend your jump by 32 pixels.
Mario & Luigi
- Crouch with Weapon - Throwing a "Shell", "Throw Block", or either of the Rainbow Weapons upward, and digging a herb out of the ground the moment the thrown item hits the player will turn the player invisible, but will cause the play to crouch and still carry the item. This makes the player carry the item on there head.
- Reserve Sink - Switching to a new item via "Reserve Box" makes the player sink a few blocks into the ground if they are already in a wall.
- P-Switch through a wall - If the player jumps into a crevice the is 32 pixels wide, and drops a P-Switch, the player will clip into the wall.
- Super Spring - When small, if you spin jump while holding "Run" and "Up", right before reaching the peak of the player's jump, releasing "Run" will spring the player skyward.
Mario, Luigi, & Toad
- Spin grab - The moment the player grabs an item the are standing on, they can spin jump off of the item and still carry it if "Alt-Jump" is pressed as the "Grab" sound effect plays.
- Spring through NPCs - if there is a stack of springs below an NPC, you can Spring straight through one if there is no more then a 32 pixel gap between the Spring and the questioned NPC.
Peach & Toad
- P-Switch Through Ground - Dropping a P-Switch and getting under it will push the player through every block below the P-Switch.
Peach
- Hover Spin - By spin jumping into a block that changes the character into Peach, she will maintain a spin.
- Infinity Hover - By releasing and pressing "Jump" at the end of "Peach's Hover", she can star hovering mid-air.
- Infinity Jump - At the exact time Peach would to do a second (or subsequent) hover, if "Jump" is released and pressed a third time, Peach will jump instead of hover.
Peach & Link
- Spin-Jump - Just as a "Spin Hover", Link an Peach can normal spin-jump by any character spin-jumping into a character block.
Link
- Momentum Fairy - If you jump and then press (and hold) "Up" while never letting go of "Jump" , Link will maintain his momentum when he transforms back to himself.
- Spring Slice - just like "Spring Through NPCs" if Link does the same, he can stab to go through the NPC.
- Bomb Stack + Crouch Glitch - You can stack up four bombs before they explode. While on the top bomb, you can duck slide into a crevice and do a crouch glitch.
- Bomb Jump - If you throw a bomb as Link at a wall while close to it, the knock back can propel yourself up and extra 32 pixels, but you must be in a tight enough space and hold the opposite direction during the knock back.
Trivia
- "Hover Spin" can be done by Spin Jumping into the Link block, and hitting a block to change into Peach.
- "Hover Spin" can alternatively be preformed by typing "ibakedacakeforyou" (cheat that changes you into Peach) mid spin jump.
- "Infinity Hover" has an easier, alternative method to preform:
- Grab a Rainbow Shell (upside down).
- Never let go of "Alt-Jump".
- Hold "Run" and the direction you want to go.
- Every two or three seconds, release "Run" for a split second.
- To change direction, let go of the direction, and switch. right as you begin to lose height, release the "Run" button for a split second.
- Repeat steps two through three.
- The "Hover Spin" and the alternate way if "Infinity Hover" is impossible if Peach has a tail.
- The alternative way for the "Infinity Hover" does not allow you to jump.
Last edited by Zeldamaster12 on Tue Apr 19, 2016 1:09 pm, edited 2 times in total.
Reason: spoilering giant quote
|
|
|
|
|
|
|
|
|
-
diamantico21
- Tweeter

- Posts: 145
- Joined: Sun Sep 21, 2014 3:12 pm
Postby diamantico21 » Tue Apr 19, 2016 3:23 pm
s there a rule about the lenght of the level or it can be as long as we want it?
|
|
|
|
|
|
|
|
|
-
Dominodalek
- Koopa

- Posts: 18
- Joined: Tue Apr 05, 2016 7:07 pm
Postby Dominodalek » Tue Apr 19, 2016 4:25 pm
I think I'll have a go at this contest, so sign me up.
|
|
|
|
|
|
|
|
|
-
Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Tue Apr 19, 2016 5:48 pm
diamantico21 wrote:s there a rule about the lenght of the level or it can be as long as we want it?
Whatever you think is a good length.
|
|
|
|
|
|
|
|
|
-
snoruntpyro
- Snifit

- Posts: 226
- Joined: Sun Oct 11, 2015 9:36 am
- Pronouns: she/her
-
Contact:
Postby snoruntpyro » Tue Apr 19, 2016 6:09 pm
Kaizo contest? I might make something maybe
|
|
|
|
|
|
|
|
|
-
Nerx
- Swooper

- Posts: 75
- Joined: Thu Apr 14, 2016 12:57 pm
Postby Nerx » Wed Apr 20, 2016 5:05 pm
I designed my level originally to be easier than Kaizo, so I decided to scrap it and do something completely different.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sun Apr 24, 2016 2:23 pm
Yay. One submission so far. Don't worry everyone else though. You've still got four weeks
|
|
|
|
|
|
|
|
|
-
Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Sun Apr 24, 2016 4:09 pm
PixelPest wrote:Yay. One submission so far.
That's just how unofficial contests work. I haven't seen an unofficial contest get more than nine entries (it's usually closer to five in most cases).
|
|
|
|
|
|
|
|
|
-
Dominodalek
- Koopa

- Posts: 18
- Joined: Tue Apr 05, 2016 7:07 pm
Postby Dominodalek » Sun Apr 24, 2016 4:12 pm
You also have to remember that many people are lazy, and you're bound to get people who only get started days before the deadline.
|
|
|
|
|
|
|
|
|
-
Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Sun Apr 24, 2016 5:18 pm
My level's finished gameplay-wise I just have some stuff to do with it aesthetically and maybe changing some parts of it.
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Sun Apr 24, 2016 5:34 pm
Question, it has to be a kaizo level or it can also be a hard level that doesn't spam enemies?
|
|
|
|
|
|
|
|
|
-
Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Sun Apr 24, 2016 7:12 pm
Rules say it has to be kaizo, but that's pretty open. It could just mean you have to jump off of enemies to get to platforms.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sun Apr 24, 2016 8:02 pm
Ness-Wednesday wrote:Question, it has to be a kaizo level or it can also be a hard level that doesn't spam enemies?
I don't want the difficulty to come from enemy spam. That's not what Kaizo means anyway
|
|
|
|
|
|
|
|
|
-
Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Sun Apr 24, 2016 10:12 pm
He said a hard level that doesn't spam enemies, like a SMB3 world 8 type of thing.
|
|
|
|
|
|
|
|
|
-
MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
-
Contact:
Postby MECHDRAGON777 » Mon Apr 25, 2016 5:38 pm
Imaynotbehere4long wrote:PixelPest wrote:Yay. One submission so far.
That's just how unofficial contests work. I haven't seen an unofficial contest get more than nine entries (it's usually closer to five in most cases).
The twomp King's underground contest had ten entries, and the snow contest has nine+
|
|
|
|
|
|
|
|
|
-
Nerx
- Swooper

- Posts: 75
- Joined: Thu Apr 14, 2016 12:57 pm
Postby Nerx » Mon Apr 25, 2016 7:02 pm
Can we assume that powerups (and reserve powerups of course) and Yoshi are filtered?
|
|
|
|
|
Return to “General”
Users browsing this forum: No registered users and 1 guest
|