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Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Mon Apr 18, 2016 2:48 am
by Alagirez
Ok let's forget that drama.
I have some new screens for you guys :
Spoiler: show
NEW
Image
Image
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^ I'm just finished this yesterday. This level shows a power-up portal (new mechanic oOo). I will show the function later.
Image
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^ I'm currently working on this level now. Not for a contest. This level supposed to be a hard level, that's why the last screen shows a cramped area. Q : Should i recolor the iron background(?) into grey or keep it red? pls suggest me.
Tell me what do you think.
Also sorry no big screens/.gif screens....

Re: Mix World 3 : Animal Jam (Announcement)

Posted: Mon Apr 18, 2016 7:59 am
by Lukas Old Account
zlakergirl357 wrote:
Catastrophe wrote:People can't just be like others, they are themselves. I love this community, but the criticizing is like, Gordon Ramsey, or Dancing Moms, OR SINGERS THAT HAVE GROWN UP! People can do what they love or comfortable with, instead of people telling you to remove that and use that. (Unless it's required then, yeah.)
That is what I have to say. (And yes my english is weird.)
We're telling him to make his levels different, considering he made a damn episode that has 80+ fucking levels that plays the exact same fucking way..
He's not being rude tho. He's stating facts.

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Mon Apr 18, 2016 8:06 am
by Ness-Wednesday
Wow, those levels look beautiful!
I love the red iron background and the graphics you've used, the ice castle has some interesting things.
I can tell the grass isn't slippery because of the ice on the ground, which is very clever.
Good work on these Harvey! ;)

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Mon Apr 18, 2016 8:23 am
by Waddle
I'm not a fan of that inside grass ice castle place, since the colours don't really work together; the lava level is really pretty though!

Re: Mix World 3 : Animal Jam (Announcement)

Posted: Mon Apr 18, 2016 9:13 pm
by Alagirez
Lukas wrote: He's not being rude tho. He's stating facts.
But he stated facts with his rudeness which i don't like (This doesn't mean i'm not appreciate zlaker's criticism, i'm just.... don't like his rudeness).
Waddle Derp wrote:I'm not a fan of that inside grass ice castle place, since the colours don't really work together; the lava level is really pretty though!
Thanks ^^ ! I'm gonna fix the color of the tileset ASAP, and gonna fix the lua code of that level D:
Ness-Wednesday wrote:Wow, those levels look beautiful!
I love the red iron background and the graphics you've used, the ice castle has some interesting things.
I can tell the grass isn't slippery because of the ice on the ground, which is very clever.
Good work on these Harvey! ;)
Thank you for the nice words! ^

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Mon Apr 18, 2016 11:18 pm
by Ethereality
The ice level is very excellent, the graphics are awesome! Can't wait at this full version!

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Mon Apr 18, 2016 11:46 pm
by Alagirez
Berkian wrote:The ice level is very excellent, the graphics are awesome! Can't wait at this full version!
Thank you! The full version will release at.... idk, maybe around 2018? I can't predict it.

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Tue Apr 19, 2016 12:28 am
by The Thwomp King
Camacho wrote:
Berkian wrote:The ice level is very excellent, the graphics are awesome! Can't wait at this full version!
Thank you! The full version will release at.... idk, maybe around 2018? I can't predict it.
I'd say play it by year, but that's taken quite literal here. XD hahaha
How much bigger do you plan on making this compared to MW1 and MW2?

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Tue Apr 19, 2016 12:42 am
by Alagirez
The Thwomp King wrote:
Camacho wrote:
Berkian wrote:The ice level is very excellent, the graphics are awesome! Can't wait at this full version!
Thank you! The full version will release at.... idk, maybe around 2018? I can't predict it.
I'd say play it by year, but that's taken quite literal here. XD hahaha
How much bigger do you plan on making this compared to MW1 and MW2?
About plan, i'm still don't know about it...
----- Mix World History ----
Spoiler: show
MxW1 : Started at Jan 2013 (this is the first time i use SMBX), Finished at Jul 2014 (this episode is finished 4 months before i registered in this community). Posted 2 Days After i registered.
MxW2 : Started at September 2014, (3 months before i registered in this community), Finished at Feb 2016
MxW3 : Started at February 2016, finished ?!?!?!?!?

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Tue Apr 19, 2016 6:32 am
by The Thwomp King
Camacho wrote:
The Thwomp King wrote:
Camacho wrote: Thank you! The full version will release at.... idk, maybe around 2018? I can't predict it.
I'd say play it by year, but that's taken quite literal here. XD hahaha
How much bigger do you plan on making this compared to MW1 and MW2?
About plan, i'm still don't know about it...
Spoiler: show
MxW1 : Started at Jan 2013 (this is the first time i use SMBX), Finished at Jul 2014 (this episode is finished 4 months before i registered in this community). Posted 2 Days After i registered.
MxW2 : Started at September 2014, (3 months before i registered in this community), Finished at Feb 2016
MxW3 : Started at February 2016, finished ?!?!?!?!?
Seems fair to me. It'll be best to not put a deadline on yourself anyway with a project like this. I mean with a handful of us helping the project should be done much more quickly than before, but I guess we'll see what happens.

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Tue Apr 19, 2016 7:56 pm
by Alagirez
The Thwomp King wrote: Seems fair to me. It'll be best to not put a deadline on yourself anyway with a project like this. I mean with a handful of us helping the project should be done much more quickly than before, but I guess we'll see what happens.
I will not to do that idea. It will mess up my real life and my school D:

Re: Mix World 3 : Animal Jam (April Screens Part 3)

Posted: Tue Apr 19, 2016 9:32 pm
by The Thwomp King
Camacho wrote:
The Thwomp King wrote: Seems fair to me. It'll be best to not put a deadline on yourself anyway with a project like this. I mean with a handful of us helping the project should be done much more quickly than before, but I guess we'll see what happens.
I will not to do that idea. It will mess up my real life and my school D:
Exactly comrade!

Re: Mix World 3 : Animal Jam (Announcement)

Posted: Wed Apr 20, 2016 4:01 am
by Alagirez
The Thwomp King wrote: Exactly comrade!
;)
------------------------------------------------------
Announcement!
- Now if you want to be a level designer, fell free to sign up in this thread like "i want to be a level designer", etc.and i will add you on the list, then send the levels(s) to me via PM. I will reply to you what should be fixed and say that your level will be approved or not. (If your level(s) are approved, i will bold your name) (Also, don't forget to read the level requirements.)
- Since this is a collab project, we will have 88 levels, since the main hub has 11 places. (8 levels per place)
- Updated Progress
More information see the main post.
Oh, and i'm just finished my hard level.

Re: Mix World 3 : Animal Jam (Announcement)

Posted: Wed Apr 20, 2016 7:29 pm
by MrPunchia
Lukas wrote:He's not being rude tho. He's stating facts.
Oh, so are you saying there's no such thing as stating facts AND being rude at the same time?

Re: Mix World 3 : Animal Jam (Announcement)

Posted: Wed Apr 20, 2016 8:39 pm
by PROX
yay, I see my terrible old palm trees being used in this. I'm going to remake them and I might as well remake the whole tileset as well.

Re: Mix World 3 : Animal Jam (Announcement)

Posted: Thu Apr 21, 2016 7:10 am
by Lukas Old Account
MrPunchia wrote:
Lukas wrote:He's not being rude tho. He's stating facts.
Oh, so are you saying there's no such thing as stating facts AND being rude at the same time?
My apologies for the confusion. To put it into a different phrase: "Zlaker posts criticism but in a rather harsh way. Criticism can come in alot of different forms. But, reading what Zlaker wrote, there is some material in he's posts that are pretty useful. Like the slope thing and the templet jokes. He's pointing out something that he doesn't like. And, if more people are getting annoyed by this, then it's rather wise to find out a solution. Perhaps making less templet jokes or using less slopes. But, before you guys are gonna flame me, give me at least a chance to explain the purpose of slopes:
Spoiler: show
Slopes, are one of the terms used to create atmosphere. And atmosphere, is something this community sees more mandatory then gameplay sometimes. I find this pretty unfortunate because even with less slopes or bgo's (whatever you guys use). To give an example of what I am talking about, take a look at some MAGLX levels. Looking at these, there is quite a handful of levels in there that use interesting gameplay mechanics and gimmicks. So, why not take ideas of it and create your own new fun level? Slopes shouldn't be considered mandatory IMO.
Now, with that out of the way, let's talk about your episode itself Camacho. Are you seeing how popular it is? Ever since your previous episode was made, it gained alot of like from several people. But from what I see in this community, everyone's goal is the same, making stuff to get popular and be beloved. My personal appeal from this is very complex. For me, the true purpose of this community should be that everybody would do the stuff they like just for fun, not to be great or fantastic. This, is one of the main reasons I lost interest in making levels for this community, because it seems a wreck of it's former self. And, with that, I am done. Flame all you want, I shall not care. If there is something you guys want to point out about my post, feel free to criticize it.

Re: Mix World 3 : Animal Jam (Another Announcement)

Posted: Thu Apr 21, 2016 9:55 pm
by Alagirez
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
MxW doesn't use any templet reference D:
------------------------------------------------------------------------------------------------
Another Announcement!

- Now i will use multi-hub system, because the original game has 12 places, so i need to make 12 hubs, i do this because i can't use 12 tilesets at once. Also i will make a "save game box" (if you hit the box, the progress will be saved, ofc this trick uses Lunalua), so you not need to back to Jamaa Township (Main hub) just to save the progress.
- Just finished an easy level. Now i'm going to make my Cedrik's contest entry (or Cotton Sky Collosus 3)
- Still waiting for signups and Levels.........

Re: Mix World 3 : Animal Jam (Another Announcement)

Posted: Fri Apr 22, 2016 12:10 am
by RoundPiplup
Levels delayed until I can get Spring Break(which is tomorrow).

Re: Mix World 3 : Animal Jam (Another Announcement)

Posted: Fri Apr 22, 2016 10:41 am
by The Thwomp King
You know my business, so don't expect much until June. XP hahaha

Re: Mix World 3 : Animal Jam (Another Announcement)

Posted: Sun Apr 24, 2016 7:52 pm
by Alagirez
The Thwomp King wrote:You know my business, so don't expect much until June. XP hahaha
RoundPiplup wrote:Levels delayed until I can get Spring Break(which is tomorrow).
OK i will wait for entries any day ;)
(also sorry for my late reply :/ )
Also i will post some new screens tomorrow, including my SVLC 2016 entry screens ^^