Squishy Rex's CGFX Pack v1.8

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dslkfm231
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Re: Squishy Rex's CGFX Pack v1.6

Postby dslkfm231 » Mon Dec 15, 2014 11:02 am

Just a quick question where do you get your sprite sheets ive been trying to make some graphics for me but do you know a good place to get graphics i use spriters resorcue but if you use something better that would be good to know for my graphics if i make them i probably will put them on here

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Mon Dec 15, 2014 6:03 pm

Yeah, MFGG, it's a sprite sheet site dedicated to Mario.

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Re: Squishy Rex's CGFX Pack v1.6

Postby dslkfm231 » Mon Dec 15, 2014 7:50 pm

Whats the best way to resize them if there to small

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Mon Dec 15, 2014 8:22 pm

Open them in Paint.NET (free download) and resize them by 200%. Make sure you select Nearest Neighbour from the Re-sampling drop down menu in the resize window.

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Re: Squishy Rex's CGFX Pack v1.6

Postby dslkfm231 » Tue Dec 16, 2014 4:06 pm

Thanks!

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Re: Squishy Rex's CGFX Pack v1.6

Postby AirSeus » Tue Dec 16, 2014 4:49 pm

BY the looks of the banner for 1.7, I think that it will be as successful as this one

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Wed Dec 17, 2014 6:23 pm

PokemonLyle wrote:Thanks!
No problem, if there's anything else you need feel free to PM me.
AirSeus wrote:BY the looks of the banner for 1.7, I think that it will be as successful as this one
Thanks a lot, I almost forgot the new banner actually, so I whipped up a quick one, but I guess you get the general idea either way. :)

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Re: Squishy Rex's CGFX Pack v1.6

Postby AirSeus » Thu Dec 18, 2014 12:42 pm

Squishy Rex wrote:
PokemonLyle wrote:Thanks!
No problem, if there's anything else you need feel free to PM me.
AirSeus wrote:BY the looks of the banner for 1.7, I think that it will be as successful as this one
Thanks a lot, I almost forgot the new banner actually, so I whipped up a quick one, but I guess you get the general idea either way. :)
Enyone could get your ideas SR :D

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Re: Squishy Rex's CGFX Pack v1.6

Postby CalebDavidMcgee » Sun Dec 21, 2014 4:40 pm

I'm checking this out.





Image

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Squishy Rex » Thu Dec 25, 2014 3:42 am

Your update is served. Merry Christmas guys!

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Snessy the duck » Thu Dec 25, 2014 4:22 am

That is an really nice pack you got there, Squishy Rex!You even put that Super Mario Bros/World/Squirrel king pirate bowser in

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Butterfudge » Thu Dec 25, 2014 5:35 am

Those are some pretty neato Megaman sprite ports you got there.

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Murphmario » Thu Dec 25, 2014 2:09 pm

The death effect of Anko is wrong.

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Sewpah » Sat Dec 27, 2014 10:22 am

Your v1.7 GFX look sexy, dude. I especially love the NES SMB1 Enemies. They're perfect for a level from this graphic style.

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Squishy Rex » Sun Dec 28, 2014 6:29 am

Snessy the duck wrote:That is an really nice pack you got there, Squishy Rex!You even put that Super Mario Bros/World/Squirrel king pirate bowser in
Thanks Snessy, I'm glad you like it. I was going to add more stuff from the Pirate, but, the Bowser sprite is really the only good thing from it.
Butterfudge wrote:Those are some pretty neato Megaman sprite ports you got there.
Thanks Butterfudge!
Murphmario wrote:The death effect of Anko is wrong.
I've had a look at it, but I can't see why. By rights, it should be working correctly.
Sewpah wrote:Your v1.7 GFX look sexy, dude. I especially love the NES SMB1 Enemies. They're perfect for a level from this graphic style.
Enjoy, it took ages to port them all, though there's a few left I didn't have time to port. It mainly consists of a few remaining Castle Enemies from AwesomeZack's SMB1 sheet.

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby DarkShadeX » Sun Dec 28, 2014 10:04 am

What the hell is that thing above the fat 8-bit hammer bra?

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Squishy Rex » Sun Dec 28, 2014 4:03 pm

DarkShadeX wrote:What the hell is that thing above the fat 8-bit hammer bra?
That's the stomped Splunkin, or at least it is supposed to be.

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby FanofSMBX » Sun Dec 28, 2014 4:11 pm

Speaking of SMB1 you never named those folders like I asked you to. I guess you had time pressure but could you please fix this one day.

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Gmod182 » Sun Dec 28, 2014 10:02 pm

FINALY! I've been waiting for dis to come out :3 So happy

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Re: Squishy Rex's CGFX Pack v1.7 (OUT NOW)

Postby Squishy Rex » Mon Dec 29, 2014 1:04 am

FanofSMBX wrote:Speaking of SMB1 you never named those folders like I asked you to. I guess you had time pressure but could you please fix this one day.
I did forget didn't I... I'll have that either fixed in a patch form, or it'll be changed in the next update, whenever that is.
Gmod128 wrote:FINALY! I've been waiting for dis to come out :3 So happy
Enjoy! :)


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