Re: WIP Tileset Showcase (post your WIP here!)
Posted: Sun May 18, 2014 8:19 pm
I'll definitely consider doing that when I actually get good at making tilesets.
You "get good" by doing so, actually. I'm expecting great stuff from you to be honest.8bitmushroom wrote:I'll definitely consider doing that when I actually get good at making tilesets.
So uh thoughts?Darkonius Mavakar wrote:
ZOMG WTF GENERIC TILESE THAT IS GENERIC IS COMPLETED
NEVAH!!Darkonius Mavakar wrote:So uh thoughts?Darkonius Mavakar wrote:
ZOMG WTF GENERIC TILESE THAT IS GENERIC IS COMPLETED
natsu stahp making goot tileset!!! i'll call the police!!!!
your tileset can't be more generic than mine >:CEmral wrote:
#genericgrasstileset
nah m8 desert tilesetDarkonius Mavakar wrote:your tileset can't be more generic than mine >:CEmral wrote:
#genericgrasstileset
also it looks nice, kinda forest-y though
You like a pillow-shaded texture? That is an inherent no-no when it comes to spriting. Don't do that.Emral wrote:zomfg how does one beat this genericness?Darkonius Mavakar wrote:
ZOMG WTF GENERIC GRASS TILESET WIP WHAT IS THIS
I like the texture.
Thanks for the suggestion. I will be fixing those pixels to make them look better, perhaps make them large stones, idk. I will post again tomorrow with an update.StrikeForcer wrote:Eh, there is too little contrast on the red in your tileset ConXus. Also either make more squares with less of the noise (a terminology used in the pixel art community that describes independent single pixels being described here that doesn't sufficiently convey information by themselves and does not contribute to the piece and serves only to interrupt the area it inhabits and distract the viewer) or make edits to your existing squares to reduce your independent pixels.
While on the current subject of underground tilesets, here is mine: http://s17.postimg.org/ll9ymr43f/Speaki ... ground.png
Slopes will be added soon. Do not use yet.
It works for tileset fills on occasion. Don't say something like that without having tried it before.StrikeForcer wrote:You like a pillow-shaded texture? That is an inherent no-no when it comes to spriting. Don't do that.Emral wrote:zomfg how does one beat this genericness?Darkonius Mavakar wrote:
ZOMG WTF GENERIC GRASS TILESET WIP WHAT IS THIS
I like the texture.
I don't know about tilesets, but I had experience with sprinting npcs with pillow-shading, looks really ugly. Just make shading on the lower right edge to make it look good.Emral wrote:It works for tileset fills on occasion. Don't say something like that without having tried it before.StrikeForcer wrote:You like a pillow-shaded texture? That is an inherent no-no when it comes to spriting. Don't do that.Emral wrote: zomfg how does one beat this genericness?
I like the texture.
No I can. I've tried it before with a space station tileset I made, showed it off to a couple of my spriter friends in their Skype group, they noticed the alarms being pillowshaded. And even if I didn't try it before, I can still say it because I've seen spriting showcase topics on various other forums on the Internet that shows posts saying why pillowshading is bad, typically if its devolved into an argument.Emral wrote:
It works for tileset fills on occasion. Don't say something like that without having tried it before.
I think the best way for you to see is if you'd import a few tiles into SMBX and see for yourself. It's already been pointed out what's wrong and it hasn't changed since:ConXus wrote:**UPDATE:How is it now?Spoiler: show
1. I can't play SMBX on Mac. I will have to ask someone else to test it for me.Emral wrote:I think the best way for you to see is if you'd import a few tiles into SMBX and see for yourself. It's already been pointed out what's wrong and it hasn't changed since:ConXus wrote:**UPDATE:How is it now?Spoiler: show
The rocks on the tileset are too bright/the dirt is too dark
There's not enough contrast between the shading on the dirt.
1. Pick any lava background, open it in paint and start copypasting the tiles in front of it in a pattern you'd make. Or learn to dualboot windows and macOSConXus wrote:1. I can't play SMBX on Mac. I will have to ask someone else to test it for me.Emral wrote:I think the best way for you to see is if you'd import a few tiles into SMBX and see for yourself. It's already been pointed out what's wrong and it hasn't changed since:ConXus wrote:**UPDATE:How is it now?Spoiler: show
The rocks on the tileset are too bright/the dirt is too dark
There's not enough contrast between the shading on the dirt.
2. I can fix the dirt AND make it better by adding a pattern for example.
3. What do you mean by contrast?