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Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Fri Jul 25, 2014 11:30 am
by RudeGuy
Kep wrote:-A fully expanded sky palace tileset
Isn't the sky palace Wart's castle?
Kep wrote:-Some cloud enemies (stuff recolored white like a cloud, etc.)
There are just some enemies for the clouds and you could use some other enemies such Shy Guys for could levels.
Kep wrote:-A podoboo
I think a podoboo was made before, or at least a recolor.

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Fri Jul 25, 2014 11:50 am
by Mable
Does this also include all the giant smb2 variations?

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Fri Jul 25, 2014 1:21 pm
by Sednaiur
Kep wrote:Even though you say this is the final version, may I suggest some things?

-A fully expanded SMB2 cloud tileset
-A fully expanded sky palace tileset
-Fully expanded lava (including slopes, upside down lava, etc.)
-Some volcano enemies (stuff recolored red, a fire thingy replacing Spark, etc.)
-Some cloud enemies (stuff recolored white like a cloud, etc.)
-A podoboo


Otherwise, this is a fantastic pack. I'm really considering making a SMB2-styled episode as these graphics, holy hell, they are inspiring!
What do you mean by "Sky Palace"-tileset exactly? As far as i know, Warts Palace is the only building in the sky. About the fire-NPCs, i could think of something like this, but not promised. About the sky-NPCs, i don't do simple recolors usually, except when it makes much sense. I made the propeller guys as sky-NPCs for example. And i don't think i can expand the clouds-tiles, because it would be awkward to have jump-through clouds, but not jump-through cloudslopes. I also already thought about adding a Podoboo, as that really is missing in SMB2 :-). Thanks for the suggestions and comment ^^. I will see for the last planned update, what i can do about your ideas.
CaptainSyrup wrote:Does this also include all the giant smb2 variations?
It only contains all the NPCs on the screenshots on the toppost, but i think i can rework and put in all the stuff from my "Giant GFX-Pack". That will be included in the planned update then. You can use all of the NPCs shown on the Screenshots at the same time in one level, though.

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Fri Jul 25, 2014 1:28 pm
by silent_
Sednaiur wrote:What do you mean by "Sky Palace"-tileset exactly? As far as i know, Warts Palace is the only building in the sky.
I must be thinking about another game but I could of sworn there was some kind of black tileset used in the sky.
Sednaiur wrote:it would be awkward to have jump-through clouds, but not jump-through cloudslopes.
You could make the clouds non-jump through because it's a tileset, and I've frankly never heard of a tileset being jump-through.

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Fri Jul 25, 2014 3:18 pm
by Mable
Oh well they nice to use anyway and you pretty much did a good job with the giant ones aswell. I wish there would be Giant Variations of the Wario Land ones.

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Mon Jul 28, 2014 11:58 am
by Fatoldsweaty
Good work as always. I especially like the name you chose, hot butt edition.

smb2 was probably my favorite with its four playables and unique properties.

Keep up the good work!

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Mon Jul 28, 2014 12:41 pm
by Superiorstar
Why not just make a giant subcon grass graphic?

Re: SMB2 expanded GFX-Pack v6.0 [hot butt-edition ^^]

Posted: Fri Aug 22, 2014 8:54 pm
by OneOf99
Wow. That is all I can say. This is just amazing.

Re: SMB2 expanded GFX-Pack v6.0

Posted: Fri Nov 14, 2014 4:27 am
by Reign
I'm 95% done with my episode. The only thing missing now is a SMB2-styled locked door, the one that in the normal graphic files is on the Misc-section and from Zelda 2. Could I make a request for this one particular graphic? :)

Re: SMB2 expanded GFX-Pack v6.0

Posted: Sat Nov 15, 2014 5:02 am
by Villager103
Pretty good! I love the vases.
EDIT: NEW PAGE!

Re: SMB2 expanded GFX-Pack v6.0

Posted: Sun Nov 16, 2014 6:53 am
by Sednaiur
Reign wrote:I'm 95% done with my episode. The only thing missing now is a SMB2-styled locked door, the one that in the normal graphic files is on the Misc-section and from Zelda 2. Could I make a request for this one particular graphic? :)
I think this is useful to do. It seems I just forgot to do them:-/.
But I will bring out a small update for this pack in the future, to make it more convenient to use with PGE, then it also will contain the Zelda-keydoor NPC too ^^.
Villager103 wrote:Pretty good! I love the vases.
EDIT: NEW PAGE!
Thanks. Have fun with them :-).

Re: SMB2 expanded GFX-Pack v6.0

Posted: Fri Dec 26, 2014 7:10 am
by Juaner34
It's a very good GFX-pack, but there's a little problem. Both the (1) tilesets and the (2) tilesets use block-166, so you can't completely use them together.
Sorry if my English isn't very good, I'm Spanish.

Re: SMB2 expanded GFX-Pack v6.0

Posted: Sat Dec 27, 2014 9:22 am
by Sednaiur
Thank you, for reporting this :-)

It seems that this pack is in serious need of a small re-order and check, since there are quite some errors in there ^^.
I will see, if I can do an update within the next two months. I am sorry for not updating earlier, but I am too busy at the time (The invasion 3, my project, a small request, my real life) :-/.

Re: SMB2 expanded GFX-Pack v6.0

Posted: Sun Feb 01, 2015 4:50 pm
by MarioMaster7771
This pack is just epic I loved every little thing in the screenshots! But there's something wrong with the download. I wanted to get the pack but when I want to sendspace it said that the file wasn't available.

Re: SMB2 expanded GFX-Pack v6.0

Posted: Sun Feb 01, 2015 5:48 pm
by Giantfirering27
Uh... The Download is Broken...

Re: SMB2 expanded GFX-Pack v6.0

Posted: Mon Feb 02, 2015 8:03 am
by h2643
Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip

Re: SMB2 expanded GFX-Pack v6.0

Posted: Mon Feb 02, 2015 9:03 am
by MarioMaster7771
h2643 wrote:Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip
GIVE THIS MAN A COOKIE :o

Thanks a lot! xD

Re: SMB2 expanded GFX-Pack v6.0

Posted: Mon Feb 02, 2015 9:08 am
by h2643
Lol, no problem, glad I could help!

Re: SMB2 expanded GFX-Pack v6.0

Posted: Mon Feb 02, 2015 5:04 pm
by Giantfirering27
MarioMaster7771 wrote:
h2643 wrote:Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip
GIVE THIS MAN A COOKIE :o

Thanks a lot! xD
Okay.
Spoiler: show
Image

Re: SMB2 expanded GFX-Pack v6.0

Posted: Mon Feb 02, 2015 8:38 pm
by superhammerbros100
Giantfirering27 wrote:
MarioMaster7771 wrote:
h2643 wrote:Now it's not, as I still have this masterpiece <3
http://www.mediafire.com/download/66lc4 ... dnaiur.zip
GIVE THIS MAN A COOKIE :o

Thanks a lot! xD
Okay.
Spoiler: show
Image
Spoiler: show
IMPORTANT: I edited the reply and inserted a spoiler on the giant image.

You made me hungry, i want cookies now D: