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Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 7:31 am
by Snowburger
Harvey36Dice wrote:Swinder wrote:
That looks awesome!May I ask where you got the grass tileset?I would love to use it!
I found them at NSNGX, and thanks!
Well,erm...what's that?

Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 7:40 am
by Alagirez
"
Swinder wrote:Harvey36Dice wrote:
I found them at NSNGX, and thanks!
Well,erm...what's that?

I mean this
and the actual level if you want...
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 7:46 am
by Snowburger
Yes!Thank you!Who made the graphics,so I can credit them...
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 2:44 pm
by ShadowStarX
A grass level I made for my newer project, bc I'm going to cancel my Six Island Expedition project for a reason: some levels have way lower quality than my current quality.
The screenshot of the level btw (it's supposed to be level 1 or level 2):
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 3:29 pm
by glitch4
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 3:46 pm
by HenryRichard
ShadowStarX wrote:A grass level I made for my newer project, bc I'm going to cancel my Six Island Expedition project for a reason: some levels have way lower quality than my current quality.
The screenshot of the level btw (it's supposed to be level 1 or level 2):
The level looks good.
But why not just redesign your earlier levels?
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 4:05 pm
by ShadowStarX
HenryRichard wrote:ShadowStarX wrote:A grass level I made for my newer project, bc I'm going to cancel my Six Island Expedition project for a reason: some levels have way lower quality than my current quality.
The screenshot of the level btw (it's supposed to be level 1 or level 2):
The level looks good.
But why not just redesign your earlier levels?
Maybe because I have different ideas. I don't want to restrict myself do level themes, the world map is going to be like Super Mario Legends I or Valtteri Island: Revisited. (no worlds, only a big world map with levels on it)
Well, remaking would take the same amount of time for me.
I mean, that grass level didn't take me that much time. (one and half days)
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 6:18 pm
by icez
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 8:35 pm
by lighthouse64
Another screenie of my level of clash
Re: Screenshot thread number NEIN (9)
Posted: Sat Nov 21, 2015 8:56 pm
by Alagirez
lighthouse64 wrote:Another screenie of my level of clash
looks like a joke level IMO
best screen 10/10
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 2:11 am
by MECHDRAGON777
More screenshots of Bowser's Castle (8-Castle) of my episode. Honestly, I am trying to make it difficult.
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 6:37 am
by lighthouse64
Harvey36Dice wrote:lighthouse64 wrote:Another screenie of my level of clash
looks like a joke level IMO
best screen 10/10
It's actually a legit level, and I'm playing around with auto align turned off
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 6:46 am
by Emral
lighthouse64 wrote:Harvey36Dice wrote:lighthouse64 wrote:Another screenie of my level of clash
looks like a joke level IMO
best screen 10/10
It's actually a legit level, and I'm playing around with auto align turned off
What you just said contradicts itself. If it was a legit level you'd at least put SOME effort into visuals. However, you saying that you're just playing around suggests that this is a demo level for you to test out various things.
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 9:39 am
by ShadowStarX
A grassy cave level I'm making with one of DarkMecha's tilesets:
I'd like to get some feedback.
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 10:08 am
by Erik
ShadowStarX wrote:A grassy cave level I'm making with one of DarkMecha's tilesets:
I'd like to get some feedback.
Looks really good so far!, I like the way it looks. Good job!
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 12:27 pm
by RudeGuy
It doesn't look interesting at all.

Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 12:54 pm
by Snowburger
RudeGuy07 wrote:
It doesn't look interesting at all.

I think it looks more interesting than your screen,at least.
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 12:58 pm
by ShadowStarX
RudeGuy07 wrote:
What's the point of that bubbled goomba there? It pops up in like 0.1 seconds because it's right above the ground.
True the rest looks decent.
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 1:15 pm
by RudeGuy
ShadowStarX wrote:What's the point of that bubbled goomba there? It pops up in like 0.1 seconds because it's right above the ground.
?
Re: Screenshot thread number NEIN (9)
Posted: Sun Nov 22, 2015 1:25 pm
by ShadowStarX
ShadowStarX wrote:RudeGuy07 wrote:
What's the point of that bubbled goomba there? It pops up in like 0.1 seconds because it's right above the ground.
True the rest looks decent.
Oh okay then, never mind.
True personally I don't like bubbles floating 6-10 pixels above the ground, but that may be just me.