Topics that have reached 100 pages.
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ShiroX
- Guest
Postby ShiroX » Sat Aug 08, 2015 7:01 pm
Looks pretty good.
Are you going to have a custom sprite for Mario too?
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sat Aug 08, 2015 10:30 pm
Enjl wrote:
For the player it is impossible to collect all the coins in that arrow, unless they're using flight. Seeing as the first leaf in the level doesn't appear until the player gets to the checkpoint, I suggest you make it a wee bit smaller, maybe pointing diagonally downward. Or just make a trail of coins, and take the arrow's tip away entirely.
yes I'm aware of that. this was done on purpose
and @FanofSMBX because I globally replaced the checkpoint with something else lol
Last edited by Axiom on Sun Aug 09, 2015 8:40 am, edited 1 time in total.
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OtherOtter
- Cheep-Cheep

- Posts: 14
- Joined: Sat Jun 27, 2015 4:03 pm
Postby OtherOtter » Sat Aug 08, 2015 11:37 pm
I was going to submit this thing to the latest contest. Too bad procrastination got me as always (And the fact I could not stop playing Xillia 2 did not help one bit...)
What I wanted to show the most was the background. Could you guys give me feedback? I dunno if I over-did it with the gradients.
Last edited by OtherOtter on Sun Aug 09, 2015 4:41 pm, edited 1 time in total.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sun Aug 09, 2015 12:02 am
The background looks fantastic! That line that's kind of disconnected from the spinning thing bothers me a bit, though. Can't tell too much about the gameplay from here, either. Although, again, the graphics look downright amazing.
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OrangeJack
- Guest
Postby OrangeJack » Sun Aug 09, 2015 1:52 am
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Sun Aug 09, 2015 2:20 am
OrangeJack wrote:
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
For a first level, it looks very good and contest worthy.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Sun Aug 09, 2015 4:09 am
Looks like I'm now fully playable in all 7 forms.
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Sun Aug 09, 2015 4:30 am
Is that a Rex playable? That's really neat!
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Sun Aug 09, 2015 4:59 am
Zeldamaster12 wrote:Is that a Rex playable? That's really neat!
SquishyRex player confirmed!
Seriously, this looks very nice and I'm really curious as of how he will obtain different forms like power ups from it.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Aug 09, 2015 5:06 am
OrangeJack wrote:
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
That's really good! I like the atmosphere.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Sun Aug 09, 2015 5:12 am
Squishy Rex wrote:
Looks like I'm now fully playable in all 7 forms.
i like the SMW styled SMB3 grass! where did you get it? good rex playable.
OrangeJack wrote:
I started with SMBX recently, and this is the first level I made with it (just used PGE to take the screenshot). I used some other engines so I have a basic knowledge about level design.
i like the atmosphere! want to see more.....
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Sun Aug 09, 2015 5:18 am
Zeldamaster12 wrote:Is that a Rex playable? That's really neat!
Yes, yes it is.
bossedit8 wrote:Seriously, this looks very nice and I'm really curious as of how he will obtain different forms like power ups from it.
Basically I'm just a Mario reskin. Also, due to the player size limits, my feet do stick into the ground, but it's not something you'll really notice once playing.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Postby AirShip » Sun Aug 09, 2015 8:34 am
ShiroX wrote:
Looks pretty good.
Are you going to have a custom sprite for Mario too?
I plan to use a playable of Yoshi.
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HealthyMario
- Chain Chomp

- Posts: 308
- Joined: Thu Jan 16, 2014 11:06 pm
Postby HealthyMario » Sun Aug 09, 2015 9:39 am
AirShip wrote:ShiroX wrote:
Looks pretty good.
Are you going to have a custom sprite for Mario too?
I plan to use a playable of Yoshi.
Wow, that tileset looks pretty cool, did you make this?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Aug 09, 2015 9:48 am
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Postby AirShip » Sun Aug 09, 2015 9:59 am
Squishy Rex wrote:
Looks like I'm now fully playable in all 7 forms.
This sizable reminds me the tileset of SMB2.
Nice work, Rex Squishy!
HealthyMario wrote:
Wow, that tileset looks pretty cool, did you make this?
Yesn and thanks.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Aug 09, 2015 11:00 am
Squishy Rex wrote:
Looks like I'm now fully playable in all 7 forms.
Finally i can abuse you >:)
No dead npcs 0/100
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Lukas Old Account
- Snifit

- Posts: 227
- Joined: Sat Mar 28, 2015 3:01 pm
Postby Lukas Old Account » Sun Aug 09, 2015 11:53 am
A level of the collab project by me, bosseditor, marina, glitch4 and waddlederp.
This is a level of the third tier, anway, enjoy!
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sun Aug 09, 2015 2:53 pm
Looks very nice, but it uses too many different tilesets imo. Could be only me of course.
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OrangeJack
- Guest
Postby OrangeJack » Sun Aug 09, 2015 3:01 pm
Looks pretty good, but I still can't deal with that lava touching the grass... Anyway, good work.
LordKofu wrote:Looks very nice, but it uses too many different tilesets imo. Could be only me of course.
Two tilesets aren't that many.
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