Share anything artistic that you've made, like short stories, drawings, and music.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Fri Jul 03, 2020 11:59 pm
 
A little zombie goomba and some mine-related stuff. I'll maybe expand them into tilesets later.
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Contact:
Postby FireyPaperMario » Sat Jul 04, 2020 7:29 am
Here's a update to my SEGA Mega Drive style Autumn Forest tileset that no one in the SMBX community wanted to see!

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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sat Jul 04, 2020 2:42 pm
Mushroom King wrote: ↑Sat Jul 04, 2020 2:59 am
Are the goomba eyes glowing?
Yes. I think I can make them shine in the dark with lua.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Jul 04, 2020 7:26 pm
Destiny wrote: ↑Sat Jul 04, 2020 2:42 pm
Mushroom King wrote: ↑Sat Jul 04, 2020 2:59 am
Are the goomba eyes glowing?
Yes. I think I can make them shine in the dark with lua.
you don't even need lua, you can just use txt files for that. You can set offsets, colors, the radius, etc.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sat Jul 04, 2020 9:09 pm
PROX wrote: ↑Sat Jul 04, 2020 7:26 pm
Destiny wrote: ↑Sat Jul 04, 2020 2:42 pm
Mushroom King wrote: ↑Sat Jul 04, 2020 2:59 am
Are the goomba eyes glowing?
Yes. I think I can make them shine in the dark with lua.
you don't even need lua, you can just use txt files for that. You can set offsets, colors, the radius, etc.
Oh, I didn't know about that. That's very cool actually, thanks for the info, but I was thinking more like a sprite overlay where the eyes stay bright even in darkness, rather than actually emitting light.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Jul 04, 2020 11:51 pm
Destiny wrote: ↑Sat Jul 04, 2020 9:09 pm
PROX wrote: ↑Sat Jul 04, 2020 7:26 pm
Destiny wrote: ↑Sat Jul 04, 2020 2:42 pm
Yes. I think I can make them shine in the dark with lua.
you don't even need lua, you can just use txt files for that. You can set offsets, colors, the radius, etc.
Oh, I didn't know about that. That's very cool actually, thanks for the info, but I was thinking more like a sprite overlay where the eyes stay bright even in darkness, rather than actually emitting light.
don't worry, that will happen too with how darkness works in the editor
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sun Jul 05, 2020 12:23 am
PROX wrote: ↑Sat Jul 04, 2020 11:51 pm
Destiny wrote: ↑Sat Jul 04, 2020 9:09 pm
Oh, I didn't know about that. That's very cool actually, thanks for the info, but I was thinking more like a sprite overlay where the eyes stay bright even in darkness, rather than actually emitting light.
don't worry, that will happen too with how darkness works in the editor
The available NPC codes related to lighting only make it so that the NPC emits a light around it. You can offset it to only cover the eyes, but it's not exactly what I want. This is what I'm talking about:

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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Jul 05, 2020 12:55 am
Destiny wrote: ↑Sun Jul 05, 2020 12:23 am
PROX wrote: ↑Sat Jul 04, 2020 11:51 pm
Destiny wrote: ↑Sat Jul 04, 2020 9:09 pm
Oh, I didn't know about that. That's very cool actually, thanks for the info, but I was thinking more like a sprite overlay where the eyes stay bright even in darkness, rather than actually emitting light.
don't worry, that will happen too with how darkness works in the editor
The available NPC codes related to lighting only make it so that the NPC emits a light around it. You can offset it to only cover the eyes, but it's not exactly what I want. This is what I'm talking about:
ah ok
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Jul 05, 2020 1:36 am
You have to manually draw the sprite with the eyes above the priority of your darkness environment (default priority is like, 0 or 1 i think?)
(also the teeth totally look more like eyes and it took me until you posted the comparison image to realize the real eyes)
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sun Jul 05, 2020 2:42 am
Enjl wrote: ↑Sun Jul 05, 2020 1:36 am You have to manually draw the sprite with the eyes above the priority of your darkness environment (default priority is like, 0 or 1 i think?)
I kinda made this with that idea in mind. Although I have some coding experience, I don't know much about lua and I thought this would be a good thing to try and learn.
Enjl wrote: ↑Sun Jul 05, 2020 1:36 am (also the teeth totally look more like eyes and it took me until you posted the comparison image to realize the real eyes)
Now that you mentioned it... yeah it kinda does. If you look into it more like a mushroom than a goomba it actually makes sense.
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Postby FireyPaperMario » Sun Jul 05, 2020 10:30 am
Done with the block tiles of my Sega Mega Drive style Autumn Forest just now! Now I gotta add the log block tiles AND the background tile graphics and yeah!

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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Mon Jul 06, 2020 11:49 pm
WIP background for a underwater level idea I had which I'm probably not gonna make anyway.
I don't understand why I give up on every single level I make. I have the ideas but I can't execute them, which is the reason I never really contributed much to the community.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Jul 07, 2020 12:37 am
so I'm working on graphical stuff again, and I'm finally continuing this tileset some more.
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DrMekar
- Eerie

- Posts: 786
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Postby DrMekar » Tue Jul 07, 2020 6:35 am
PROX wrote: ↑Tue Jul 07, 2020 12:37 am
so I'm working on graphical stuff again, and I'm finally continuing this tileset some more.
This looks pretty neat.
Added in 52 seconds:
Destiny wrote: ↑Mon Jul 06, 2020 11:49 pm
WIP background for a underwater level idea I had which I'm probably not gonna make anyway.
I don't understand why I give up on every single level I make. I have the ideas but I can't execute them, which is the reason I never really contributed much to the community.
Would this be animated like having the broken off Blocks move around a bit.
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Contact:
Postby FireyPaperMario » Tue Jul 07, 2020 6:55 am
Decided to add some wooden logs to my SEGA Mega Drive Autumn Forest tileset.

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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Jul 07, 2020 5:32 pm
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Contact:
Postby FireyPaperMario » Wed Jul 08, 2020 5:57 am
Here's a quick update on my SEGA Mega Drive Autumn Forest tileset, because why not Zoidberg?
Now to add some background scenery to these tiles! 
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Jul 08, 2020 4:01 pm
FireyPaperMario wrote: ↑Wed Jul 08, 2020 5:57 am
Here's a quick update on my SEGA Mega Drive Autumn Forest tileset, because why not Zoidberg?
Now to add some background scenery to these tiles!
Surprised this wasn't just one update
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
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Contact:
Postby FireyPaperMario » Wed Jul 08, 2020 4:23 pm
PROX wrote: ↑Wed Jul 08, 2020 4:01 pm
Surprised this wasn't just one update
Well yeah, I just started brainstorming more tiles after posting that. Still brainstorming as of the making of this post. 
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