Re: Game Concept Thread
Posted: Sun Nov 19, 2017 5:50 pm
M__: O My Reputation
(Cardflip / 16 Players)
The Mafia
Spokesman: Can make a player lose or gain two reputation each Night (but not their own). Can collaborate with the other Mafia members to kill one player each Night. Starts with +1 reputation.
Alleyrat: Can collaborate with the other Mafia members to kill one player each Night. Starts with -1 reputation.
Chemist: Can roleblock a player each Night. That player's colour will also be black for that Night and the following Day. Can collaborate with the other Mafia members to kill one player each Night. Starts with zero reputation.
The Town
Spokesman: Can make a player lose or gain two reputation each Night (but not their own). Starts with +1 reputation.
Sheriff: Can inspect a player to find out their colour each Night. Starts with +1 reputation.
Bounty Hunter: Can kill one player each Night. Starts with -1 reputation and will lose three reputation for killing a Town special, one for killing another Town member, and gain two reputation for killing any other player. If their reputation is zero or less they will flip red. Cannot be killed by having low (-6) reputation.
Narcissist: Starts with 0 reputation and will gain one reputation per Night, however any losses to reputation will be doubled.
Reputable Townie: Starts with +1 reputation. Thinks that they are a normal Townie.
Townie: Starts with zero reputation.
Townie
Townie
Townie
Townie
Townie
Slob: Starts with -1 reputation. Thinks that they are a normal Townie.
Third Party
Media Master: Can increase a player's reputation by three each Night (but not their own). Immune to Nightkills. Starts with zero reputation.
Mechanics
(Cardflip / 16 Players)
The Mafia
Spokesman: Can make a player lose or gain two reputation each Night (but not their own). Can collaborate with the other Mafia members to kill one player each Night. Starts with +1 reputation.
Alleyrat: Can collaborate with the other Mafia members to kill one player each Night. Starts with -1 reputation.
Chemist: Can roleblock a player each Night. That player's colour will also be black for that Night and the following Day. Can collaborate with the other Mafia members to kill one player each Night. Starts with zero reputation.
The Town
Spokesman: Can make a player lose or gain two reputation each Night (but not their own). Starts with +1 reputation.
Sheriff: Can inspect a player to find out their colour each Night. Starts with +1 reputation.
Bounty Hunter: Can kill one player each Night. Starts with -1 reputation and will lose three reputation for killing a Town special, one for killing another Town member, and gain two reputation for killing any other player. If their reputation is zero or less they will flip red. Cannot be killed by having low (-6) reputation.
Narcissist: Starts with 0 reputation and will gain one reputation per Night, however any losses to reputation will be doubled.
Reputable Townie: Starts with +1 reputation. Thinks that they are a normal Townie.
Townie: Starts with zero reputation.
Townie
Townie
Townie
Townie
Townie
Slob: Starts with -1 reputation. Thinks that they are a normal Townie.
Third Party
Media Master: Can increase a player's reputation by three each Night (but not their own). Immune to Nightkills. Starts with zero reputation.
Mechanics
- Normal Mafia Win Conditions, except the Third Party will steal victory from either team at the end of the game, as long as their reputation is greater than or equal to zero.
- Reputation: Each player starts with a reputation which can be increased and decreased by various things. If their reputation is -3 or lower and they have an ability, they will be unable to use it. If their reputation is -6 they will be automatically killed. The following will increase a player's reputation:
- Voting for a player during the Day that is successfully Lynched at the end of the phase, given that the Lynched player is Mafia or Third Party. (+1)
- Being the first one to vote for a player during the Day that is successfully Lynched at the end of the phase, given that the Lynched player is Mafia or Third Party. (+3)
- Not voting during the Day. (-1)
- Not using an ability during the Night if the player has one (with the exception of the Bounty Hunter). (-2)
- Voting for a player during the Day that is successfully Lynched at the end of the phase, given that the Lynched player is of the same team of the voter. Mafia members will not lose reputation for voting for another Mafia member. (-1)