Re: Game Concept Thread
Posted: Sat Oct 14, 2017 12:35 pm
I am horrible at sensing sarcasm.Mosaic wrote:*Facepalm*Noodle wrote:Thanks!thehelmetguy1 wrote: Good luck getting enough players
I believe he was being sarcastic

I am horrible at sensing sarcasm.Mosaic wrote:*Facepalm*Noodle wrote:Thanks!thehelmetguy1 wrote: Good luck getting enough players
I believe he was being sarcastic
Nice work simulating the physics of Winter. Could you add a Santa Claus that can inspect a player each day and can kill them at night? Otherwise, I give ♥♥♥♥♥.xDestroy wrote:M69: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Changed detective to santa clausNoodle wrote:Nice work simulating the physics of Winter. Could you add a Santa Claus that can inspect a player each day and can kill them at night? Otherwise, I give ♥♥♥♥♥.xDestroy wrote:M69: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Too many players. I would remove these roles:xDestroy wrote:M69: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Green means its approved Orange means its kinda what you said and kinda what you did not say Red Means its not approved and you said but deleted that you should have two townies, i changed it to three116taj wrote:Too many players. I would remove these roles:xDestroy wrote: [center]UPDATED VERSION[/center]
M69: Winter Edition
-16 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts (can only be used two times
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Team Town
Santa Claus- Can inspect a players colour
Assisstint - Becomes Santa Claus when he dies, not in contact with santa claus though
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, and is immune to night kills
Day and Night Mafia - they are pointless since mafia is in contact with each other.
Giant snowman - Instead of making a new role just to counter another one, make it so time stoppers ability can only be used once.
Assistant and Nurse - you're giving the town too much power compared to the other roles. ( I instead put the shovel'er onto mafia)
Modifications that i would do:
Sun - The sun is way too OP. He should just kill, and be nightkill immune.(I made him that he can still paint himself)
New roles:
Mafioso with immunity to nightkills - This would buff the sun and nerf the mafia and the same time.
1 zerovoter for jokes
M47 submission perhaps?ShadowStarX wrote:M???: Double Doom or Triple Terror???
- 20 players (3v3v13 with an independent)
- Cardflip
- Double Mafia
- Optional role usage
Mafia - Wins by eliminating the bandits and the town.
Bartender: A mafioso who flips blue upon inspection and red upon death.
Agent: Can inspect a player each night to learn their color.
Consort: Can roleblock a player each night. The target will be notified upon success.
Bandits - Wins by eliminating the mafia and the town.
Poacher: Twice throughout the game, they may protect themselves from nightkills during the night.
Thug: Can beat up a player each night to make them flip black if lynched during the following day.
Creep: Can creep out a player each night to scare them for the following day. Scared players cannot say anything besides "I am/was/have been intimidated.
Town - Wins by eliminating the mafia and the bandits.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night. Can self-protect once.
Vigilante: May kill a player during the night. Upon killing an innocent, he will flip red if lynched the following day.
Escort: Can roleblock a player of their choice each night. Targets will be notified if successful.
Bodyguard: Can protect a player each night. If the protected player is attempted to be killed during the night, the bodyguard will take the hit instead and kill the attacker as well.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller: thinks they're an ordinary townsperson.
Millwright: Thinks they're an ordinary townsperson.
The Single-Minded Independent - Has to predict the order of the factions victory-wise on night 1. (Winner, Runner-up and Loser) If they get one faction's placement right, they win along with the winning faction. If they get the order completely right, they steal the victory. They also have to survive until the end to win, obviously.
Predictor: Has to predict and redound the results of the game. Immune to nightkills and roleblocking. Can do one of the following 3 things during the night.
- Kill a player (2 uses)
- Inspect a player to learn their role (2 uses)
- Protect a player from nightkills (2 uses)
Notes: show
What are the one time abilites for the Serial Killer?Electriking wrote:M46+: RAGE
20 Players
Cardflip
Mafia
Mafioso: If he loses a teamate, he can use a one-time usage ability the following day and night phase
Mafioso
Mafioso
Propagandist: Can put up a message 350 characters long that will be displayed in the following phase change post.
Town
Town Special: If he loses a teamate (townie, miller or special) he can choose to:Town Special
- Upgrade his role: He can choose from 2 random roles presented to him that he keeps for the remainder of the game
- Use a one-time ability
Town Special
Journalist: Can put up a message 350 characters long that will be displayed in the following phase change post.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller: Thinks he is a normal townie
Serial Killer
Serial Killer: Immune to nightkills. Can kill once per night. If someone attempts to nightkill him, he can use a one time ability.
Abilities and upgradesMafia one-time abilities: showTown Special role upgrades: showTown Special one-time abilities: showSerial Killer's one-time abilities: showSo any changes or clarifications you would like to suggest?Notes: show
MSomething: City Chaos
20 playesOkay, i'll be bluntly honest.SAStar777 wrote:I was actually working on this in the background. I know, it's a bit player-heavy at 20 players, but I felt that 1 normal Mafioso wasn't enough and I wanted to follow the "1 Mafia member for every 4-5 other players" tip. (Probably very unbalanced, however, but I guess I'll find out if/when I submit this game in a future host signups thread.)
MSomething: City Chaos
20 playes
Cardflip Game
The Mafia wins if the number of their members remaining is greater than the total number of City Folk and Wanted Criminals remaining.
The City Folk win if the entire Mafia and both Wanted Criminals end up dead.
The Wanted Criminals win if the entire Mafia and all of the City Folk specials end up dead.
Members of the Mafia are in contact with each other. Members of other parties are not.
The Mafia
Mafioso: A normal Mafia member without any special abilities. Decides with the other Mafia members on who to kill each night.
Mafioso
Mafioso Master: A better Mafia member who aims to be a Godfather one day. Decides with the other Mafia members on who to kill each night. Because of their skills, they'll cardflip green upon inspection, but they're not good enough to avoid cardflipping red upon death.
Crooked Cop: A bad cop who joined the Mafia after finding them out. Decides with the other Mafia members on who to kill each night. As they're still an authority, they can roleblock one player each night.
The City Folk
Citizen: A normal citizen with no special abilities. Best they can do is cast a lynch vote every day phase.
Citizen
Citizen
Citizen
Citizen
Trooper: A cop that does their job well. As arrests are going to be just not enough here, however, they were granted permission to kill one person each night.
P.I.: One of two well-known case solvers in the city. They can use their investigation skills to inspect one person each night to learn their color.
Detective: One of two well-known case solvers in the city. They have the same investigation skills as the P.I., but start off playing like a normal Citizen instead. If the P.I. dies before them, they'll take up the inspection ability, which will paint them blue for the rest of the game.
PhD: A scientist who has studied how to stop deaths. They can use what they learned to protect one player from dying every night. They can also protect themselves, but can only successfully prevent their own death once.
Morgue Worker: An employee at the morgue. As they're gonna get more dead bodies than usual, they can inspect one each night to find the dead player's exact role in life.
Cadet: A low-ranking cop, but helpful nonetheless. While on their night patrol route, they can watch over one player each night and see who visits them.
Sneaky Citizen: A complete sneak. They know a trick that cannot be detected, and it allows their lynch votes to count as two.
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. They do not know that they're suspicious, and thus they think they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. They haven't heard any rumors about them, however, and thus they think they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
The Wanted Criminals
Serial Killer: An escaped criminal that's part of the third party who was sentenced to life in prison for multiple murders. Due to how bloodthirsty they are, they can kill one person per night. They also cannot be nightkilled, as they are too aware of their surroundings.
Kidnapper: An escaped criminal that's part of the third party who was sentenced to 37 years in prison for constant kidnapping. They can kidnap one person per night, roleblocking them and inspecting their color at the same time in the process. However, they can only kidnap each person once throughout the game.
Well, I knew there had to be at least one problem, but that many really calls for a major revision.Mosaic wrote:Okay, i'll be bluntly honest.
This game has far too many problems in it, first off, alot of the specials in this game feel pretty generic and feel like something you'd see in a regular mafia game.
And that mafia setup, while vanilla mafiosos aren't bad, infact i'd even lean to consider them underused, is an extermely generic Godfather-Consort-2 Vanilla setup.
Also, there's way too many specials in this game as well, there are a total of 7 specials which is far to many, if you want to go with the 1 scum = 1 special mentality, i'd suggest to remove one,
but then again, i wouldn't suggest that either as i almost feel the game's a bit unclear, is the Kidnapper in contact with the Serial Killer? Also, considering this setup, i feel the third party is overpowered compared
to the other teams in the game so i feel that needs to be changed as well, and instead of using a bunch of roles people are generally used to, try making your own unique roles, and if they don't work, we'll tell you what your doing
wrong and what works and what isn't.
And one last thing, list the specials BEFORE the townspeople, it makes the role list easier to read, along with that also list the millers or miller-esque roles AFTER the townspeople, it would help.
actually, i have more things to say, because of the small number of townspeople, alot people would most likely complain if they get it, when something to remember is that townsperson is a role that should be more common, it's my rule of thumb that the numbers of specials including millers should never out number the number of townspeople.
MSomething: City Chaos
Version 1.1
m kay,SAStar777 wrote:Alright, I'm finally done fixing some things. Here's a revised version.
MSomething: City Chaos
20 playes
Version 1.1
Cardflip Game
The Mafia wins if the number of their members remaining is greater than the total number of other players remaining (alignments don't matter).
The City Folk win if the entire Mafia and the Wanted Criminal end up dead.
The Wanted Criminal wins if everyone except for them ends up dead.
The Mafia
Mafioso: A normal Mafia member without any special abilities. Decides with the other Mafia members on who to kill each night.
Mafioso
Mafioso Master: A better Mafia member who aims to be a Godfather one day. Decides with the other Mafia members on who to kill each night. Because of their skills, they'll cardflip green upon inspection, but they're not good enough to avoid cardflipping red upon death.
Crooked Cop: A bad cop who joined the Mafia after finding them out. Decides with the other Mafia members on who to kill each night. As they're still an authority, they can roleblock one player each night. They can also silence one player each night, making them unable to say much the next day. When a target is silenced, they can only say "I was told to shut up." or another message with the same meaning. However, each night, they will have to choose which one of those abilities they'll use; the two abilities cannot be used simultaneously.
The City Folk
Trooper: A cop that does their job well. As arrests are going to be just not enough here, however, they were granted permission to kill one person each night.
P.I.: A well-known case solver in the city. They can use their investigation skills to inspect one person each night to learn their color.
PhD: A scientist who has studied how to stop deaths. They can use what they learned to protect one player from dying every night. They can also protect themselves, but can only successfully prevent their own death once.
Cadet: A low-ranking cop, but helpful nonetheless. While on their night patrol route, they can watch over one player each night and see who visits them.
Citizen: A normal citizen with no special abilities. Best they can do is cast a lynch vote every day phase.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. They do not know that they're suspicious, and thus they think they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. They haven't heard any rumors about them, however, and thus they think they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
Subject of Gossip
The Wanted Criminal
Crime Master: Obviously a master of crime, they're an escaped criminal that's the third party that was sentenced to life in prison for various crimes. They can kill one person at night due to how bloodthirsty they are. They can also kidnap one person at night, which will roleblock and inspect the target at the same time in the process. However, they are not night-immune, can only kidnap each person once throughout the game, and have to choose which ability they will use each night; they cannot use both abilities in the same night phase.
...You know, I'll admit that I may have messed up when making custom roles. The Crooked Cop and the Crime Master are both just combinations of roles. Anyway, now what are the problems?Changes from previous version: show
MSomething: City Chaos
Version 1.2