Re: SMBX 2.0 Open Beta
Posted: Sun Jul 24, 2016 4:14 pm
I can't believe there's a starman now!
This is the SMBX 2.0 topic? Also Horikawa is uploading the file to her own website I'm pretty sure as well, but I'm guessing the link to that will be herePrado wrote:Horikawa, when this Beta is released, will you post the link in this topic? Or the link will be in the SMBX 2.0 topic?
Will the link to the SMBX 2.0 also appear on the home page now instead of 1.3.0.1? It would be great if a new description and maybe a few new screenshots could be added tooJoey wrote:
So, what's even different to the original SMBX?Joey wrote:Yes, 2.0 will be added to the site once it's out of beta.
Pseudo-dino wrote:^
A whole lot of things, primarily full PGE integration along with new NPCs and a whole bunch of new playable characters.
If you are making the payables' projectiles replace new NPCs, would that mean Seamus's beams could be customizable such as:Horikawa Otane wrote:It's not out of beta yet. I assume Joey will update when we're fully out of beta. Beta 3 is going to get us a lot closer, but we have a decent amount more to do to full release. I at least want to wait until we add a bunch more NPCs and do some more work on a couple of the player characters. Particularly moving their projectiles into new NPCs.PixelPest wrote:This is the SMBX 2.0 topic? Also Horikawa is uploading the file to her own website I'm pretty sure as well, but I'm guessing the link to that will be herePrado wrote:Horikawa, when this Beta is released, will you post the link in this topic? Or the link will be in the SMBX 2.0 topic?
Also,Will the link to the SMBX 2.0 also appear on the home page now instead of 1.3.0.1? It would be great if a new description and maybe a few new screenshots could be added tooJoey wrote:
∑_(r=1)^4 (4!/r!(4-r)!)MECHDRAGON777 wrote: It's not out of beta yet. I assume Joey will update when we're fully out of beta. Beta 3 is going to get us a lot closer, but we have a decent amount more to do to full release. I at least want to wait until we add a bunch more NPCs and do some more work on a couple of the player characters. Particularly moving their projectiles into new NPCs.
If you are making the payables' projectiles replace new NPCs, would that mean Seamus's beams could be customizable such as:
long list
I hope I listed everything. Either way, I was referring to how you can toggle beams on and off like you can with the Varia Suit, Gravity Suit, Speed Booster (and the ability to Shine Spark as a result), High Jump Boots, Space Jump, and Screw Attack.
(Do not remember if you can turn off the ability for morph ball, morph ball bombs, or power bombs though)
Either way, I can not wait to see how Beta 3 will work when it is out. (However, I do not remember beta 2 ever being released.) Keep up the good work!
Okay, I missed two, I was trying to list everything I can remember. My cats woke me up right before I made that post. I am still waking up. Also, that formula, or should a say; summation equation was thought in Algebra II in 10th grade and I had to skip a year of math to get it that early. (Take geometry the same year). I would not call that "basic math", but yeah, you are right.Ace wrote:∑_(r=1)^4 (4!/r!(4-r)!)MECHDRAGON777 wrote: It's not out of beta yet. I assume Joey will update when we're fully out of beta. Beta 3 is going to get us a lot closer, but we have a decent amount more to do to full release. I at least want to wait until we add a bunch more NPCs and do some more work on a couple of the player characters. Particularly moving their projectiles into new NPCs.
If you are making the payables' projectiles replace new NPCs, would that mean Seamus's beams could be customizable such as:
long list
I hope I listed everything. Either way, I was referring to how you can toggle beams on and off like you can with the Varia Suit, Gravity Suit, Speed Booster (and the ability to Shine Spark as a result), High Jump Boots, Space Jump, and Screw Attack.
(Do not remember if you can turn off the ability for morph ball, morph ball bombs, or power bombs though)
Either way, I can not wait to see how Beta 3 will work when it is out. (However, I do not remember beta 2 ever being released.) Keep up the good work!
Which is 15
you listed 13
so you must have missed 2. Back to the basics with Donkey Kong Jr. Math.
Honestly all those combinations sound pretty complicated. I don't think that's what Mario is all about.
I understand, but this is a Mario game, and in all seriousness having 15 different powerup combinations just doesn't seem to fit the style of the game. Wouldn't some of those combinations be counterintuitive? If ice is supposed to freeze the enemy, and Plasma is supposed to kill the enemy, what happens when you combine them?MECHDRAGON777 wrote:Edit: As for the combinations, I was referring to just Samus since she is in 2.0
I remember there were enemies that the Plasma Beam Could not kill in one hit.Ace wrote:I understand, but this is a Mario game, and in all seriousness having 15 different powerup combinations just doesn't seem to fit the style of the game. Wouldn't some of those combinations be counterintuitive? If ice is supposed to freeze the enemy, and Plasma is supposed to kill the enemy, what happens when you combine them?MECHDRAGON777 wrote:Edit: As for the combinations, I was referring to just Samus since she is in 2.0
I don't really see what this has to do with what I saidMECHDRAGON777 wrote:
I remember there were enemies that the Plasma Beam Could not kill in one hit.