Re: Game Concept Thread
Posted: Fri Sep 22, 2017 10:12 am
M45+ - The Burdens of Encelot
15 Players - Cardflip
In the village of Encelot, the King and his fellow royals grow weary of a new threat. A band of assassins from a neighbouring village have been sent over to Encelot to assassinate him and his people. However, all is not what it seems. These assassins are masters of disguise, blending in with the local townsfolk during the daytime and striking at night. The king and his subjects must work together to find out which of them is not who they seem and execute them, before Encelot falls...
The Assassins
The Assassins win if they outnumber all townsfolk, or kill all royals.
Hitman: Collaboratively chooses one person to kill each night. Cardflips green on inspection and upon death, or red if lynched.
Expert Assassin: Collaboratively chooses one person to kill each night. Can also choose to hide the village in fog for a night and day once per game. People killed or lynched during that time will not cardflip.
Assassin: Collaboratively choose one person to kill each night.
The Royals
The Royals win with the Townsfolk once all Assassins are dead. The name of all Royals are revealed to all Townsfolk after the first night. All Royals are in contact with each other.
The King: At any time, The King can choose a person to execute once per day phase. The chosen person is killed on the spot. If the person executed is innocent, the King's role is revealed to all. Lynching continues as usual after the execution.
The Queen: Can choose a person each night to invite to their residence. That person cannot be lynched the next day.
The Heir: When the King dies, the Heir takes his place and assumes the role of the King.
The Prince: Has no special abilities. Chooses one person to lynch each day.
The Townsfolk
The Townsfolk win with the Royals once all of the Assassins are dead. They know the names of all Royals after the first night.
Adversary: Can choose a player during the night to discover their alignment.
Soldier: When lynched, the soldier draws out his sword and chooses someone to die with him.
Priest: Can choose someone to heal during the night. That person is immune to nightkills for the night. Can heal himself once per game. Can't heal the same Royal twice.
Trainee: Can choose one person to kill each night. If innocent, the Trainee cardflips red next day phase.
Peasant: Has no special abilities. Chooses one person to lynch each day.
Peasant: Has no special abilities. Chooses one person to lynch each day.
Peasant: Has no special abilities. Chooses one person to lynch each day.
Imbecile: Thinks he's a Peasant. Always cardflips red.
Role PMs:
15 Players - Cardflip
In the village of Encelot, the King and his fellow royals grow weary of a new threat. A band of assassins from a neighbouring village have been sent over to Encelot to assassinate him and his people. However, all is not what it seems. These assassins are masters of disguise, blending in with the local townsfolk during the daytime and striking at night. The king and his subjects must work together to find out which of them is not who they seem and execute them, before Encelot falls...
The Assassins
The Assassins win if they outnumber all townsfolk, or kill all royals.
Hitman: Collaboratively chooses one person to kill each night. Cardflips green on inspection and upon death, or red if lynched.
Expert Assassin: Collaboratively chooses one person to kill each night. Can also choose to hide the village in fog for a night and day once per game. People killed or lynched during that time will not cardflip.
Assassin: Collaboratively choose one person to kill each night.
The Royals
The Royals win with the Townsfolk once all Assassins are dead. The name of all Royals are revealed to all Townsfolk after the first night. All Royals are in contact with each other.
The King: At any time, The King can choose a person to execute once per day phase. The chosen person is killed on the spot. If the person executed is innocent, the King's role is revealed to all. Lynching continues as usual after the execution.
The Queen: Can choose a person each night to invite to their residence. That person cannot be lynched the next day.
The Heir: When the King dies, the Heir takes his place and assumes the role of the King.
The Prince: Has no special abilities. Chooses one person to lynch each day.
The Townsfolk
The Townsfolk win with the Royals once all of the Assassins are dead. They know the names of all Royals after the first night.
Adversary: Can choose a player during the night to discover their alignment.
Soldier: When lynched, the soldier draws out his sword and chooses someone to die with him.
Priest: Can choose someone to heal during the night. That person is immune to nightkills for the night. Can heal himself once per game. Can't heal the same Royal twice.
Trainee: Can choose one person to kill each night. If innocent, the Trainee cardflips red next day phase.
Peasant: Has no special abilities. Chooses one person to lynch each day.
Peasant: Has no special abilities. Chooses one person to lynch each day.
Peasant: Has no special abilities. Chooses one person to lynch each day.
Imbecile: Thinks he's a Peasant. Always cardflips red.
Role PMs:
Spoiler: show