Re: SMBX2 (2.0 Beta 3)
Posted: Sun Apr 30, 2017 3:49 am
What an awesome block that is!The0x539 wrote:Reversal redirectors.
What an awesome block that is!The0x539 wrote:Reversal redirectors.
Yet you threaten your muskets upon the inherent truths of "Megan is Megan" and "She's her"? Could your resolve be not to seek truth, but a figment of it!?timocomsmbx2345 wrote:I want to hear the truth, and nothing but the truth.
Or the truth could be that Megan is Mario from an Alternate timeline stored in a alternate Galaxy beyond the galaxy's stars, beyond space itself, contained in one giant box contained in a giant universe which is contained in a giant universe which is-Quantix wrote:the truth is megan's our new lord and savior
Code: Select all
Name: Megan
Origin: Super Mario RPG
Age: 22
Hair: Blonde
Eyes: Green
Height: 64"
Weight: 144 lbs.
Role: Spellcaster
Best Ability: Ruinga
Dude, chill. 0x539 already explained she was a joke character a few pages back and it's been explained multiple times on codehaus. We didn't make people sign NDAs or anything like that, the info's been there to share or to find if anyone really wanted to put in the effort and look for it, like:FireSeraphim wrote:I'm going to kill this joke right here, since people are getting irritated by this cryptic BS.
Megan is simply a NPC added as injoke referring to all the NPCs in the upcoming Beta 4 of SMBX2 that have the word "Mega" as part of their name, such as the Megaspike, and the Megashroom. Now can we please stop BSing each other and yanking each other's chain? It's not funny and it's really pissing people off. I never thought I would have to be the voice of reason here or be the one to defuse this mess. Good grief.
thehelmetguy1 (immediately after 0x539's post) wrote:So Megan was made as a joke?
But folks just kept asking.Jayce 777 wrote:Yes. It was, judging from the development channel on Discord.
That's actually pretty neat.FireSeraphim wrote:...Megan is simply a NPC added as a joke referring to all the NPCs in the upcoming Beta 4 of SMBX2 that have the word "Mega" as part of their name, such as the Megaspike, and the Megashroom. ...
Thank you for not saying "Megan is Megan"Jayce 777 wrote:Yes. It was, judging from the development channel on Discord.thehelmetguy1 wrote:So Megan was made as a joke?
Megan is just a Female version of Mario, that's what i see.rockythechao wrote:Honestly, we're not sure how old Megan is, if she's even human or whether that candid capture of timo's is her true appearance or merely the closest our feeble mortal minds can comprehend.
She just is.
I'm still waiting for a solution to these problems, because I'm pretty damn sure I have the minimum requirements to play SMBX, yet LunaTester always crashes if I make an attempt to test my level.Cetus808 wrote:Does anyone know how can I get rid of the "Bad Image" error prior to the startup, because I keep getting that message even though I clearly have MVSCR100.dll in the data folder. And yes, I have installed both vc_redist.exe files.
I also can't seem to test my level with LunaTester for some reason, even I have OpenGL 4.4. (SMBX works for me just fine, despite the ocassional crashes that occur if played for a long time)
Is it a runtime error? There's a runtime error kinda like that that basically boils down to "your image is in a wrong format". For example, when SMBX finds a png file that has the file ending .gif it freaks out. Does your level use any custom graphics? Check them. Tried testing a different level to see if the error persists?Cetus808 wrote:I'm still waiting for a solution to these problems, because I'm pretty damn sure I have the minimum requirements to play SMBX, yet LunaTester always crashes if I make an attempt to test my level.Cetus808 wrote:Does anyone know how can I get rid of the "Bad Image" error prior to the startup, because I keep getting that message even though I clearly have MVSCR100.dll in the data folder. And yes, I have installed both vc_redist.exe files.
I also can't seem to test my level with LunaTester for some reason, even I have OpenGL 4.4. (SMBX works for me just fine, despite the ocassional crashes that occur if played for a long time)
You make the sprite that falls down invisible, then use the onNPCKill event to detect when an enemy dies, and spawn your own death effect that you apply your own code to (load the image, draw it in onDraw and handle any kind of animation on a timer in onTick).Amyrakunejo wrote:Hmmm...
I wanna create some sprites based off of Final Fantasy characters.
But for what I had in mind...
How would one go about making the sprite not fall off the screen when killed?
Like, for the Final Fantasy characters, they just slump over instead. How to implement that?
No runtime errors at all, I believe. I just tried testing a level from the Invasion 2, and I was met with the typical "SuperMarioBrothersX.org has crashed" prompt after the loading screen. Seems like a bunch of other people experience the same thing.Enjl wrote:Is it a runtime error? There's a runtime error kinda like that that basically boils down to "your image is in a wrong format". For example, when SMBX finds a png file that has the file ending .gif it freaks out. Does your level use any custom graphics? Check them. Tried testing a different level to see if the error persists?Cetus808 wrote:I'm still waiting for a solution to these problems, because I'm pretty damn sure I have the minimum requirements to play SMBX, yet LunaTester always crashes if I make an attempt to test my level.Cetus808 wrote:Does anyone know how can I get rid of the "Bad Image" error prior to the startup, because I keep getting that message even though I clearly have MVSCR100.dll in the data folder. And yes, I have installed both vc_redist.exe files.
I also can't seem to test my level with LunaTester for some reason, even I have OpenGL 4.4. (SMBX works for me just fine, despite the ocassional crashes that occur if played for a long time)