The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Jun 19, 2017 2:02 am
Electriking wrote:Nanaya Jacob wrote:A wise man once said
Danny wrote:Here's some constructive criticism: What the hell.
Now its back, in HD, OVERPRICED AND WORSE THEN EVER BEFORE WITH ALL THE DLC CHARGES
NOW WITH A PATCH BECAUSE WE CAN PATCH IT INSTEAD OF MAKING A GAME THAT IS GLITCH AND BUG FREE AND HAS LITTLE TO NO PROBLEMS
This may, or may not be taken seriously
in other words no this is not serious unless you make it out to be serious
Reader "desgresstion" is advised. YES FUCKING DESGRESSTION
M:whatever
Insert your generic name that people like and will always vote for here
Name: WHY IS THIS REAL?
Overly blantant screaming millennials
A D00D: OH GOD THE HORROR! ITS A RANDOM DUDE. Can visit two people, and must be two people. Visiting those two people stop their abilities for that night, but they can use it twice the next night. (Killing roles are an exception. The cant kill twice, but instead can inspect a player to learn their color or survive that night) Does mot work for DIO's time stopping ability either. The D00D can not visit the same people twice in a row. Those with two abilities can only use one ability twice. (I.e. can heal or inspect. Either inspects twice or heals twice)
12 year old Kid: Can use their fidget spinner to attack with roblox and minecraft along with a meme from fnaf and undertale while dressed as a furry holding guns in one hand saying "nothing personal kid" and drinking mountain dew mixed with doritos called dewreitos. It's so cancerous it will stop their role for the night. If visited gain there lynch votes do not count anymore and instead will count for themselves twice. If VISITED AGAIN they will suicide due to the amount of cancerous shit they having to deal with. Can visit two people. When visited by the dude can visit 4 people, but they have to be differnet people within said night. (EXAMPLE: can visit p1, p2, p3, p4, but not p1, p1, p2, p2,)
DIO: You were expecting no DIO memes but it was me DIO! Can stop time for the night, stopping all and any abilities from happening. In turn, skipping a whole phase. Since he FUCKING DIES AFTER PART 3 he can only use it once. Oops spoilers... Anyways he can alternatively kill a person a night with a road rolla da. Can only kill someone once.
The Moe Loli: Can not die at night, if targeted by a night action, they learn the color of said person. (Not everyone that visited them just one single person i.e. the first person who chose to visited you the loli. At most this single ability, can be used up to 3 times. )
LOVE IS SO BLUE GUYS FTW
Editing of the Bosses: Can protect someone during the night. During protections takes in all the abilities used on that person to be used on the Editing of Bosses. If killed, takes the attacker down to revealing the role of the attack in the process. Removes bombs from players when protecting them unless they have been targeted to be nightkilled.
Our boy Roy: Red headed Marth, but is also somehow our boy, so Roy > Marth? Can inspect someone every night. When they reach level 20 (last person on team) Can promote to gain a new ability alongside said ability. Must have lynched 2 enemy members of different teams. Every night no matter what can see you visits who and what happened, but some oh it may be blured and such so names will be mixed up.
Killer Queen: DYNAMITE AND THE LAZER BEAMS! Can plant a bomb on someone every other night. This bomb does not kill someone. Can detonate the bombs all at once killing everyone who had a bomb planted on them. If the bombed person was killed while you were planting a bomb on them, you, the person attacked, and the attack all die. Also kills the people that visited them (other non-killing roles.) when doing multiple explosions. (i.e. p1 plants bomb on p2, p3 kills p2. bomb blows up, p1, p2, and p3 die.) If doc protected this person the doc takes the bomb all alone with the attacker and you live, along with the person the doc protected. When doing the multi explosion bomb ability they can no longer plant bombs and their role is revealed. If killed before doing the multiple explsions, the bombs stay on the people but if they are nightkilled it still goes off.
TheEEM of the O: Is edgy, can suicide to kill to others(up to 2 of choosing). can only be done at night after 2 nights of the game starting. (in game nights i.e. night 3. Night 2 if someone on if a team mate died)
People in who went to the court of the crimson king
Pro Fighting Game Player: Can protect self at night for about 3 times. There will be a message that someone protected themselves playing against scrubs
Pimp Browser: Is a pimp, but is also a web browser, stole princess peach from Mario. (YES WEB BROWSER, SPOOPSY) Can steal someone for the night, disabling their role for said night. In turn the person stole will be protected from all night time activites. Can pm the host to talk to said stolen person.
Dio: You were expecting DIO but it was me Dio! Can be a holy diver and take someone down during the night while protecting self. Can be done every other night. When protecting, nightkills are ineffective on both players and other non killing roles only work on Dio. (i.e. Dio and the person they protect can not be nightkilled, but Dio is effected by other roles, but the person he protects is unaffected) If Dio dove the last night, they can only post 5 word every 3 posts.
Brando: This is a high schooler, he stole your memes. He can control someone and make them use their ability during the night on someone else. They will know they have been controlled. Is in contact with Dio
WE GOT TO STOP BULLYING
Cowboy Bebop: Can avoid death once. ONLY ONCE, THEN YOU MIGHT DIE (lynches dont count and you will die)
If the last one alive on their team, this role can kill every other night and kill one of the who voted to lynch him, even if they take it back and even if he dies from said lynch. In turn his color is given to thoses who also visited that person who they tried to kill. (i.e. p1 kills p2. p3 visits p1 or p2, p3 learns p1's color.)
Susano'o: Can play his edgy theme making the lynch targets voted on the them not count. (Ex. susan uses ability on p1. p2 has 3 votes, p1 has 5, p2 is lynched instead.) More or less protects the player from a lynch. can only be done once.
Lay's Chips: You are Air you can't be touched or say die from night kills. If inspected or protected you will be eaten and die, but since it takes a family pack to feed one person, they will die from hunger the next night. (Eaten night 1, person dies night 2)
Stomping Fetish Snek Man: Can survive a night or two, depending on who he killed. if he killed his own teammate, he lives throught another night. (Can not get another life to live if they "accidentally" kill another ally) Can kill someone every other night just to let you know. (messages will be someone was stomped to death just to also let ya know, and may come with gif or video. "MAY" OK. SO I MIGHT NOT DO IT AT ALL)
Everything the light touches is Anime
Anime person man.: They can copy a role of someone who quoted them or was the post below them, in turn allowing them to use their role ability. Must be used the following night or the ability to use said role is lost. Can not learn what the role does, but you know you can use it.
The Nientendo Switch'o'2: can take a role from the dead and join that team while remaining on this team. (In turn two teams could win. As long as Nientendo Switch'o'2 is the only remaining player on that team or this team.) In turn if they dont choose they live through one night. ONLY ONCE. People know that you changed teams but not who you are. Can always pm/dm the host to make a message in public during the start of the day or night
A.I. Yandere youtuber: can check three people at night to see if they they are Nientendo Switch'o'2. If they are then they kill those who visit Nientendo Switch'o'2. Does not work if they are from the same team. If someone kills Nientend'o' Switcher2 then this role gains the ability to kill every night. Kills the person who night killed Nientendo Switch'o'2. If apart of the lynch that killed Nientend'o' Switcher2 can kill someone from that lynch along with self, or die alone revealing two people who voted for Nientendo Switch'o'2 roles.
The Red eyes of the Digits: Can steals a players role and can use it twice once with in the game (What I mean is that they can only used the role's ability that they stole twice. They can use it every other night though if it is a normal role. Nightkilling roles can be used twice and DIO's time stopping cant be used twice. This role is also not effect by the D00D's ability to use roles twice. This includes roles they stole and orginally had.) May alternatively, Learn a player's role at night. if they do not want to steal a role that night. When Stealing a role they do not change teams nor do they join they team they stole a role from. Can not steal ally roles, so inadvertently, they learn their allies and their allies learn who they are if they had nearly had their role stolen. Since the person who had their role stolen has no role anymore, they can inspect players instead every night or be a Triplevoter (i.e. p1 steals role of p2, p2 has no role anymore, p2 can choose to be an color inspector or have lynch votes count for 3. Can not have both otherwise thats fuckin broken man)
Pseudo wrote:Oh my.
OK, so going to make up some shorthand here:
Red team = Team Millennials
Blue team = Team Blue
Yellow team = Team People
Green team = Team Bullying
Purple team = Team Anime
alright? ok, here we go...
Is the drunk guy intentionally a different color different from the rest of Team Anime? It's a bit redder as is in case you didn't notice.
What "flames" are able to unfreeze those frozen by Elsa? Please clarify.
Carmandar is very overpowered and would discourage activity by existing. I would suggest changing what this role does entirely, I don't think it'd work out well.
A.I. Yandere Youtuber doesn't really work with Mafia mechanics... It's very hard to actually know that someone is who they say they are. I would give the role an inspection ability that only works to check if another player is the Nientendo Switch'o'2 or not.
Overall,
Team Millennials seems too powerful. President Hair Clip-on, DIO, and The Moe Loli together are very very strong. I would suggest nerfing some of these a bit or switching them out with underpowered teams (see below)
Team People and Team Anime seem underpowered on the other hand, since they don't have consistent killing roles or otherwise powerful roles like the other teams (and Team Anime is just really gimmicky)
Stylistically, I approve. But I do not approve the game, yet. I do think this could be acceptable with changes, though.
Edit: Approved, but with the same warnings as Danny. I think this game would be very difficult to run as well as understand given its complexity and writing style, but it's fairly balanced theoretically.
Syndrilevosse wrote:Even with the changes, there's just this inconsistency that isn't entirely the game's fault, but the fault of the writing style that makes it hard to follow rules. When you are working on a game like this, at least give it an air of seriousness and consistency despite it being a joke game, this will help people (especially the gamemasters) better understand the rules and the mechanics of the game.
I will approve this game for now, but the inconsistencies and writing style really throw me for a spin, and I can't put it at the fault of the roles. It just makes it really hard to determine whether or not something is unbalanced.
M38 reviews i guess: show Pseudo wrote:Team Millenials is too powerful with two of its members able to shut down ability usages during the night.
A D00D also doesn't totally make sense when it targets some people, in terms of letting the player use their power twice the next night - for example, if he targets DIO, can DIO kill and stop time on the same night? Too many unclear contingencies.
Reviving dead players as Editing of the Bosses does has balance/meta issues, as described in other reviews in this thread (basically, confusion over what type of communication is allowed).
Killer Queen's ability to turn back time is just straight up too strong for a game like this.
Does TheEEM of the O gain their ability on Night 2 or Night 3? It's not totally clear from the wording.
Faking one's death as the Dio role does is not very good (as in not useful) and brings up balance issues similar to reviving dead players.
Gonna throw you a bone here, Susan'o's ability is cool and unique and not something I've seen done before.
TIFFANY should only be able to bring her own team together, since anything else is basically gamethrowing.
Lynch immunity as Stomping Fish Terumi has is a pretty straight-up broken mechanic, since it just reveals the player's role as the one lynch-immune role.
Does Anime Person Man's killing ability only work once? I can't tell from the wording.
In any case forcing everyone to mention anime in every post at the risk of dying is pretty silly, having one role have to do it is cool but allowing him to kill anyone else would use be annoying as hell.
Team Anime is way too weak, with two roles able to die/leave the team using their abilities and one other existing largely to neutralize the team-changing role.
In any case, even with these changes I would recommend submitting a different game as this game is kind of fundamentally broken with how complex and confusing the different roles are, as Danny and I described in the last host signups.
Danny wrote:I have to give you some form of medal for submitting this game again, and I'm not even going to use the red text.
This game is, as Pseudo said, fundamentally broken. As explained in the last judging of this game (before it was changed, that is), I mentioned something here:
With how insane this game is, we just can't allow it to go through. I don't think this community is particularly ready for faction games, as the last few we've had were pretty insane and kind of a shitshow. Faction-style games don't really encompass the general playstyle and idea of Mafia itself, so it sits in a gray area and nobody really wants to play them all that much. Honestly, since this would potentially be your first time hosting a game, to make it easier on yourself and everyone else, I would suggest you submit a different, more orthodox game following a semblance of traditional Mafia setup, and not Faction-based.
Danny wrote:Here's some constructive criticism: What the hell.
Like this game is as old as the quote
the game is actually a few hours older than the quote and always will be.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Mon Jun 19, 2017 8:00 am
Please don't submit that, not only is it fucking ridiculous, but all the role descriptions are really long and honestly it would just be a hassle to remember every single thing you put in that monstrosity
also fire emblem units can promote at level 10 (at least in the GBA ones)
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Jun 19, 2017 12:18 pm
MosaicMario wrote:M??: Ace Attorneys Vs Ace Mafia Vs Ace Murderer
20 Players
Roleflip Game
Items
The Mafia
Busse Bosse: The Leader of the Mafia, is immune to nightkills and can once in the game kill someone independent of the mafia’s choice, but will lose his nightkill immunity.
Wendy Black: Can blackmail a player each night, roleblocking and silencing them at the same time. Can't select the same player twice in a row
Matchad Flames: Can burn everyone’s names twice in the game, changing the roleflip to cardflip for the next day and night phase, as it takes some time to get everyone’s names written up again.
Stocklin Sleuth: They can switch their identity with someone else each night, making him come up his target’s name or his target coming up his name if either were killed, that night phase or next day phase. however, being inspected will show his true identity.
Devan Boomer: Can attach a bomb to the mafia’s nightly kill every other night, making their color and identity unknown.
The Attorneys
The attorneys are all in contact with one another, they can choose to collaboratively kill someone each night, but if someone innocent is killed, they can’t kill anyone the next two nights.
Phoenix Wright: Is able to inspect someone to find out their color each night. And anyone that visits him will also have their color revealed.
Miles Edgeworth: Being a seeker of the truth, once in the game during the day phase, he can read about two things that happened in the activity log.
Franziska Von Karma: Can once in the game allow a second lynch to happen during the day phase and it will also be announced in public that day phase.
The Town
Maya Fey: She knows who Mia is.
Pearl Fey: Can give a player a Magatama each night.
Flynn Heather The Doctor: Can protect a player from death each night phase
Gunder Swift: Can give someone a pistol quadice in the game.
Larry Butz: Regular Townsperson
Connor Townson: Regular Townsperson
Ms. Lanquid: Regular Townsperson
Loster Woods: Regular Townsperson
Destan Fisher: Regular Townsperson
Millwright Stones: a retired member of the mafia who no longer works for them. However, since he is still slightly suspected, he flips as Red.
Mia Fey: Flips a unique color, being a ghost, can only speak at night, and has the knowledge of which killing party target each person killed each night, cannot be lynched, however doesn’t count to the townsperson total.
Third Party
Sierra Ciller the Serial Killer: They can kill someone each night, upon killing them, they'll steal their magatama, if they have one. Can only keep one at a time. and anyone who visits them will roleblocked that night phase and silenced next day phase, they also have nightkill immunity. They can thrice in the game along with their nightly kill give another player a knife.
Items
Pistol
Anyone with this item can kill a single player during a PHASE with a single drawback, it'll be announced that a pistol was fired.
Knife
Anyone with this item can kill a single player at night.
Magatama
Anyone who gets this item will get 1 of 3 Powers based on the player, which is predetermined before the game begins.
Ability 1: Lynch votes count for two
Ability 2: Can post an anonymous message once
Ability 3: Can post a message after death
Win Condtions
The Mafia: Get rid of the attorneys, Sierra Ciller, and outnumber or even the town
The Attorneys: Eliminate all of the mafia and Sierra Ciller and win alongside the town
The Town: Get rid of the Mafia and Sierra Ciller and win alongside the Attorneys
Third Party: Eliminate the Mafia, Attorneys, and Specials or be the last player standing.
Other Notes
• Though Mia Fey knows which killing party targeted which, they won’t know the identity of the killer.
• The Mafia and attorneys both know their teammates respectively
• During Franziska's double lynch, each player can vote for two different people. And, If 2 people had an even number votes, they'd both be lynched,
However with 3 or More people with even lynch votes, two Kitbs happen to determine which two people will be lynched
• If Sierra Ciller gets a Pistol, they can make two kills in one night.
Believe it or not, i tweaked this game AGAIN
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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Mon Jun 19, 2017 6:16 pm
M420: MLG War of Dankness
18 Players, Roleflip, Normal Win Conditions
The Illuminati
Illuminati master: Can kill someone on each even-numbered night. Once in the game, can attack ignoring protection.
Confirmed Illuminati: The town is aware of his identity since night 1, but he can't be lynched nor nightkilled until at least two of his teammates are dead.
Hidden Illuminati: Can hide in the darkness each night and fake someone's identity, making them flip the target's role.
The pyramid symbol: Twice in the game, can manipulate a Dank Person to turn them into a conspiracy theorist.
The MLG people
Xx_TheMLGmaster27_xX: Can protect someone each night, taking down the attacker at the cost of his life. Vote counts as two.
WOMBO COMBO: Can WOMBO COMBO someone each night, killing this person. If he kills someone it will be announced that the WOMBO COMBO did it. When he kills he has to recharge the combo and cannot use his ability for one night.
Air horn guy: Can anonimously DM someone each night by making sounds with his air horn.
MLG DJ: Once in the game, he can play dank songs and make everyone stay awake for a night, skipping it. However, if this happens, the town will be more tired and the mafia will get an extra kill next night.
Thug Life: His thug life allows him to try to target someone and invade their house without caring about the consequences, finding out their color. The target will be notified.
Weed guy: Once in the game, can hand over weed to everyone, making them too relaxed to leave home. Upon this situation the Weed guy can skip a lynch or choose his own target.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Conspiracy theorist: A weirdo that makes Illuminati theories. Because of this he is suspected.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Jun 19, 2017 6:22 pm
thehelmetguy1 wrote:M420: MLG War of Dankness
18 Players, Roleflip, Normal Win Conditions
The Illuminati
Illuminati master: Can kill someone on each even-numbered night. Once in the game, can attack ignoring protection.
Confirmed Illuminati: The town is aware of his identity since night 1, but he can't be lynched nor nightkilled until at least two of his teammates are dead.
Hidden Illuminati: Can hide in the darkness each night and fake someone's identity, making them flip the target's role.
The pyramid symbol: Twice in the game, can manipulate a Dank Person to turn them into a conspiracy theorist.
The MLG people
Xx_TheMLGmaster27_xX: Can protect someone each night, taking down the attacker at the cost of his life. Vote counts as two.
WOMBO COMBO: Can WOMBO COMBO someone each night, killing this person. If he kills someone it will be announced that the WOMBO COMBO did it. When he kills he has to recharge the combo and cannot use his ability for one night.
Air horn guy: Can anonimously DM someone each night by making sounds with his air horn.
MLG DJ: Once in the game, he can play dank songs and make everyone stay awake for a night, skipping it. However, if this happens, the town will be more tired and the mafia will get an extra kill next night.
Thug Life: His thug life allows him to try to target someone and invade their house without caring about the consequences, finding out their color. The target will be notified.
Weed guy: Once in the game, can hand over weed to everyone, making them too relaxed to leave home. Upon this situation the Weed guy can skip a lynch or choose his own target.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Conspiracy theorist: A weirdo that makes Illuminati theories. Because of this he is suspected.
LMAO best game 2017 10/10
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Mon Jun 19, 2017 6:39 pm
thehelmetguy1 wrote:M420: MLG War of Dankness
18 Players, Roleflip, Normal Win Conditions
The Illuminati
Illuminati master: Can kill someone on each even-numbered night. Once in the game, can attack ignoring protection.
Confirmed Illuminati: The town is aware of his identity since night 1, but he can't be lynched nor nightkilled until at least two of his teammates are dead.
Hidden Illuminati: Can hide in the darkness each night and fake someone's identity, making them flip the target's role.
The pyramid symbol: Twice in the game, can manipulate a Dank Person to turn them into a conspiracy theorist.
The MLG people
Xx_TheMLGmaster27_xX: Can protect someone each night, taking down the attacker at the cost of his life. Vote counts as two.
WOMBO COMBO: Can WOMBO COMBO someone each night, killing this person. If he kills someone it will be announced that the WOMBO COMBO did it. When he kills he has to recharge the combo and cannot use his ability for one night.
Air horn guy: Can anonimously DM someone each night by making sounds with his air horn.
MLG DJ: Once in the game, he can play dank songs and make everyone stay awake for a night, skipping it. However, if this happens, the town will be more tired and the mafia will get an extra kill next night.
Thug Life: His thug life allows him to try to target someone and invade their house without caring about the consequences, finding out their color. The target will be notified.
Weed guy: Once in the game, can hand over weed to everyone, making them too relaxed to leave home. Upon this situation the Weed guy can skip a lynch or choose his own target.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Dank Person: Normal Townie.
Conspiracy theorist: A weirdo that makes Illuminati theories. Because of this he is suspected.
Did you accidentally see the 7 in 2017 and think it was a 1?
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Aug 01, 2017 2:38 pm
Let's start this off with a mysterious bang!
M43+: It’s a Secert
Mystery Game
18 Players
Cardflip
What could happen? We don’t know
Gun
Anyone with this can kill a player at night, their's two versions of this item, one that works on mafiosos, and one that doesn't
Safety Vest
If your wearing this, you'll be protected until your targeted which it'll then be used up afterwards
Win Condtions
?????
?????
??????
??????
??????
??????
??????
Last edited by PersonNamedUser on Tue Aug 01, 2017 2:45 pm, edited 2 times in total.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Tue Aug 01, 2017 2:41 pm
I like your game already
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Aug 01, 2017 2:42 pm
M??: Be a Sailor! REWORKED
-20 Players
-4 Mafia, 14 Town, 2 TP
-Items
-Honest Crew Member is technically by Witchking666 and SSX
The Pirate Gang
Captain Blade: They can each night either:
a) roleblock a player
b) slience a player, not allowing to say anything aside from "i'm intimidated" next day phase
- Targeting the Kraken, Sea Serpent or Swordfish with either ability will result in death
Strongman: They can go alert twice in the game so that anyone visits them will be killed, unless this visitor is The Kraken or Sea Serpent, which in terms of the former the strongman will die.
Mr. Eye: Can inspect a player each night to learn of their color. can inspect a player twice to learn their exact role.
Sly: As long as their alive, the Manta Ray cannot see the one sent out to make the mafia kill.
The Sailboat Crew
Ship Captain: They can choose between 3 actions each night, can't select one more than once in a row:
a) inspect a player to learn their role.
b) They can protect a player from nightkills.
c) They can reveal they are the ship captain to a player.
Medic: Can heal a player, if they were to be targeted, they'd live.
Anatomist: Twice in the game can make cardflips next day and night phase roleflips.
Manta Ray: Can watch a player each night, learning both whom they visited and who visited them.
Swordfish: They can choose to kill a player each night, due to being from the ocean and being a large fish, they flip purple. survives a single nightkill.
Honest Crew Member: This crew member's cardflip colour is determined by its actions.
They don’t know which colour they have.
*If they vote for a blue, green, or pink they will cardflip Red.
*If they vote for a red, orange, or purple they will cardflip Blue.
*If they don’t do anything or their vote gets nullified they will cardflip Green.
Crew Member: Regular Ship Memeber
Crew Member
Crew Member
Crew Member
Crew Member
Crew Member
Oddball: They act pretty supicious alot, doesn’t know their the Oddball
Scuba Diver: immune to nightkills, doesn't know their the Scuba Diver.
The Once Thought To Be Myths Of The Deep
The Kraken: They can kill a player each night.
- immune to nightkills and roleblocking.
- If their kill attempt fails for any reason, they'll roleblock and slience their target instead.
- Can three times in the game additionally clean their target, making their color not be revealed.
Sea Serpent: They kill all attackers and roleblockers and have two abilites they can use each night.
1. Can select a player, if this player is voted, the last player to vote for them will die aswell.
2. Can kidnap a player, they'll be roleblocked and they'll learn their exact role, can only select each player once.
Extra Notes
- The Kraken and Sea Serpent are for themselves, meaning each both of them’s win condtion is for the Pirate Gang, All the Specials, and for the other mythical creature to be dead.
- If the entire Sailboat Crew is dead and The Kraken/Sea Serpent and Pirate Gang are still alive, they'll draw.
- Same goes if the only living players left are The Kraken and the Sea Serpent
- If The Kraken targets the Sea Serpent, they WON'T die, simply instead nothing with happen.
Last edited by PersonNamedUser on Tue Nov 21, 2017 11:25 pm, edited 5 times in total.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Tue Aug 01, 2017 3:29 pm
M43++: WANTED! Dem bandits (extended version)
Catch the bandits! We have nice rewards for you!
18 players, cardflip
Bandits
Head Bandit: major bandit who does the killing
Spy Bandit: investigates a player to find out their color or money/items
Blacksmoke Bandit: can cover someone in smoke so the sheriff and agent don't get a result on them. can use this on a teammate once in the game.
Junior Bandit: can choose to cardflip red, green or blue for the current night and following day.
If the head bandit dies, the next living bandit (spy taking precedence over blacksmoke) takes their place while keeping their original ability.
Good Town
Sheriff: investigates for color but not money/items
Undercover Agent: can track a person to check who's visiting them.
Barkeeper: keeps someone at their bar to protect them from mafia inspection or blacksmoking. Can't use on self.
Autopsier: can find out the exact role or money/items of a dead player at night.
Twin brother: knows the other twin brother, but they also die together. can receive bounty cash
Twin brother
Townie: can receive bounty cash
Townie
Townie
Townie
Townie
Townie
Miller: doesn't know he's miller, can also receive bounty cash.
Miller
Bounty mechanic: If a bandit or miller is successfully lynched, a bounty payout will be split among all non-blue townspersons (twins, townies, millers). The prize found is 100 token, however, it will be divided by the TOTAL amounts of votes on the lynched, including mafia's and special's votes! So be sure to not vote too much.
The mafia members receive half of what the vanilla townies do, and they can only buy ballots and serums.
If the Junior Bandit is lynched while cardflipping red, the bounty will be paid out as normal, but any item bought in the following night will be secretly disabled.
There's no bounty payout when someone uses a gun and hits a red.
The following items can be purchased, with immediate use in the same night being allowed.
Ballot - 10 token: gain an extra vote
Serum - 20 token: protect someone else from the head bandit's nightkill.
Gun - 30 token: do vigilante justice and kill someone yourself.
Halo - 30 token: If you're not a miller, you reveal your confirmed innocence immediately. If you're a miller, you turn into a normal townie.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Aug 01, 2017 4:28 pm
This is the simple game i may be submitting next signups
The Malfunctioned Bots Strike Back! “A sequel to Malfunctioned Bots”
4 Mafia, 13 Town, 1 TP
18 Players
Cardflip
Malfunctioning Bots
When they've decided a kill target, they must also agree who'll visit their target to make the kill
Interceptor Bot: Can select a player each night, to direct any abilites used on them to another player of their choice, can't select teammates.
Titanium Bot: Immune to nightkills.
Painter Bot: Can paint a player red, green, or black each night, causing that player to flip that color the next day phase, painting will wear off the next night.
Seeker Bot: Can watch a player each night to learn who visited them.
The Town
Multi-Purpose Proper Bot: They can choose from multiple actions but can only select one of the 3 each night:
1. Can Inspect a player to learn their color
2. Can go on alert, killing all visitors, can be done twice in the game.
3. Can kill a player.
Technician Cop: Can jail a player each night to protect them from abilites and nightkills, but roleblock them at the same time. In the case of Bots, he deactivates them for a night, and hides them in storage, which has the same effect.
Blacksmith: Can give a player a hammer four times in the game.
Detector Bot: They can watch a player on their radars each night to learn who visited them.
Twin Bot #1: Flips blue, is in contact with the other twin bot
Twin Bot #2: Flips red due to having mischievous behavior, in contact with the other twin bot. Will survive one nightkill.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Inventor: Flips red, thinks their a Townsperson
Nerd: Flips orange, thinks their a Townsperson
The Technological Hacker
Hacker: They are immune to nightkills thanks to doing their work in secret and can choose between several actions each night
1. They can kill a player.
2. Can inspect a player to learn their color, can be done the same night they kill a player.
3. They can twice in the game try to hack into a Bot, If successful, they’ll be converted into a Reprogrammed Bot, They can choose to reprogram them with a Rigger Module, Painting Module, or Kamikaze Module. he can’t reprogram malfunctioned bots. They also have to use this a separate night from their other two abilities.
Reprogrammed Bot: This role doesn't exist at the beginning of the game, upon being converted,
the hacker can choose between three different ways to hack into them:
Rigger Module - Their votes count for 2
Painting Module - They can paint a player orange each night making them flip that color next day phase, painting wears off the next night.
Kamikaze Module - They can choose to self-destruct on a night, killing themselves, their target and all their vistors, ignoring all protection and if protected killing the protector as well. Can only make one.
Hammer
A Player with this can beat/smash someone to death once, but only during the night phase.
Win Condtions:
Malfunctioned Bots: Even or Outnumber the town and kill the Technological Hacker
The Town: Kill all the Malfunctioning Bots and The Technological Hacker
The Technological Hacker: Be the last player or team standing.
The Hacker Can Hack The Following Bots: show Multi-Purpose Proper Bot
Detector Bot
Twin Bot #1
Twin Bot #2
You’re a malfunctioning bot, you are the Interceptor Bot! Each night you can select a player, any abilities that are used on this player will direct to another player of your choice. Your teammates are (player) the Titanium Bot, (player) the Painter Bot, and (player) the Seeker Bot. Your goal is to outnumber the town and kill The Technological Hacker, good luck!
You’re a malfunctioning bot, you are the Titanium Bot! Thanks to you being built with a titanium body, it makes you more strudy, meaning that you can’t be killed at night. Your teammates are (player) the Interceptor Bot, (player) the Painter Bot, and (player) the Seeker Bot. Your goal is to outnumber the town and kill The Tecnhological Hacker, good luck!
You’re a malfunctioning bot, you are the Painter Bot! Each night you can paint a player red, green, or black, which’ll make that player flip that color upon death the next day phase, the painting wears off the next night. Your teammates are (player) the Interceptor Bot, (player) the Titanium Bot, and (player) the Seeker Bot! Your goal is to outnumber the town and kill The Tecnhological Hacker, good luck!
You’re a malfunctioning bot, you are the Seeker Bot! Each night you can watch a player with your radars to see who visited them. Your teammates are (player) The Interceptor Bot, (player) the Titanium Bot, and (player) the Painter Bot. Your goal is to outnumber the town and kill The Tecnhological Hacker, good luck!
You are the Multi-Purpose Proper Bot! Because of being a multi task machine, you can do multiple things each night:
1. You can scan a player with facial scanners, learning their color.
2. You can go on alert mode, killing anyone who visits you.
3. Or can beat someone to death, killing them obviously
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
You are a cop who’s also a technician, you are the Technician Cop! Each night, you can jail a player, protecting them from abilities as well as nightkills, however, they’ll be roleblocked. With bots, you instead deactivate them and put them in storage, which has the same effect.
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
You’re the town’s local blacksmith, The Blacksmith! 4 times in the game, you can loan a player one of your hammers, which they can beat/smash someone to death with.
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
You’re a Bot with correct functioning, you’re the Detector Bot! Each night you can watch a player on your radars to check who they were visited by last night.
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
Your part of a bot pair, you are Twin Bot #1! You don’t have any abilities, but you flip blue and are in contact with Twin Bot #2, (Player)
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
Your part of a bot pair, you are Twin Bot #2! You don’t have any abilities, but due to having mischievous behavior, you flip red, also, because your careful, you’ll survive a single nightkill. Your also in contact with Twin Bot #1, (player)
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
You’re a civilian of the town, you’re a Townsperson! You don’t have any special abilities meaning all that you have is your wits and deduction. You may be the Inventor or the Nerd, but you can’t know for sure.
Your goal is to kill all the malfunctioning bots and The Technological Hacker, good luck!
You’re a Smart-Alek of tech, you’re the Hacker! As you do your work in secret, you can’t be killed at night, and there are several things you can do each night:
1. You can grab your hammer and visit a player and kill them with it.
2. You can inspect a player to learn of their color, can be used the same night as ability 1.
3. Twice in the game you can try to hack into one of the Bots, if successful, they’ll be converted into a Reprogrammed Bot and do your bidding, When your about to reprogram them, you’ll also have to choose a module to program them with, you can choose between three different ones, a Rigger Module, Painting Module, or a Kamikaze Module. However, you can’t reprogram bots that are malfunctioning and also have to use this on a separate night from your other two abilities.
The three modules that can be installed in a bot do the following:
Rigger Module – Will count their votes as 2
Painting Module – Will allow them to paint a player orange each night, making them flip orange for the next day phase, and wear off the following night.
Kamikaze Module – They can choose to self-destruct on a night, killing themselves, their target as well as anyone that visits their target, all protection on them being ignored as well.
Your goal is for you and your reprogrammed bots to be the only ones alive, good luck!
Last edited by PersonNamedUser on Thu Aug 03, 2017 12:21 am, edited 1 time in total.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Tue Aug 01, 2017 5:04 pm
M43+: Pick Thy Poison
- 18 players
- Cardflip
- Pick Your Poison Mechanic
Mafia
Mafia Leader
Mafioso #1
Mafioso #2
Mafioso #3
Town
Town Special #1
Town Special #2
Town Special #3
Town Special #4
Town Special #5
Immune Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Millwright
Third Party
Third Party
Godfather: Cardflips green upon death and inspection.
Consigliere: Can inspect a player during the night to learn their role. However, the target will be alerted that they were inspected.
Elite Hitman: Permanently immune to nightkills.
Stalker: Can track a player each night to learn who they visited.
Spy: Can watch a player's house each night to learn who visited them.
Kamikaze: During the night, he may blow himself up as well as a player of his choice. This suicide kill ignores protection and immunity.
Thug: Can beat up a player each night in order to make them cardflip black for the night and the following day. Cannot use this ability on the mafia's kill target.
Doublespeaker: May fake his public lynchvote. His vote in the thread won't count when using this ability.
Consort: Can distract a player each night to roleblock them.
Blackmailer: Can threaten a player each night to stop them from speaking the following day.
Charismatic Mafioso: Votes count doubled.
Ninja: If he is the one committing the kill, it won't count as a visit. Therefore, he can't be detected by the tracker or the watcher. He also pierces through protection but does not pierce through immunity. Can only use this ability twice.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night.
Vigilante: May kill a player each night. If an innocent dies by his hands, he will lose his ability for the following night.
Dissector: Can anatomize a dead player each day to learn their exact role.
Tracker: Can track down a player each night to learn who they visited.
Watcher: Can watch a player's house each night to learn who visited them.
Escort: Can distract a player each night in order to roleblock them.
Mayor: May reveal his identity to a player each night. His votes also count doubled.
Jailkeeper: Can lock a player each night. The targeted player will be protected from every single ability, including killing. The target will also be roleblocked when jailed.
Town Crier: Can post an anonymous message at the end of each night. This message cannot contain more than 250 characters.
Veteran: Twice throughout the game, he may go on alert during the night to kill all of his visitors.
Freemason: Has contact with the miller. (therefore, the miller will also be a freemason if this role is elected)
Serial Killer: Can kill a player of his choice each night. Immune to nightkills.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Immune to nightkills.
The way the setup phase will run:
During the setup phase, players will have to vote WHAT they want the town specials to be in the thread. They have to choose 5 options out of the 12 listed town specials. The mafiosi and the third party will handpick the roles and will have contact from the beginning of the setup phase so they can discuss their decisions. The scums will be told about their allignment before the setup phase and the town will be told about their roles after the setup phase.
- The Immune Townsperson is NOT self-aware
- Role Priority order: Kamikaze > Retired Hitman/Veteran > Ninja > Jailkeeper > Consort/Escort > Other special roles (excluding mafia and third party factional kills)
- The Mafia Kill and the Third Party Kill cannot be stopped by jailing or roleblocking.
Last edited by ShadowStarX on Wed Aug 02, 2017 8:40 am, edited 1 time in total.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Wed Aug 02, 2017 8:16 am
M## - Law and (dis)order
22 players.
Criminals:
- Corrupt Cop: May inspect someone every night to learn their exact role. They flip a unique cardflip colour.
- Vandal: May damage someone’s vehicle every night making their target unable to use their ability during that night.
- Saboteur: The saboteur owns two broken guns they can give away as if they were normal guns. These guns are rigged to explode upon usage, killing the shooter instead of the target.
- Hooligan: Twice throughout the game, he can cut down the electricity and make cardflip colors indistuingishable from each other, resulting in blue and green turning to cyan and red and yellow turning to orange. Purple will remain unchanged however.
- Fraud: Can fake his lynch vote in the thread and vote via ballot-box instead. The fraud has to vote in the thread to do this.
Town & Police:
- Sheriff: The Highest ranking officer in the police force. May visit someone every night to learn their cardflip colour. Their high rank also makes their lynch vote count double.
- Experienced Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, the Cop will prevent it. They do not know which cop they are.
- Selfless Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, the selfless cop takes the bullet and dies instead. They do not know which cop they are.
- Violent Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, the cop will take kill the shooter instead. They do not know which cop they are.
- Rookie Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, they will try to protect them but fail. They do not know which cop they are.
- Homicide detective: May target a dead player every day to learn their exact role.
- Gunsmith: Can give a player a gun every night. Once throughout the game, they can give themselves a gun aswell. People do not really like arms dealers however, making him cardflip red.
- Deputy: Like a citizen, but yellow. Upon the sheriff’s death the deputy will assume their role. Thinks they are a normal townsperson.
- Citizen: Nothing special, can cast a lynch vote.
- Citizen:
- Citizen:
- Citizen:
- Citizen:
- Citizen:
- Citizen:
- Miller: Like a citizen, but red. Thinks they are a normal townsperson.
Third Party.
- Anarchist: Some people just want to watch the world burn. May choose to do two of the following things each night.
• They may kill someone
• They may give someone a Gun.
• They may paint two players yellowfor the day phase after.
• They may protect themselves that night, making them nightkill immune.
Gun: A weapon that can be used to nightkill once.
Additional Information: show *All ability usage is optional.
*Lynching is mandatory.
*The mafia's faction kill is optional.
*If a kill attempt fails, the public will be notified.
*Cardflip
Last edited by Witchking666 on Wed Aug 02, 2017 8:26 am, edited 1 time in total.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
-
Contact:
Postby ShadowStarX » Wed Aug 02, 2017 8:22 am
Witchking666 wrote:M## - Law and (dis)order
22 players.
Criminals:
- Corrupt Cop: May inspect someone every night to learn their exact role. They flip a unique cardflip colour.
- Vandal: May damage someone’s vehicle every night making their target unable to use their ability during that night.
- Saboteur: The saboteur owns two broken guns they can give away as if they were normal guns. These guns are rigged to explode upon usage, killing the shooter instead of the target.
- Hooligan: Twice throughout the game, he can cut down the electricity and make cardflip colors indistuingishable from each other, resulting in blue and green turning to cyan and red and yellow turning to orange. Purple will remain unchanged however.
- Fraud: Can fake his lynch vote in the thread and vote via ballot-box instead. The fraud has to vote in the thread to do this.
Town & Police:
- Sheriff: The Highest ranking officer in the police force. May visit someone every night to learn their cardflip colour. Their high rank also makes their lynch vote count double.
- Experienced Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, the Cop will prevent it. They do not know which cop they are.
- Selfless Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, the selfless cop takes the bullet and dies instead. They do not know which cop they are.
- Violent Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, the cop will take kill the shooter instead. They do not know which cop they are.
- Rookie Cop: May patrol a player’s neighborhood every night. If someone attempts to kill this player, they will try to protect them but fail. They do not know which cop they are.
- Homicide detective: May target a dead player every day to learn their exact role.
- Gunsmith: Can give a player a gun every night. Once throughout the game, they can give themselves a gun aswell. People do not really like arms dealers however, making him cardflip red.
- Deputy: Like a citizen, but yellow. Upon the sheriff’s death the deputy will assume their role. Thinks they are a normal townsperson.
- Citizen: Nothing special, can cast a lynch vote.
- Citizen:
- Citizen:
- Citizen:
- Citizen:
- Citizen:
- Citizen:
- Miller: Like a citizen, but red. Thinks they are a normal townsperson.
Third Party.
- Anarchist: Some people just want to watch the world burn. May choose to do two of the following things each night.
• They may kill someone
• They may give someone a Gun.
• They may paint two players orange for the day phase after.
• They may protect themselves that night, making them nightkill immune.
Gun: A weapon that can be used to nightkill once.
Additional Information: show *All ability usage is optional.
*Lynching is mandatory.
*The mafia's faction kill is optional.
*If a kill attempt fails, the public will be notified.
*Cardflip
Looks like a neat concept with the semi self-unaware town specials. (yet it looks balanced) I also like how simple yet unique this game is. But you say oragne under the Anarchist even though it should say yellow. (when it comes to painting)
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Wed Aug 02, 2017 8:25 am
Lol Shadowstar, I was typing a reply to your game when you reply to mine. Edited way the orange.
ShadowStarX wrote:M43+: Pick Thy Poison
This is awesome! It's concept is indeed rather similar to the concept used for M10A but it was edited a little. The only piece of critisism I can think of is that the mafia leader choices are rather unbalanced since a consigliere is much stronger than a retired hitman. I'd suggest replacing the retired hitman with a bartender and you are good to go! I hope you submit this soon, I would love to play it.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
-
Contact:
Postby ShadowStarX » Wed Aug 02, 2017 8:39 am
Witchking666 wrote:Lol Shadowstar, I was typing a reply to your game when you reply to mine. Edited way the orange.
ShadowStarX wrote:M43+: Pick Thy Poison
This is awesome! It's concept is indeed rather similar to the concept used for M10A but it was edited a little. The only piece of critisism I can think of is that the mafia leader choices are rather unbalanced since a consigliere is much stronger than a retired hitman. I'd suggest replacing the retired hitman with a bartender and you are good to go! I hope you submit this soon, I would love to play it.
I'm replacing the hitman with an immune instead of a bartender since I don't want godfather and bartender to be choices at once.
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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Wed Aug 02, 2017 5:38 pm
The mafia leader had enough of the town and reveals himself to the public, but despite being lonely he has many ways of defending himself. Despite the Master's,
orders, some mafia members decide to jump in as well. A police commander disguises himself as well to try and infiltrate the mafia. No one knows what to do, and the master doesn't know which mafia members came to his aid.
M??: The Mafia's Last Stand
20 Players, Cardflip, Role Usage is Optional
The Mafia:
Master: His identity is revealed to everyone at the beginning of the game, but he can't be distinguished from the Police Commander. Cannot die until the other mafia members are dead. This includes lynch votes. Once all the other mafia members are dead, the Master commits suicide. He is the a only mafia member that is not in contact to the other members.
Evidence Forger: Can twice in the game forge evidence and redirect a lynch to someone else.
Thief: Can target someone in the town each night and steal their items. The Tool Master will obtain the target's items.
Tool Master: Obtains items stolen by the Thief.
The Town
Police Commander: His identity is revealed to everyone at the beginning of the game, but he can't be distinguished from the Master. He cannot die.
Detective: Starts with a bulletproof vest. Can do one of the following each night:
-Inspect someone.
-Find a target's role once in the game, but if he does that he can't use any ability for two nights.
Bodyguard: Can protect someone each night, if there is a nightkill attempt at the bodyguard's target, the attacker dies as well as the bodyguard.
Police Officer: Can shut down the town each night, skipping the night phase. If he does that twice he will die.
Toolsmith: Each night he can:
-Give someone a bulletproof vest. Can be done twice.
-Give someone a knife. Can be done once.
-Give someone a gun. Can be done thrice.
Townie: Normal townie.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller: Thinks they are a normal townie.
Someone That Likes Playing With Fire: People suspect him because he plays with fire. Starts with a lighter.
Some Third Party
Maniac: Starts with a knife and a lighter. Immune to nightkills and cannot have his items stolen(Will appear that he has no items)
Gun: Kills a person. Has one use.
Bulletproof Vest: Protects someone from gun kills. Can be used infinitely. Won't work with knife and mafia kills.
Knife: Can kill someone, has infinite uses.
Lighter: Can be used to burn someone's house once in the game. If used it kills someone ignoring protection and makes the target cardflip black.
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Kixubug
- Volcano Lotus

- Posts: 515
- Joined: Sun Sep 04, 2016 12:17 am
Postby Kixubug » Thu Aug 03, 2017 12:14 am
MosaicMario wrote:This is the simple game i may be submitting next signups
M43/44/45: The Malfunctioned Bots Strike Back! “A sequel to Malfunctioned Bots”
4 Mafia, 13 Town, 1 TP
18 Players
Cardflip
Malfunctioning Bots
When they've decided a kill target, they must also agree who'll visit their target to make the kill
Rigger Bot: Can fake their vote in the thread, and send their real vote to the host via PM.
Titanium Bot: Immune to nightkills.
Painter Bot: Can paint a player red, green, or black each night, causing that player to flip that color the next day phase, painting will wear off the next night.
Seeker Bot: Can watch a player each night to learn who visited them.
The Town
Multi-Purpose Proper Bot: They can choose from multiple actions but can only select one of the 3 each night:
1. Can Inspect a player to learn their color
2. Can go on alert, killing all visitors, can be done twice in the game.
3. Can kill a player.
Bodyguard: Can protect a player from a nightkill each night, if their client is targeted, they’ll die instead of them.
Blacksmith: Can give a player a hammer thrice in the game.
Detector Bot: They can watch a player on their radars each night to learn who visited them.
Bot: Flips blue, but has no abilities
Townsperson: They have no abilities
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Inventor: Flips red, thinks their a Townsperson
Nerd: Flips orange, thinks their a Townsperson
The Technological Hacker
Hacker: They can choose between several actions each night
1. They can kill a player.
2. Can inspect a player to learn their color, can be done the same night they kill a player.
3. They can once in the game try to hack into a Bot, If successful, they’ll be converted into a Reprogrammed Bot, however, they can’t reprogram malfunctioned bots. They also have to use this a separate night from their other two abilities.
Reprogrammed Bot: This role doesn't exist at the beginning of the game, however, they can paint a player orange each night so they'll be that color next day phase, painting wears off the next night.
Hammer
A Player with this can beat/smash someone to death once, but only during the night phase.
Win Condtions:
Malfunctioned Bots: Even or Outnumber the town and kill the Technological Hacker
The Town: Kill all the Malfunctioned Bot and The Technological Hacker
The Technological Hacker: Be the last player or two standing.
Nice game sequel you have!  !
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Thu Aug 03, 2017 12:26 am
MosaicMario wrote:M??: Ace Attorneys Vs Ace Mafia Vs Ace Murderer
20 Players
Roleflip Game
Items
The Mafia
Busse Bosse: The Leader of the Mafia, is immune to nightkills and can once in the game kill someone independent of the mafia’s choice, but will lose his nightkill immunity and color will become red the rest of the game.
Wendy Black: Can blackmail a player each night, roleblocking and silencing them at the same time. Can't select the same player twice in a row
Matchad Flames: Can burn everyone’s names twice in the game, changing the roleflip to cardflip for the next day and night phase, as it takes some time to get everyone’s names written up again.
Stocklin Sleuth: They can switch their identity with someone else each night, making him come up his target’s name or his target coming up his name if either were killed, that night phase or next day phase. however, being inspected will show his true identity.
Devan Boomer: Can attach a bomb to the mafia’s nightly kill every other night, making their color and identity unknown.
The Attorneys
The attorneys are all in contact with one another, they can choose to collaboratively kill someone each night, but if someone innocent is killed, they can’t kill anyone the next two nights.
Phoenix Wright: Is able to inspect someone to find out their color each night. And anyone that visits him will also have their color revealed.
Miles Edgeworth: Being a seeker of the truth, once in the game during the day phase, he can read about two things that happened in the activity log.
Franziska Von Karma: Can once in the game allow a second lynch to happen during the day phase and it will also be announced in public that day phase.
The Town
Maya Fey: She knows who Mia is. Will survive a single night kill.
Pearl Fey: Can give a player a Magatama each night. Can only select each player once.
Gunder Swift: Can give someone a pistol quadice in the game.
Larry Butz: Regular Townsperson
Connor Townson: Regular Townsperson
Ms. Lanquid: Regular Townsperson
Loster Woods: Regular Townsperson
Destan Fisher: Regular Townsperson
Lotta Hart: Regular Townsperson
Millwright Stones: a retired member of the mafia who no longer works for them. However, since he is still slightly suspected, he flips as Red.
Mia Fey: Flips a unique color, being a ghost, can only speak at night, and has the knowledge of which killing party target each person killed each night, cannot be lynched, however doesn’t count to the townsperson total.
Third Party
Sierra Ciller: They can kill someone each night, upon killing them, they'll steal their magatama, if they have one. Can only keep one at a time. and anyone who visits them will roleblocked that night phase and silenced next day phase, they also have nightkill immunity. They can thrice in the game along with their nightly kill give another player a knife.
Pistol
Anyone with this item can kill a single player during a PHASE with a single drawback, it'll be announced that a pistol was fired.
Knife
Anyone with this item can kill a single player at night.
Magatama
Anyone who gets this item will get 1 of 3 Powers based on the player, which is predetermined before the game begins.
Ability 1: Lynch votes count for two
Ability 2: Will survive a single nightkill.
Ability 3: Can post a message after death
Win Condtions
The Mafia: Get rid of the attorneys, Sierra Ciller, and outnumber or even the town
The Attorneys: Eliminate all of the mafia and Sierra Ciller and win alongside the town
The Town: Get rid of the Mafia and Sierra Ciller and win alongside the Attorneys
Third Party: Eliminate the Mafia, Attorneys, and Specials or be the last player standing.
• Though Mia Fey knows which killing party targeted which, they won’t know the identity of the killer.
• The Mafia and attorneys both know their teammates respectively
• During Franziska's double lynch, each player can vote for two different people. And, If 2 people had an even number votes, they'd both be lynched,
However with 3 or More people with even lynch votes, two Kitbs happen to determine which two people will be lynched
• If Sierra Ciller gets a Pistol, they can make two kills in one night.
Believe it or not, this game has been updated AGAIN.
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Kixubug
- Volcano Lotus

- Posts: 515
- Joined: Sun Sep 04, 2016 12:17 am
Postby Kixubug » Thu Aug 03, 2017 12:28 am
MosaicMario wrote:MosaicMario wrote:M??: Ace Attorneys Vs Ace Mafia Vs Ace Murderer
20 Players
Roleflip Game
Items
The Mafia
Busse Bosse: The Leader of the Mafia, is immune to nightkills and can once in the game kill someone independent of the mafia’s choice, but will lose his nightkill immunity and color will become red the rest of the game.
Wendy Black: Can blackmail a player each night, roleblocking and silencing them at the same time. Can't select the same player twice in a row
Matchad Flames: Can burn everyone’s names twice in the game, changing the roleflip to cardflip for the next day and night phase, as it takes some time to get everyone’s names written up again.
Stocklin Sleuth: They can switch their identity with someone else each night, making him come up his target’s name or his target coming up his name if either were killed, that night phase or next day phase. however, being inspected will show his true identity.
Devan Boomer: Can attach a bomb to the mafia’s nightly kill every other night, making their color and identity unknown.
The Attorneys
The attorneys are all in contact with one another, they can choose to collaboratively kill someone each night, but if someone innocent is killed, they can’t kill anyone the next two nights.
Phoenix Wright: Is able to inspect someone to find out their color each night. And anyone that visits him will also have their color revealed.
Miles Edgeworth: Being a seeker of the truth, once in the game during the day phase, he can read about two things that happened in the activity log.
Franziska Von Karma: Can once in the game allow a second lynch to happen during the day phase and it will also be announced in public that day phase.
The Town
Maya Fey: She knows who Mia is. Will survive a single night kill.
Pearl Fey: Can give a player a Magatama each night. Can only select each player once.
Gunder Swift: Can give someone a pistol quadice in the game.
Larry Butz: Regular Townsperson
Connor Townson: Regular Townsperson
Ms. Lanquid: Regular Townsperson
Loster Woods: Regular Townsperson
Destan Fisher: Regular Townsperson
Lotta Hart: Regular Townsperson
Millwright Stones: a retired member of the mafia who no longer works for them. However, since he is still slightly suspected, he flips as Red.
Mia Fey: Flips a unique color, being a ghost, can only speak at night, and has the knowledge of which killing party target each person killed each night, cannot be lynched, however doesn’t count to the townsperson total.
Third Party
Sierra Ciller: They can kill someone each night, upon killing them, they'll steal their magatama, if they have one. Can only keep one at a time. and anyone who visits them will roleblocked that night phase and silenced next day phase, they also have nightkill immunity. They can thrice in the game along with their nightly kill give another player a knife.
Pistol
Anyone with this item can kill a single player during a PHASE with a single drawback, it'll be announced that a pistol was fired.
Knife
Anyone with this item can kill a single player at night.
Magatama
Anyone who gets this item will get 1 of 3 Powers based on the player, which is predetermined before the game begins.
Ability 1: Lynch votes count for two
Ability 2: Will survive a single nightkill.
Ability 3: Can post a message after death
Win Condtions
The Mafia: Get rid of the attorneys, Sierra Ciller, and outnumber or even the town
The Attorneys: Eliminate all of the mafia and Sierra Ciller and win alongside the town
The Town: Get rid of the Mafia and Sierra Ciller and win alongside the Attorneys
Third Party: Eliminate the Mafia, Attorneys, and Specials or be the last player standing.
• Though Mia Fey knows which killing party targeted which, they won’t know the identity of the killer.
• The Mafia and attorneys both know their teammates respectively
• During Franziska's double lynch, each player can vote for two different people. And, If 2 people had an even number votes, they'd both be lynched,
However with 3 or More people with even lynch votes, two Kitbs happen to determine which two people will be lynched
• If Sierra Ciller gets a Pistol, they can make two kills in one night.
Believe it or not, this game has been updated AGAIN.
Cool! I like your game it's Epic.
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