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Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 8:08 am
by PixelPest
Lyrin wrote:
lotus006 wrote:One thing I'm scared about lost Legacy editor after the new update, if we lost the legacy editor we will not can anymore play live in the editor when modify level seamless than PGE built in editor ? we will need to launch the normal engine each time ? that will be a shame :(

I know PGE start to approach the same quality of playability in testing level but there is a percentage of almost the same as the legacy ?
PixelPest wrote:After the next update comes, PGE and SMBX 2.0 will be the thing. Horikawa has stated that SMBX 1.3.0.1 (the Legacy Editor) isn't active by default since PGE will have its engine working, so it's probably best to download 2.0 Beta so you can get used to PGE
this literally means PGE will have the SMBX level editor testing engine
Well, the same capabilities, but I'm pretty sure that it's built and configured as its own engine

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 8:20 am
by Hoeloe
PixelPest wrote: Well, the same capabilities, but I'm pretty sure that it's built and configured as its own engine
You're not quite correct. The PGE Engine is a thing, and it is an engine built from the ground up, but it's nowhere near ready for release.

What will be released in 2.0 is a way of running the SMBX engine directly from PGE, so you don't have to have the legacy editor open in order to test levels.

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 9:57 am
by CristiX56
Questions: Will there be more npcs (except angry sun and magikoopa) or any bosses,New Powerups? (frog suit or somethin)?
I dont know what PGE Editor can do...
Someone can fix the dayum errors that i have at SMBX 2.0 Extract?
(Errors start,after 3 minutes IT GOES AT 4000!!!!?? AND MUCH MORE) as i see PGE FILES,Textures,and others may be the problem since when i downloaded latest version of SMBX 1.3 i havent having this errors,someone must fix it,maybe in next BETA

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 10:08 am
by Emral
CristiX56 wrote:Questions: Will there be more npcs (except angry sun and magikoopa) or any bosses,New Powerups? (frog suit or somethin)?
The NPC question has been answered before on this page or the previous. Powerups are none of our concern right now.
Someone can fix the dayum errors that i have at SMBX 2.0 Extract?
(Errors start,after 3 minutes IT GOES AT 4000!!!!?? AND MUCH MORE) as i see PGE FILES,Textures,and others may be the problem since when i downloaded latest version of SMBX 1.3 i havent having this errors,someone must fix it,maybe in next BETA
What software do you use to extract 2.0?

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 11:46 am
by Wohlstand
CristiX56 wrote:Questions: Will there be more npcs (except angry sun and magikoopa) or any bosses,New Powerups? (frog suit or somethin)?
I dont know what PGE Editor can do...
Someone can fix the dayum errors that i have at SMBX 2.0 Extract?
(Errors start,after 3 minutes IT GOES AT 4000!!!!?? AND MUCH MORE) as i see PGE FILES,Textures,and others may be the problem since when i downloaded latest version of SMBX 1.3 i haven't having this errors,someone must fix it,maybe in next BETA
PGE Editor can do much more than original SMBX Editor:
- Multi-selection (like most of regular vector graphical editors)
- History manager (undo/redo your recent actions)
- Clipboard! (you can copy/cut/paste sets of elements)
- Various styles of placing: Brush (like in original SMBX Editor), Line, Circle, Rectangle, Flood-filling. Also overwriting mode which allows you to replace collided elements
- Multi-document interface which allows you to open multiple files at same time
- Ability to save any older file formats (to play same files on old SMBX versions)
- Many useful automatization things such a remover of junk duplicated vine NPC's which are resulted because bug of original SMBX Editor, automatic fixer of lazily-made masks, etc.
- Zoom in/out
- Latest versions are has a grid support
- Safe flood-filling not only blocks: BGO's and almost any world map elements. (If you accidentally filled open space, filling process will be aborted after 4 seconds (to don't crash because memory overflow), and you just can undo your mistake and try again)
- Debugger has customizable counter of elements, and it showing more detailed info about elements. Also works for world map!
- PGE Editor allows placing unlimited elements, and it will warn you when you will save SMBX-64 file format about limit exiting rather crashing like SMBX Editor.
- Has no dumb bugs such a world map editing bug with custom sceneries
- Supports exporting of the huge images from your levels and world maps
- All created warps are shown in special list, and you can jump between placed points
- Right mouse button results a context menu with a lot of features needed in editing process (some properties)
And many other things you will found just while digging a menus, tool-boxes, tool-bars, and big manual which contains description of every feature in the PGE Editor

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 12:01 pm
by kojimkj
Wohlstand wrote:
CristiX56 wrote:Questions: Will there be more npcs (except angry sun and magikoopa) or any bosses,New Powerups? (frog suit or somethin)?
I dont know what PGE Editor can do...
Someone can fix the dayum errors that i have at SMBX 2.0 Extract?
(Errors start,after 3 minutes IT GOES AT 4000!!!!?? AND MUCH MORE) as i see PGE FILES,Textures,and others may be the problem since when i downloaded latest version of SMBX 1.3 i haven't having this errors,someone must fix it,maybe in next BETA
PGE Editor can do much more than original SMBX Editor:
- Multi-selection (like most of regular vector graphical editors)
- Rest
For me PGE is better than SMBX normal editor, I joined SMBX.org some time ago, but before that, I played SMBX for a long time.

AND I'M TIRED OF LEVEL EDITING CRASHES

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 12:05 pm
by Mario_and_Luigi_55
kojimkj wrote:
Wohlstand wrote:
CristiX56 wrote:Questions: Will there be more npcs (except angry sun and magikoopa) or any bosses,New Powerups? (frog suit or somethin)?
I dont know what PGE Editor can do...
Someone can fix the dayum errors that i have at SMBX 2.0 Extract?
(Errors start,after 3 minutes IT GOES AT 4000!!!!?? AND MUCH MORE) as i see PGE FILES,Textures,and others may be the problem since when i downloaded latest version of SMBX 1.3 i haven't having this errors,someone must fix it,maybe in next BETA
PGE Editor can do much more than original SMBX Editor:
- Multi-selection (like most of regular vector graphical editors)
- Rest
For me PGE is better than SMBX normal editor, I joined SMBX.org some time ago, but before that, I played SMBX for a long time.

AND I'M TIRED OF LEVEL EDITING CRASHES
Well, it's preety annoying if SMBX crashes because you replaced random scenery and you're trying to save the map :|. Everyone is tired of that. And probably that's why PGE exists

Re: SMBX 2.0 Open Beta

Posted: Tue Jun 28, 2016 12:55 pm
by Anthony Valle
I guess SMBX 2.0 update will be ready in sometime in July or August or at the end of June, depending on the time it takes to be done. But in the next release and future releases everything will be much easier, that to place npcs, characters and i guess some other functions, lua is not required, excellent work Horikawa Otane!
All of you have a happy day, Ok.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 29, 2016 12:36 pm
by andreepika11233
Anthony Valle wrote:I guess SMBX 2.0 update will be ready in sometime in July or August or at the end of June, depending on the time it takes to be done. But in the next release and future releases everything will be much easier, that to place npcs, characters and i guess some other functions, lua is not required, excellent work Horikawa Otane!
All of you have a happy day, Ok.
Nobody knows the date when smbx 2.0 update comes.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 29, 2016 11:33 pm
by Westretroman
andreepika11233 wrote:
Anthony Valle wrote:I guess SMBX 2.0 update will be ready in sometime in July or August or at the end of June, depending on the time it takes to be done. But in the next release and future releases everything will be much easier, that to place npcs, characters and i guess some other functions, lua is not required, excellent work Horikawa Otane!
All of you have a happy day, Ok.
Nobody knows the date when smbx 2.0 update comes.
He was just estimating when it will come, he didn't say it was the actual date.

Re: SMBX 2.0 Open Beta

Posted: Wed Jun 29, 2016 11:33 pm
by Westretroman
andreepika11233 wrote:
Anthony Valle wrote:I guess SMBX 2.0 update will be ready in sometime in July or August or at the end of June, depending on the time it takes to be done. But in the next release and future releases everything will be much easier, that to place npcs, characters and i guess some other functions, lua is not required, excellent work Horikawa Otane!
All of you have a happy day, Ok.
Nobody knows the date when smbx 2.0 update comes.
EDIT:Accidental double post.

My request

Posted: Thu Jun 30, 2016 6:44 am
by DAT LUIGI FAN
I am back.
And I have a question.
I recently bought Kirbys Return To Dreamland and I thought if possible for the Dev team to add Kirby as playable character and adapt luna.dll and luna.lua with the game so it wont require to download.

I also made a sheety thread about a new mario fgame I was about to make.plz lemme delete it.because i decided not to work on it and instead to work on another game.Not fangame but an original...

http://www.smbxgame.com/forums/v ... 15#p198015

Re: My request

Posted: Thu Jun 30, 2016 8:16 am
by Julia Pseudo
Merged with the SMBX 2.0 thread, although I believe that character suggestions are not preferred at this time (though I'm not certain about this).

In any case, please don't advertise your projects outside of your signature or their own threads. Thanks.

Re: SMBX 2.0 Open Beta

Posted: Thu Jun 30, 2016 2:42 pm
by CristiX56
Enjl wrote:
CristiX56 wrote:Questions: Will there be more npcs (except angry sun and magikoopa) or any bosses,New Powerups? (frog suit or somethin)?
The NPC question has been answered before on this page or the previous. Powerups are none of our concern right now.
Someone can fix the dayum errors that i have at SMBX 2.0 Extract?
(Errors start,after 3 minutes IT GOES AT 4000!!!!?? AND MUCH MORE) as i see PGE FILES,Textures,and others may be the problem since when i downloaded latest version of SMBX 1.3 i havent having this errors,someone must fix it,maybe in next BETA
What software do you use to extract 2.0?
Winrar

And guys this is SMBX not MEGAMAN or another nintendo games,seriosly,for something cool we get on a nintendo games takeover mayhen
If u dont understand
this is what i care and what i dont
1.Power-ups and Enemies/Bosses(Mario,normal) 100%
2.Blocks,Background,Etc 97%
3.Maps,Boss Battle Songs 75%
4.Blocks 50%
...
10.Player Characters,Enemies form another games other tan mario 0%!!!

Re: SMBX 2.0 Open Beta

Posted: Thu Jun 30, 2016 3:35 pm
by PixelPest
CristiX56 wrote:
It isn't all about you. Just be thankful that people are putting aside their personal time to make any kind of update at all for no money ir anything. If you don't want it, you don't have to use it, but you don't need to keep going on about it since you've made a ton of these posts already and we're well aware of your opinions

Re: SMBX 2.0 Open Beta

Posted: Fri Jul 01, 2016 10:11 am
by CristiX56
PixelPest wrote:
CristiX56 wrote:
It isn't all about you. Just be thankful that people are putting aside their personal time to make any kind of update at all for no money ir anything. If you don't want it, you don't have to use it, but you don't need to keep going on about it since you've made a ton of these posts already and we're well aware of your opinions
Look i care just to be mario
if not i will suport another fan game or playing on 1.4.2
And this is most probably
And what about movement,No Looking up,no ground pound,since i guess smbx 2.0 would be great
JUst coding,yeah dont count on me
And 1.4.2 has PGE too
And Lua,wow impecable more coding scripting etc but some power-ups no no no
Look i will suport another fan game since smbx start to suck form NO MARIO CONTENT and NO POWER-UPS
So Adios

Re: SMBX 2.0 Open Beta

Posted: Fri Jul 01, 2016 11:47 am
by The Thwomp King
Could we actually have a thread that shows a change log of what's currently in each update, what's in progress, what's being considered, etc? If there is one already I apologize for not seeing it.

Re: SMBX 2.0 Open Beta

Posted: Fri Jul 01, 2016 11:55 am
by Quantix
CristiX56 wrote:
PixelPest wrote:
CristiX56 wrote:
It isn't all about you. Just be thankful that people are putting aside their personal time to make any kind of update at all for no money ir anything. If you don't want it, you don't have to use it, but you don't need to keep going on about it since you've made a ton of these posts already and we're well aware of your opinions
Look i will suport another fan game since smbx start to suck form NO MARIO CONTENT and NO POWER-UPS
So Adios
You weren't of any help to begin with.

Re: SMBX 2.0 Open Beta

Posted: Sat Jul 02, 2016 9:06 am
by migueeel
Quantix wrote:
CristiX56 wrote:
PixelPest wrote: It isn't all about you. Just be thankful that people are putting aside their personal time to make any kind of update at all for no money ir anything. If you don't want it, you don't have to use it, but you don't need to keep going on about it since you've made a ton of these posts already and we're well aware of your opinions
Look i will suport another fan game since smbx start to suck form NO MARIO CONTENT and NO POWER-UPS
So Adios
You weren't of any help to begin with.
Yep. The creators of SMBX 2.0 will add what they want. Don't like it? Leave.

I'm perfectly fine with non-mario additions, as long as the devs don't forget about mario games xD

Besides right now there's a lot of mario game stuff.

Re: SMBX 2.0 Open Beta

Posted: Sat Jul 02, 2016 9:19 am
by Mario_and_Luigi_55
BTW, the Wario's death effect is broken. You might want to fix that ;)