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Re: BloodElf300's Graphic Workshop
Posted: Fri Mar 07, 2014 2:49 pm
by xtremegamer51
BloodElf300 wrote:LukasSMBX wrote:
Name: smb1 Bowser
Over smb3 Bowser.
If your looking for a snes one replacing smb3 bowser,Im pretty sure theres one in Valtteri's(Man I hope I spelled that name right)pack,as well as one replacing smw ludwig.
Re: BloodElf300's Graphic Workshop
Posted: Fri Mar 07, 2014 3:39 pm
by Zant
Well, there's one in Valtteri's GFX pack.
Re: BloodElf300's Graphic Workshop
Posted: Sat Mar 08, 2014 12:08 am
by LTIan
You must be him.
Ok, I got a request for ya:
name: SMB3 Styled NSMBWii Airship Tiles
Type: Tilesets
description: Additional Tiles for the SMB3 Airship Kit
Reference pics:
Can be found here:
http://www.smbxgame.com/forums/v ... =57&t=1369
Re: BloodElf300's Graphic Workshop
Posted: Sat Mar 08, 2014 4:10 pm
by FanofSMBX
Name: SMB3 Bowser's Throne
Type: BGO
Replaces: Anything
Sprite:
http://www.spriters-resource.com/custom ... eet/52530/
Extra: I don't need Bowser on it, just his throne
Re: BloodElf300's Graphic Workshop
Posted: Sat Mar 08, 2014 4:26 pm
by Murphmario
Please use the right format when requesting.
Don't worry, I got this.
Re: BloodElf300's Graphic Workshop
Posted: Sat Mar 08, 2014 4:32 pm
by Kingbowser112
Don't worry, I got this.[/quote]
Well, can you give me this graphic, if possible pls? Thx is advance!
Re: BloodElf300's Graphic Workshop
Posted: Sat Mar 08, 2014 4:57 pm
by Murphmario
Ok, it's done! Was going to replace the throne, but it was too big. So it replaces the Smw Small Bush instead.
http://www.mediafire.com/download/g718q ... Throne.zip
Re: BloodElf300's Graphic Workshop
Posted: Sun Mar 09, 2014 8:56 am
by Zant
Closing my workshop due to real life problems.
Lock pls.
Re: BloodElf300's Graphic Workshop
Posted: Sun Mar 09, 2014 8:59 am
by silent_
BloodElf300 wrote:Closing my workshop due to real life problems.
Lock pls.
I candidly would make this just named "Graphic Workshop" because some others' are helping each other instead of you just assisting everyone. People could just request simple graphics here and a random person could help 'em out.
Re: BloodElf300's Graphic Workshop
Posted: Sun Mar 09, 2014 9:05 am
by Zant
Yeah, good idea, do it.
Re: BloodElf300's Graphic Workshop
Posted: Tue Mar 11, 2014 8:28 pm
by Namyrr
Kep wrote:BloodElf300 wrote:Closing my workshop due to real life problems.
Lock pls.
I candidly would make this just named "Graphic Workshop" because some others' are helping each other instead of you just assisting everyone. People could just request simple graphics here and a random person could help 'em out.
That just defeats the purpose of the entire Request forum, wouldn't you think? I'll just lock this for now unless a user would like to PM me with something regarding how this topic could differ from the entire subforum itself.
Re: BloodElf300's Graphic Workshop
Posted: Wed Jun 25, 2014 3:08 pm
by Namyrr
Zant's workshop is open once again!
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 3:27 pm
by FanofSMBX
Name: SMB3 Recolored SMB1 Big Piranha
Type(Block, NPC, Bgo, etc): NPC
What it replaces: The piranha boss
Description: Well I have a problem. I recolored this graphic made by Valtteri, but when I put it in SMBX, it doesn't come all the way out of the pipe. Could you please fix it?
Reference Pic(if needed): None
Spritesheet(if needed): None
Additional Notes(if needed): Download:
http://speedy.sh/YCVYj/Piranha-Boss.zip
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 3:44 pm
by Zant
FanofSMBX wrote:Name: SMB3 Recolored SMB1 Big Piranha
Type(Block, NPC, Bgo, etc): NPC
What it replaces: The piranha boss
Description: Well I have a problem. I recolored this graphic made by Valtteri, but when I put it in SMBX, it doesn't come all the way out of the pipe. Could you please fix it?
Reference Pic(if needed): None
Spritesheet(if needed): None
Additional Notes(if needed): Download:
http://speedy.sh/YCVYj/Piranha-Boss.zip
It works fine for me.
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 3:54 pm
by FanofSMBX
Zant wrote:FanofSMBX wrote:Name: SMB3 Recolored SMB1 Big Piranha
Type(Block, NPC, Bgo, etc): NPC
What it replaces: The piranha boss
Description: Well I have a problem. I recolored this graphic made by Valtteri, but when I put it in SMBX, it doesn't come all the way out of the pipe. Could you please fix it?
Reference Pic(if needed): None
Spritesheet(if needed): None
Additional Notes(if needed): Download:
http://speedy.sh/YCVYj/Piranha-Boss.zip
It works fine for me.
Could you please post a screenshot of it working fine in a tested level?
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 4:02 pm
by Zant
FanofSMBX wrote:Zant wrote:FanofSMBX wrote:Name: SMB3 Recolored SMB1 Big Piranha
Type(Block, NPC, Bgo, etc): NPC
What it replaces: The piranha boss
Description: Well I have a problem. I recolored this graphic made by Valtteri, but when I put it in SMBX, it doesn't come all the way out of the pipe. Could you please fix it?
Reference Pic(if needed): None
Spritesheet(if needed): None
Additional Notes(if needed): Download:
http://speedy.sh/YCVYj/Piranha-Boss.zip
It works fine for me.
Could you please post a screenshot of it working fine in a tested level?

Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 4:04 pm
by FanofSMBX
You see, if you look at the .gif, it has some space below what you see in the screenshot.
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 4:10 pm
by MrPunchia
Name: Giant General Guy Robot
Type: NPC
Replaces: Mother Brain
Description: I need a final boss.
Reference Pic:

Sorry if the image is too small.
Spritesheet: N/A
Graphical Size and Hitbox:
640 pixels in length
192 pixels in width
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 4:14 pm
by Zant
FanofSMBX wrote:You see, if you look at the .gif, it has some space below what you see in the screenshot.
Yeah, I see it. Add gfxoffsety=-2 or gfxoffsety=-1 to the txt file and it should be fine.
Re: Zant's Graphic Workshop
Posted: Wed Jun 25, 2014 5:57 pm
by FanofSMBX
Name: SMB3 Styled NSMB Hammer Bro
Type(Block, NPC, Bgo, etc): NPC
What it replaces: Hammer Bro
Description: The NSMB Hammer Bro but SMB3 styled
Reference Pic(if needed): None
Spritesheet(if needed):

Additional Notes(if needed): The left 4 frames are the main frames, the middle is the 8 hammer frames, and the right frame is the effect