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Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 2:38 am
by DimitrisPowerSeven
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Soon i will post a video of the level.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 6:29 am
by Fuyu
I'd suggest using a different background, the Mushroom Hills's background doesn't fit with the environment you're aiming for.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 7:28 am
by DimitrisPowerSeven
Version 2
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Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 7:28 am
by Wohlstand
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Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 7:30 am
by silent_
Wohlstand wrote:Image
Jesus Christ, that looks intense and creative! Is it like a cloud-jump-with-warps-level?

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 7:38 am
by Wohlstand
Kep wrote:
Wohlstand wrote:Image
Jesus Christ, that looks intense and creative! Is it like a cloud-jump-with-warps-level?
Yea, there are instant warps ;-)
I simply split flight trajectory via instant warps to make this

Jump through them to get more fun :D
(Be careful, SMBX always sets X speed to zero when character enter into instant warp)

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 7:58 am
by DatDude
Wohlstand wrote:
Kep wrote:
Wohlstand wrote:Image
Jesus Christ, that looks intense and creative! Is it like a cloud-jump-with-warps-level?
Yea, there are instant warps ;-)
I simply split flight trajectory via instant warps to make this

Jump through them to get more fun :D
(Be careful, SMBX always sets X speed to zero when character enter into instant warp)
Just to ask: How do you make the tiles align to each other, Wohl?

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 8:58 am
by Wohlstand
DatDude wrote:Just to ask: How do you make the tiles align to each other, Wohl?
Algorithm is simple:
1) When you release mouse button with grabbed and moved items bunch, get largest grid size from selected items list and mark them as "lead" item
2) Align "lead" item by it's grid size and calculate distance X/Y which made by this item to be aligned
3) Move all other selected items on the same distance which moved "lead" item
And all items aligning to "lead" item which aligned by it's grid size

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 11:07 am
by RudeGuy
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Hard Grass Level

The start of this level is one of the things you'll hate most. When playtesting the level, I died a lot just because of it. Oh, and after passing that section, you aren't still near at the checkpoint.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 11:10 am
by MacheTheFerret
Some screenies of the hub level for my contest:
Spoiler: show
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The doors clash because they are a filler graphic put into place until a certain someone finishes a graphic I requested. ;)
Edit: Forgot to mention, some of Sednaiur's SMB1 Pack is used here.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 11:49 am
by Jack
So, my second level is here:
Spoiler: show
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I think that I abused a bit of BGOs.
PaperPlayerX wrote:Some screenies of the hub level for my contest:
Spoiler: show
Image
Image
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The doors clash because they are a filler graphic put into place until a certain someone finishes a graphic I requested. ;)
Edit: Forgot to mention, some of Sednaiur's SMB1 Pack is used here.
For me the SMB2 doors are not a big problem.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 12:05 pm
by underFlo
Jack wrote:So, my second level is here:
Spoiler: show
Image
I think that I abused a bit of BGOs.
This looks really nice, especially for your second level. Keep it up!

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 5:03 pm
by MrPunchia
Mario rescuing Bowser? WHAT IS THIS TRICKERY
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 8:47 pm
by Superiorstar
Spoiler: show
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This is for my project "Super Rush Bros.".

Re: Screenshot Thread Formula Five

Posted: Sat Nov 08, 2014 8:57 pm
by MrPunchia
Superiorstar wrote:
Spoiler: show
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This is for my project "Super Rush Bros.".
A lot of those rocks are out of line. Could you fix that?

Re: Screenshot Thread Formula Five

Posted: Sun Nov 09, 2014 5:19 am
by RudeGuy
Superiorstar wrote:
Spoiler: show
Image
This is for my project "Super Rush Bros.".
The bosshave 4x4 pixels, which makes him weird. You should fix that. Also, some of the rocks doesn't have an outline, but other than this, they're fine, as well the rest.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 09, 2014 8:26 am
by Destiny
Explosive Undergrounds:
Spoiler: show
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I'm trying to improve my level design.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 09, 2014 11:58 am
by MacheTheFerret
Update on the Hub level for my contest episode with an awesome door graphic Sednaiur just completed.
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Sun Nov 09, 2014 12:01 pm
by Mable
Wario's New Encounter is back W.I.P
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http://i.imgur.com/QUSxLVS.png

Re: Screenshot Thread Formula Five

Posted: Sun Nov 09, 2014 12:46 pm
by silent_
There's a small cut-off in between the ground and the BGOs. Fix this by disabling auto-align for them. Otherwise, it looks cool. Is it supposed to be some dead grassland level?