Super Mario and the Tower of Biased 7 (Patch 3 Aug 31)

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Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Thu Aug 28, 2014 11:03 pm

DarkMatt wrote:Yes because your level was a national treasure and the german banditos defaced it when they stormed your house.
"We decided to make your level easier in our game pack."
"Why?"
"Because it's too hard."
"That's the fucking point."

Plus last time I checked I never gave you guys permission to edit my level when submitting it to the contest, only for use, not for editing
If you wanna be specific about it, it says "By submitting a level you agree that it will be in Tower of Biased 7."
Last edited by Vinyl Scratch on Thu Aug 28, 2014 11:10 pm, edited 1 time in total.

DarkMatt
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby DarkMatt » Thu Aug 28, 2014 11:09 pm

I thought your level was suppose to be a joke in the first place.

It does smell like one.

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Thu Aug 28, 2014 11:10 pm

DarkMatt wrote:I thought your level was suppose to be a joke in the first place.

It does smell like one.
Being a joke =/= literally no effort

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby DarkMatt » Thu Aug 28, 2014 11:20 pm

I did not even notice the differences. If anything, those differences made me complete your level.

Maybe next time you just shouldn't be an asshole to the player. Also, since you think your level means something now, I can now say this:

You're shit at level design.

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Thu Aug 28, 2014 11:28 pm

DarkMatt wrote:I did not even notice the differences. If anything, those differences made me complete your level.

Maybe next time you just shouldn't be an asshole to the player. Also, since you think your level means something now, I can now say this:

You're shit at level design.
I'm just an asshole at level design, wouldn't say I'm bad per-say, more like, if I really care about something so deeply, then I would've sunken way too much time than normal to complete it, ALA Temporal Tower, and even then, that level was pretty rushed at some parts. The most effort I put into the level was the first bit and all of the graphics, jesus christ working with Koolkat's NPCs actually made me want to choke myself a bit

Kyo
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Kyo » Fri Aug 29, 2014 12:57 am

DarkMatt wrote:I did not even notice the differences. If anything, those differences made me complete your level.

Maybe next time you just shouldn't be an asshole to the player. Also, since you think your level means something now, I can now say this:

You're shit at level design.
The first part was decent, though. Proves he can design good levels if he wants to. A bad designer looks a little different.

And also, if you guys won't put the original version into the ToB episode, at least give us an alternative download with the pack of all levels unmodified. I think there are some people that would like to see the actual contest submissions, not levels that have decreased in difficulty for your average pussy-player in form of a contest level.

TLtimelord
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby TLtimelord » Fri Aug 29, 2014 8:10 am

Kyo wrote:
DarkMatt wrote:I did not even notice the differences. If anything, those differences made me complete your level.

Maybe next time you just shouldn't be an asshole to the player. Also, since you think your level means something now, I can now say this:

You're shit at level design.
The first part was decent, though. Proves he can design good levels if he wants to. A bad designer looks a little different.

And also, if you guys won't put the original version into the ToB episode, at least give us an alternative download with the pack of all levels unmodified. I think there are some people that would like to see the actual contest submissions, not levels that have decreased in difficulty for your average pussy-player in form of a contest level.
Thw reason so many levels were edited is because so many were broken. People need to start testing their damn levels.

EDIT: by broken I mean they were either incompletable or broke a submission rule.

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby HeroLinik » Fri Aug 29, 2014 11:14 am

TNTtimelord wrote:Thw reason so many levels were edited is because so many were broken. People need to start testing their damn levels.

EDIT: by broken I mean they were either incompletable or broke a submission rule.
That is right hypocrisy here.

Your level broke these rules as well as it was not completable. I read a review and it said that there was no way to kill the Venus Fire Traps without using a Fire Flower, Hammer Suit, Tanooki Suit, Super Leaf or Ice Flower, so the bomb generator was edited in.

Valtteri
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Valtteri » Fri Aug 29, 2014 12:40 pm

Vinyl Scratch wrote:Valtteri can you at least remove the fucking wrap around from the last section in my level if you're not going to listen to any other of my pleas for buffing my level back to normal
It isn't really all that fair, especially since you can use it to skip mostly the entire section, which is one of the few sections I actually put work into, hence the custom pipe tileset
I had to do something, the secret area was completely out of reach. :/
Vinyl Scratch wrote:"We decided to make your level easier in our game pack."
"Why?"
"Because it's too hard."
"That's the fucking point."

Plus last time I checked I never gave you guys permission to edit my level when submitting it to the contest, only for use, not for editing
Vinyl Scratch wrote:I'm just an asshole at level design, wouldn't say I'm bad per-say, more like, if I really care about something so deeply, then I would've sunken way too much time than normal to complete it, ALA Temporal Tower, and even then, that level was pretty rushed at some parts. The most effort I put into the level was the first bit and all of the graphics, jesus christ working with Koolkat's NPCs actually made me want to choke myself a bit
I'd say you have a point when you said you never agreed to having your level edited but you've admitted you're only pissed because you wanted the level to be obnoxious and essentially uncompleteable in order to ruin the player's experience, and hence I have no reason to address your complaints. If you're gonna make a level for the mere purpose of pissing off the TOB players, I will edit it.
Kyo wrote:if you guys won't put the original version into the ToB episode, at least give us an alternative download with the pack of all levels unmodified. I think there are some people that would like to see the actual contest submissions, not levels that have decreased in difficulty for your average pussy-player in form of a contest level.
I don't think you know what you're talking about. First of all, Vinyl's level was the only level that was edited to the point where new passages were added and warps removed and that was because it was filled with unfair death traps (random warps that lead into pits, invisible coin block traps etc.). None of the other levels required edits like this. The other levels I had to edit were ones where the stars wouldn't work in some way. In three or four levels the secret star was placed in the same section as the main star making it not count correctly (one section can only have one star). Basically I just made the levels possible to beat. If you want the impossible versions, ask the authors to send you those if you really want.
castlewars wrote:Your level broke these rules as well as it was not completable. I read a review and it said that there was no way to kill the Venus Fire Traps without using a Fire Flower, Hammer Suit, Tanooki Suit, Super Leaf or Ice Flower, so the bomb generator was edited in.
The bomb generator was always there...

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Fri Aug 29, 2014 4:03 pm

The secret star is obtainable, just pull a Super Mario World and go under the floor, it's very possible as I've done it myself every single time

Also, there was only 1 warp that killed you so

I'm fine that you decided to tone down the difficulty like making the chicken part possible without a leaf, but I hate how you added the unnecessary edits like the Luigi Block and the Level Wrap
Also as far as I know, the majority of the level judges completed the level, so calling it unbeatable is invalid
Last edited by Vinyl Scratch on Fri Aug 29, 2014 4:06 pm, edited 1 time in total.

Bomber57
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Bomber57 » Fri Aug 29, 2014 4:04 pm

Vinyl Scratch wrote:The secret star is obtainable, just pull a Super Mario World and go under the floor, it's very possible as I've done it myself every single time

Also, there was only 1 warp that killed you so

I'm fine that you decided to tone down the difficulty like making the chicken part possible without a leaf, but I hate how you added the unnecessary edits like the Luigi Block and the Level Wrap
Well there's a difference between having a good secret that anyone could find if they looked hard enough and a secret that you think everyone would know because YOU know it.

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Fri Aug 29, 2014 4:11 pm

Bomber57 wrote:
Vinyl Scratch wrote:The secret star is obtainable, just pull a Super Mario World and go under the floor, it's very possible as I've done it myself every single time

Also, there was only 1 warp that killed you so

I'm fine that you decided to tone down the difficulty like making the chicken part possible without a leaf, but I hate how you added the unnecessary edits like the Luigi Block and the Level Wrap
Well there's a difference between having a good secret that anyone could find if they looked hard enough and a secret that you think everyone would know because YOU know it.
It's not my fault the majority of you guys never really played or watched TASes of SMW, Brutal Mario, and other ROM hacks
Especially Brutal Mario how could you not have played that and not wanted to 100% it, it was a masterpiece imho

Kyo
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Kyo » Fri Aug 29, 2014 4:28 pm

Sorry, Valtteri, but I honestly don't feel like sending 70 PMs just to get the original versions. You have them, and I fail to comprehend why you keep rejecting to upload them.

And unless you make a minor edit that makes the level possible, you should really leave the submission as is or ask the respective designer for permission in future. Vinyl said you did more than simply making a minor edit that makes the level possible. You just decreased the difficulty, maybe made it more fair, but it's the designer's job to make a level fair. If he failed, it doesn't mean you can simply go ahead and fix his mistakes. Vinyl still has all the rights over his level and you are not allowed to modify it as you wish. He did agree with his level being put into the ToB ep like the rule says, but not with you modifying it.

E: You could theoretically put next to the "By submitting a level you agree it's going to be put into the ToB episode" a rule that says, by submitting the designer agrees with his level eventually seeing a few necessary minor fixes. Then Vinyl would have no reason to complain. Of course adding it now would be too late, but maybe next time to ensure nobody is going to complain about it like Vinyl is doing. I don't think you should edit Vinyl's level back, but he still haid a point and there's nothing you can say about that.

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Bomber57 » Fri Aug 29, 2014 4:58 pm

Vinyl Scratch wrote:
Bomber57 wrote:
Vinyl Scratch wrote:The secret star is obtainable, just pull a Super Mario World and go under the floor, it's very possible as I've done it myself every single time

Also, there was only 1 warp that killed you so

I'm fine that you decided to tone down the difficulty like making the chicken part possible without a leaf, but I hate how you added the unnecessary edits like the Luigi Block and the Level Wrap
Well there's a difference between having a good secret that anyone could find if they looked hard enough and a secret that you think everyone would know because YOU know it.
It's not my fault the majority of you guys never really played or watched TASes of SMW, Brutal Mario, and other ROM hacks
Especially Brutal Mario how could you not have played that and not wanted to 100% it, it was a masterpiece imho
No, I haven't played them because they aren't my forte. I don't think that when designing levels you should expect the player to know the things that you know and etc.

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Fri Aug 29, 2014 5:01 pm

The game is over 20 years old and it's a very known exploit of the game
If I recall the actual Super Mario Bros 3 that this forum adores also did this as an actual secret as well, but I'm not too sure about that as I barely even played it
Also like I said in my post you can also just watch the videos too

Valtteri
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Valtteri » Fri Aug 29, 2014 5:08 pm

Vinyl Scratch wrote:The secret star is obtainable, just pull a Super Mario World and go under the floor, it's very possible as I've done it myself every single time

Also, there was only 1 warp that killed you so

I'm fine that you decided to tone down the difficulty like making the chicken part possible without a leaf, but I hate how you added the unnecessary edits like the Luigi Block and the Level Wrap
Also as far as I know, the majority of the level judges completed the level, so calling it unbeatable is invalid
Okay, I didn't realize the key was supposed to be accessed that way. Fair enough, I'll remove level wrap from the section but I'm gonna do some edits to indicate the secret route under the floor as it's still really obscure. To be fair, if there was a level that wasn't so packed with unfair design and it had a secret like that, I would have left it untouched (that is if I figured how it's supposed to be obtained). But with all the other changes I had to make to make the level a bit playable, I figured I'd edit that as well.
Vinyl Scratch wrote:It's not my fault the majority of you guys never really played or watched TASes of SMW, Brutal Mario, and other ROM hacks
This isn't a justification.
Kyo wrote:Sorry, Valtteri, but I honestly don't feel like sending 70 PMs just to get the original versions. You have them, and I fail to comprehend why you keep rejecting to upload them.

And unless you make a minor edit that makes the level possible, you should really leave the submission as is or ask the respective designer for permission in future. Vinyl said you did more than simply making a minor edit that makes the level possible. You just decreased the difficulty, maybe made it more fair, but it's the designer's job to make a level fair. If he failed, it doesn't mean you can simply go ahead and fix his mistakes. Vinyl still has all the rights over his level and you are not allowed to modify it as you wish. He did agree with his level being put into the ToB ep like the rule says, but not with you modifying it.

E: You could theoretically put next to the "By submitting a level you agree it's going to be put into the ToB episode" a rule that says, by submitting the designer agrees with his level eventually seeing a few necessary minor fixes. Then Vinyl would have no reason to complain. Of course adding it now would be too late, but maybe next time to ensure nobody is going to complain about it like Vinyl is doing. I don't think you should edit Vinyl's level back, but he still haid a point and there's nothing you can say about that.
Vinyl's level was not hard. It was unplayable. There were lots of hard levels that I did not touch, Imaynotbehere4long's Sharp Objects Are Usually Deadly being a good example. I did not edit levels to make them easier. I edited them to be playble.

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Fri Aug 29, 2014 5:15 pm

Kind of is, but then again who am I to judge
This is just a Mario Forum after all, it's not like I did expect people here to know Mario shit or anything alike to that nature

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby DarkMatt » Fri Aug 29, 2014 5:27 pm

>WOW NERDS YOU HAVEN'T EVEN PLAYED OR WATCHED A TAS.
>Comparing player skill to a TAS.
>Assuming people learn from TASs.
Way to prove a point, officer.

Now I myself am not seeing the point of discussing this any further, so it's time to move on to better discussion.

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Fri Aug 29, 2014 5:30 pm

DarkMatt wrote:>WOW NERDS YOU HAVEN'T EVEN PLAYED OR WATCHED A TAS.
>Comparing player skill to a TAS.
>Assuming people learn from TASs.
Way to prove a point, officer.

Now I myself am not seeing the point of discussing this any further, so it's time to move on to better discussion.
Was never even comparing player skill to TAS, guess you haven't even tried it in SMW rofl, it's a lot easier to do it in SMW than SMBX
But yeah I agreeg, let's stop

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby TLtimelord » Fri Aug 29, 2014 6:07 pm

castlewars wrote:
TNTtimelord wrote:Thw reason so many levels were edited is because so many were broken. People need to start testing their damn levels.

EDIT: by broken I mean they were either incompletable or broke a submission rule.
That is right hypocrisy here.

Your level broke these rules as well as it was not completable. I read a review and it said that there was no way to kill the Venus Fire Traps without using a Fire Flower, Hammer Suit, Tanooki Suit, Super Leaf or Ice Flower, so the bomb generator was edited in.
Actually, I did test it and it WAS completable. I did manage to not get killed because I tested my level. Don't call me a hypocrite over someone else's opinion and not your personal experience. The major issue with the boss is that the intervals after a couple piranha plants die got kind of long and tedious. I'm going to say that judge likely didn't have the patience to play my boss since it moved at an annoyingly slow pace. You also seem to suggest that the bomb generator wasn't there when it was.

I did, however, make it easier by asking Valtteri to make the bomb generator generate buried. I regretted putting that boss in to begin with, ever since I submitted.


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