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Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Wed Mar 05, 2014 10:50 am
by RudeGuy
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Mar 07, 2014 5:21 pm
by Keddy
It took me a minuit but I found one of my graphics. SMB3>NPC's>Bosses>Custom>"SMB3 Boss Bass - Unknown Source". That one was of my creation...
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Mar 07, 2014 10:42 pm
by SMBXxer
I would like to submit this:
http://www.smbxgame.com/forums/v ... =31&t=1513
Can you make sure it gets IN the GFX pack this time?
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Sat Mar 08, 2014 12:02 am
by FanofSMBX
Yeah not to mention you didn't put in his Giant Black Reznor last time.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Mar 14, 2014 12:18 pm
by DarkShadeX
Dat custom NSMBU Acorn tree level BG isnt made only by emral !!!
Its made by us both (I draw it,he added the colors and clouds (also fixed the shading))
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Mar 14, 2014 12:52 pm
by RudeGuy
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Mar 14, 2014 6:04 pm
by Squishy Rex
Darkchaox100 wrote:Dat custom NSMBU Acorn tree level BG isnt made only by emral !!!
Its made by us both (I draw it,he added the colors and clouds (also fixed the shading))
Sorry Darkchaox100, the original file donated only had Emral's name on it. I will add your name to it now, so consider it fixed.
Thanks for the donations Christian07.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Sun Mar 23, 2014 4:50 pm
by xtremegamer51
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Sun Mar 23, 2014 7:59 pm
by Ace
Why is pretty much everything i've made credited to "unknown source".
Also, the way it's organized by game is actually pretty awful because there's so many games. Nobody wants to check each of them if they're just searching for a suitable graphic.
Not only that, but some of my stuff that was put under SMB2 is not even SMB2 styled. There's no custom folder, so you really have to guess where some stuff are.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Sun Mar 23, 2014 8:17 pm
by Zephyr
Ace wrote:Why is pretty much everything i've made credited to "unknown source".
Also, the way it's organized by game is actually pretty awful because there's so many games. Nobody wants to check each of them if they're just searching for a suitable graphic.
Not only that, but some of my stuff that was put under SMB2 is not even SMB2 styled. There's no custom folder, so you really have to guess where some stuff are.
I kind of agree. It's a lot more convenient for me to have all the blocks in one folder then I can just scroll through until I see something I like. Otherwise it's kind of a guessing game. But I believe Squishy Rex said he is working on releasing the pack with the old formatting at some point so that will be nice.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Mon Mar 24, 2014 8:33 pm
by Squishy Rex
Zephyr wrote:Ace wrote:Why is pretty much everything i've made credited to "unknown source".
Also, the way it's organized by game is actually pretty awful because there's so many games. Nobody wants to check each of them if they're just searching for a suitable graphic.
Not only that, but some of my stuff that was put under SMB2 is not even SMB2 styled. There's no custom folder, so you really have to guess where some stuff are.
I kind of agree. It's a lot more convenient for me to have all the blocks in one folder then I can just scroll through until I see something I like. Otherwise it's kind of a guessing game. But I believe Squishy Rex said he is working on releasing the pack with the old formatting at some point so that will be nice.
Ace wrote:Why is pretty much everything i've made credited to "unknown source".
Squishy Rex wrote:Well, that solves one issue, when those GFX were sent in via a massive jumble of mixed content, they were unmarked. Therefore the author would remain as an unknown source until such time as I could either find the author of those GFX or until someone mentions who made them, in this case it was the latter, and thanks to you Valtteri, Ace will be credited for the GFX that he made.
Zephyr wrote:I kind of agree. It's a lot more convenient for me to have all the blocks in one folder then I can just scroll through until I see something I like. Otherwise it's kind of a guessing game. But I believe Squishy Rex said he is working on releasing the pack with the old formatting at some point so that will be nice.
Yes I am and it's now about 30% complete, so I am still going to say the finished product will be in the second half of the year. Also, Zephyr, would you be happy to donate "Mario Classic's" graphics to the NSMBX CGFX Pack, since I'm not sure if you want them solely for Mario Classic or for global use.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Mon Mar 24, 2014 8:54 pm
by Zephyr
Yes, you can add them to the gfx pack.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Mar 28, 2014 6:23 am
by ffffff
I'll Donate this
http://futurenyancat2002.prophpbb.com/topic440.html
Includes Pleasant Goat's GFX
And Delete My Expended SMB1 Snow Tiles Please.Because Valtteri made these tiles are same as me.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Mon Mar 31, 2014 12:19 am
by FanofSMBX
Could I please just submit my graphics in
BGOs
Blocks
NPCs
Playables
Etc.
Format and that's it? I don't have a lot of time to make my graphics pack, so are you okay with sorting through my files? This doesn't apply to that graphics pack I'm making for the rare games - that's made like your pack.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Tue Apr 01, 2014 7:16 am
by Squishy Rex
FanofSMBX wrote:Could I please just submit my graphics in
BGOs
Blocks
NPCs
Playables
Etc.
Format and that's it? I don't have a lot of time to make my graphics pack, so are you okay with sorting through my files? This doesn't apply to that graphics pack I'm making for the rare games - that's made like your pack.
That's fine, I have no issue with that.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Tue Apr 01, 2014 4:11 pm
by Dragonmaster146
Can you please replace my old gfxs with my new ones.Cause I did some small updates on a lot of my gfxs in V.4 of my pack.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Tue Apr 01, 2014 8:24 pm
by Yoshibrothers
As much as I enjoy the contents of the pack itself, the organization is bad(mostly the npcs in this regard). Being a graphic replacing noob, I have no clue which graphics replace what.
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Wed Apr 02, 2014 1:07 pm
by Maury-300
Hello! I know You do not know me, Squishy, but I come to ask a question. As I've been inactive, recently I see this . And I'm intrigued in this pack, some things I've done are attributed to others.
These three sets of tiles were made by me, and as evidence can see this link:
http://knuckles96.prophpbb.com/topic14565.html
Also SMB3 Styled Luigi Acorn was done for me. Why other people are mentioned in the credits?
Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Apr 04, 2014 3:33 am
by Squishy Rex
Dragonmaster146:
No problem.
Dusk/Yoshibrothers:
I am making a "Red Yoshi Edition" of the NSMBXCGFX Pack in which it will follow the structure of the outdated v3.1. You can read about this in the General Forum.
Maury-300:
I believe that error was already mentioned by FNC about those 3 tilesets, in which case it should be fixed in the next update. I'm not entirely sure how that actually occurred in the first place, but I would surmise it was my mistake. If it isn't already corrected it will be now. Sorry for the inconvenience.

Re: The NEW SMBX CGFX Pack (Regarding Update)
Posted: Fri Apr 04, 2014 12:36 pm
by Maury-300
Oh. Since I'm new, I'm not aware of what happens here. But equally, we all make mistakes, I am no exception. : P