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Re: Secrets in SMBX
Posted: Sun Sep 21, 2014 4:10 pm
by Tango
The background of the window of the npc selected to appear after destroy a block in Level Editor is the same background of Super Mario Bros 3 Desert. If you have using a custom background for Super Mario Bros 3 Desert, the npc window change too.
Re: Secrets in SMBX
Posted: Mon Dec 01, 2014 9:44 am
by h2643
If you will select the NPC tab, while the dummy NPCs are in the level (I posted about them a few pages ago), the "The Lakitus are throwing Lakitus!" tab will appear, even without placing Lakitus in the level, meaning that they were going to appear in the tab, but the idea was scrapped (maybe).
Re: Secrets in SMBX
Posted: Mon Dec 01, 2014 11:13 am
by Kevsoft
I discovered this while revers-engineering SMBX:
If you try to connect or start a server with the username "redigit", the connect button gets grayed out. But with some small hacks I managed to still connect to the server.
And now the fun part:
You can kick any user with "/kick {username}" EXCEPT redigit. Redigit, this jerk, deactivated the kick feature on his username.

Re: Secrets in SMBX
Posted: Tue Dec 02, 2014 11:46 am
by Snessy the duck
Level4 in The invasion has plenty of early design leftovers! Just find it in the level editor and scroll around
Re: Secrets in SMBX
Posted: Tue Dec 02, 2014 5:56 pm
by Squishy Rex
Level 2 in The Invasion 2 (AKA Savage White Zone) has an unused bonus room containing coins and a Giant ? Block with a 1-UP.
Re: Secrets in SMBX
Posted: Tue Dec 02, 2014 6:05 pm
by HarrisonTheKitsune
Kevsoft wrote:I discovered this while revers-engineering SMBX:
If you try to connect or start a server with the username "redigit", the connect button gets grayed out. But with some small hacks I managed to still connect to the server.
And now the fun part:
You can kick any user with "/kick {username}" EXCEPT redigit. Redigit, this jerk, deactivated the kick feature on his username.

what did you use?
Re: Secrets in SMBX
Posted: Tue Dec 02, 2014 6:20 pm
by Destiny
Level 1 in The Invasion 2 have an empty unused bonus section (Section 2).
Snessy the duck wrote:Level4 in The invasion has plenty of early design leftovers! Just find it in the level editor and scroll around
It's just representations of the other sections. It have nothing to do with early design.
Re: Secrets in SMBX
Posted: Tue Dec 02, 2014 10:55 pm
by Squishy Rex
Kei wrote:Level 1 in The Invasion 2 have an empty unused bonus section (Section 2).
Oh yeah I remember that one, its really weird in a way, considering it's only the Bonus Background, no tiles or NPCs. It feels to me as it was done in early development of level 1 but was never completed. I think that may be the case since the room with Toad and Treasure Chest replaces the need for a standard bonus room.
There's also a warp in level 4 "Misplaced Pipehammer Maze" and cannot be reached and the entrance/exit is in the same spot, it is an Instant Warp and can be found in the upper left hand corner of Section 1.
Re: Secrets in SMBX
Posted: Wed Dec 03, 2014 2:58 pm
by Kevsoft
HarrisonTheKitsune wrote:Kevsoft wrote:I discovered this while revers-engineering SMBX:
If you try to connect or start a server with the username "redigit", the connect button gets grayed out. But with some small hacks I managed to still connect to the server.
And now the fun part:
You can kick any user with "/kick {username}" EXCEPT redigit. Redigit, this jerk, deactivated the kick feature on his username.

what did you use?
The SMBX online function
Re: Secrets in SMBX
Posted: Thu Dec 04, 2014 6:12 am
by HeroLinik
Yeah, a lot of these unused rooms in TI2 are actually from the original Invasion, so it can be inferred that TI2 isn't a separate project from the original Invasion, but it was built straight off it. These rooms are quite glitchy because they're unfinished, so it'll be impossible to escape them unless you just place a pipe and warp it to an area in the main level.
Re: Secrets in SMBX
Posted: Thu Dec 04, 2014 11:36 am
by Snessy the duck
castlewars wrote:Yeah, a lot of these unused rooms in TI2 are actually from the original Invasion, so it can be inferred that TI2 isn't a separate project from the original Invasion, but it was built straight off it. These rooms are quite glitchy because they're unfinished, so it'll be impossible to escape them unless you just place a pipe and warp it to an area in the main level.
Very interesting, I see

Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 12:47 pm
by DarkShadeX
Forcing Peach/Toad to ride Yoshi will trigger Yoshi's Hurt script and the player will be thrown away from Yoshi or will sometimes jump freaking high.
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 12:53 pm
by FanofSMBX
I discovered that already it's the first post of my talkhaus "post your lunadll discoveries" thread. Also from that post:
Mario is invisible if you set his form to 8. Even with putting in a Mario-8 graphic.
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 1:00 pm
by crepperator
FanofSMBX wrote:I discovered that already it's the first post of my talkhaus "post your lunadll discoveries" thread. Also from that post:
Mario is invisible if you set his form to 8. Even with putting in a Mario-8 graphic.
What is the power-up for {cararther}-8 ?
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 1:07 pm
by HeroLinik
crepperator wrote:FanofSMBX wrote:I discovered that already it's the first post of my talkhaus "post your lunadll discoveries" thread. Also from that post:
Mario is invisible if you set his form to 8. Even with putting in a Mario-8 graphic.
What is the power-up for {cararther}-8 ?
There isn't one. It only goes up to Mario-7.
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 1:14 pm
by DarkShadeX
The SMBX Loading sound (The Coin) shares the same SoundID as the normal Coin sound effect which is sound29.
You can set the SoundID to something else though to replace the Loading Sound without replacing the normal Coin Sound via hex editing.
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 1:14 pm
by HeroLinik
Also, if none of you noticed this already, the box that holds the contents of any block you place uses the desert BGO (background2-14) as a background, not a hardcoded shade. I discovered this when making a level for some contest two years ago. Don't believe me? Here's the proof:
And watch what happens when I change background2-14...
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 1:40 pm
by h2643
Someone posted this here already. Also, I think mario's 8th form is unused, as FoS told me some time ago in IRC.
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 2:16 pm
by Destiny
DarkShadeX wrote:The SMBX Loading sound (The Coin) shares the same SoundID as the normal Coin sound effect which is sound29.
You can set the SoundID to something else though to replace the Loading Sound without replacing the normal Coin Sound via hex editing.
What you mean, exactly? The coin sound and the loading sound are different files but they use the same SoundID?
Re: Secrets in SMBX
Posted: Sun Dec 14, 2014 2:22 pm
by DarkShadeX
Kei wrote:DarkShadeX wrote:The SMBX Loading sound (The Coin) shares the same SoundID as the normal Coin sound effect which is sound29.
You can set the SoundID to something else though to replace the Loading Sound without replacing the normal Coin Sound via hex editing.
What you mean, exactly? The coin sound and the loading sound are different files but they use the same SoundID?
I made a mistake,it doesnt load the coin sound but the sound that plays when choosing menus. Also
Code: Select all
open\sound\do.mp3 alias sound29(play sound29 from 10)
You can replace that with lets say:
Code: Select all
open\sound\bt.mp3 alias sound99(play sound29 from 10)
(I dont know if you need to change
from 10 or
sound29 for this,i gotta check that again : P)
To load a custom sound without replacing the menu choosing sound.