SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

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Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
silent_
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby silent_ » Sun Aug 31, 2014 11:34 am

Sednaiur wrote:I hope to be able to update this pack soon ^^.
Do you mind telling us some of the things the next update will contain, or do you want it to remain a surprise?

Sednaiur
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Aug 31, 2014 11:38 am

Kep wrote:
Sednaiur wrote:I hope to be able to update this pack soon ^^.
Do you mind telling us some of the things the next update will contain, or do you want it to remain a surprise?
It should be a surprise, but what i can already tell you, is that i have magma in my pants ;-D.

zlaker
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby zlaker » Sun Aug 31, 2014 12:08 pm

Sednaiur wrote:
Kep wrote:
Sednaiur wrote:I hope to be able to update this pack soon ^^.
Do you mind telling us some of the things the next update will contain, or do you want it to remain a surprise?
It should be a surprise, but what i can already tell you, is that i have magma in my pants ;-D.
Is it fiery cum? ;)
This pack is sure useful! Can't wait for the update.

Sednaiur
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Aug 31, 2014 12:13 pm

zlakerboy357 wrote:Is it fiery cum? ;)
Don't worry, I didn't think of Anime Bishoujo this time ;-D.

I will see, if I can get everything done until next week, but this isn't 100% sure, so I rather say, it will be done in about two weeks.

Frisktaker
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Frisktaker » Mon Sep 01, 2014 9:47 am

This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Image
Still missing a few tiles, but it looks pretty good, right?

icemario12
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby icemario12 » Tue Sep 02, 2014 11:22 am

Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
Whoa, it actually looks very good. Is this your first worldmap GFX, or did you make other content? I might be interested...
But I'd also put some pipes and some animated Cheep Cheeps or Bloopers, it looks a bit flat.
Oh, and you may want to put screenshots in spoilers. Not that it spoils anything, but you may want to be careful when doing episodes...just felt like sayin'... :roll:
Sednaiur wrote:I am sorry for answering so late. I posted a screenshot long ago, on SMBX-Revived, but you can also find a screenshot of this, at the "Art Board", the threat is "VIP Tileset Showcase".
But i don't know the page, sorry about that.
Never mind :) I'd rather be sorry for being impatient.
Last edited by icemario12 on Tue Sep 02, 2014 11:25 am, edited 1 time in total.

bossedit8
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby bossedit8 » Tue Sep 02, 2014 11:24 am

@Avarice: I have a feeling that this World has way too many Water Levels in it. It do looks very nice though.

FanofSMBX
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby FanofSMBX » Tue Sep 02, 2014 12:36 pm

I havee a suggestion please how about Fire Bowser over Birdo?

Superiorstar
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Superiorstar » Tue Sep 02, 2014 12:58 pm

FanofSMBX wrote:I havee a suggestion please how about Fire Bowser over Birdo?
Someone made that already.

Frisktaker
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Frisktaker » Tue Sep 02, 2014 2:06 pm

icemario12 wrote:
Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
Whoa, it actually looks very good. Is this your first worldmap GFX, or did you make other content? I might be interested...
But I'd also put some pipes and some animated Cheep Cheeps or Bloopers, it looks a bit flat.
Oh, and you may want to put screenshots in spoilers. Not that it spoils anything, but you may want to be careful when doing episodes...just felt like sayin'... :roll:
Sednaiur wrote:I am sorry for answering so late. I posted a screenshot long ago, on SMBX-Revived, but you can also find a screenshot of this, at the "Art Board", the threat is "VIP Tileset Showcase".
But i don't know the page, sorry about that.
Never mind :) I'd rather be sorry for being impatient.
The scenery is not really important. What is is the tiles. Everything else, I just threw together in PGE. Speaking of which, I've also made a Castle tileset which is almost complete(The final tiles will be made when Sednaiur releases the lava stuff.) I will post a screenshot later today.
Edit:Here it is
Spoiler: show
Image

zacharyz00
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby zacharyz00 » Wed Sep 03, 2014 12:48 pm

Sednaiur, you never fail to impress us.

Melting Terminal
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Melting Terminal » Fri Sep 05, 2014 12:58 pm

Oh my goodness this is impressive, and it might actually be incredibly useful for the episode I'm making.
Forget that, INCREDIBLY useful. The world map in particular, as I already have all the level tiles I need, but I was just using SMB3 tiles for the map until this point, and it looked kinda ugly.
Again, this is gonna be really useful, thanks!

Astronaut
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Astronaut » Sat Sep 06, 2014 2:33 am

Can I use this in my upcoming episode that is gonna break the forums?

RudeGuy
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby RudeGuy » Sat Sep 06, 2014 5:42 am

Astronaut wrote:Can I use this in my upcoming episode that is gonna break the forums?
Of course, just give credit.

BMatSantos
Guest

Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby BMatSantos » Sat Sep 06, 2014 9:16 am

Hey Sednaiur, I think you should upload this into MFGG.
Not in SMBX rip, the sheet itself.

superhammerbros100
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby superhammerbros100 » Sat Sep 06, 2014 4:37 pm

With another comentary, This made people like my project! BAIMK wasn't liked at all, Thanks Sednauir!

Sednaiur
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Sednaiur » Sun Sep 07, 2014 11:49 am

So I could post the (small) update today, that brings you new things, like sloped lava, the background from the final castle of SMB1, a whole lava-tileset, a worldmap tileset with the same theme, and some new NPCs too. There is now a jumping Toad, walking Toads, and also the bag that holds the Toads inside (the one from the end sequence of each castle in SMB1).
I hope you like it, and you have a use for it :-).
P.S: Sorry Natsu, but i cannot do a waterfall for the worldmap, as there are not enough scenes in SMBX, that are animated. I needed to use the last ones for the lavafalls, unfortunately :-/.
Avarice wrote:This is awesome. It actually inspired me to make some smb1 worldmap stuff of my own. Specifically, I am currently working on some underground ones. It's turning out pretty well, but I guess that's off-topic.
Edit:Okay, here you go!
Spoiler: show
Image
Still missing a few tiles, but it looks pretty good, right?
I've also made a Castle tileset which is almost complete(The final tiles will be made when Sednaiur releases the lava stuff.) I will post a screenshot later today.
Edit:Here it is
Spoiler: show
Image
This is a very nice idea, and it is well done.
I think it looks better, to make something like this, as I thought ^^. I will see, what I can do in the future, about something like this.
For the second screen, I think it needs more stuff, like cracked walls and/or bottom, doors, paintings, and a bit more, but it is nicely done so far. I am looking forward to see more like this :-).
Thank you for posting this.
FanofSMBX wrote:I havee a suggestion please how about Fire Bowser over Birdo?
Sorry, but what do you mean by "Fire Bowser" ?
I only know the usual and giant Bowser, but no "Fire Bowser". Do you like to explain ?
zacharyz00 wrote:Sednaiur, you never fail to impress us.
Thank you :-).
I am happy to help (or even impress ^^).
Melting Terminal wrote:Oh my goodness this is impressive, and it might actually be incredibly useful for the episode I'm making.
Forget that, INCREDIBLY useful. The world map in particular, as I already have all the level tiles I need, but I was just using SMB3 tiles for the map until this point, and it looked kinda ugly.
Again, this is gonna be really useful, thanks!
This is cool to know. I made this pack just for such purposes :-D.
Hopefully it will be useful, also for the levels. Maybe I really should also build some levels with it, so I can see, if something more could be of use there.
Thank you very much for your words :-).
Astronaut wrote:Can I use this in my upcoming episode that is gonna break the forums?
Of course you can ^^. But please do, as Christian07 already have said, and give credit to me, if you use my graphics. Thank you.
BMatSantos wrote:Hey Sednaiur, I think you should upload this into MFGG.
Not in SMBX rip, the sheet itself.
Maybe you are right, but I don't know about any stuff for MFGG, so I would need to check the rules and the fileformat first. I cannot do that right now, as I am lacking in time, but I do not forget about this :-).
superhammerbros100 wrote:With another comentary, This made people like my project! BAIMK wasn't liked at all, Thanks Sednauir!
I am more than happy to help a bit, with my graphics ;-). Please have fun using them, and good luck for your project.

FanofSMBX
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby FanofSMBX » Sun Sep 07, 2014 11:53 am

The Bowser who doesn't throw hammers

Sednaiur
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Sednaiur » Sun Sep 07, 2014 11:58 am

FanofSMBX wrote:The Bowser who doesn't throw hammers
Ah, you mean the "easy" type Bowser then. I can see, if this is possible in SMBX ^^.
But I think it will look rather ugly, with Birdos default framestyle. I will see.

Superiorstar
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Re: SMB1 Expanded GFX-Pack v2.0 (Barbecue Party^^)

Postby Superiorstar » Sun Sep 07, 2014 12:11 pm

FanofSMBX wrote:The Bowser who doesn't throw hammers
Exactly what I mean.


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