Could anybody here take a quick look on his NGCA's folder and check if it has a "Final Level" folder AND file? If any of you have it could you give me a copy since I don't have it?
Re: New Great Castle Adventure!
Posted: Sat Aug 23, 2014 10:24 pm
by Valtteri
Darkonius Mavakar wrote:
Zephyr wrote:if there's one thing I learned over the course of all the episodes I have been a part of it's that you can't please everybody. to those offering criticism I would ask that you actually state what specifically you don't like. I would also say that the episode gets better and better as it progresses. I'll also say that it gets really hard near the end.
krazykoopa has the list of who made what levels.
Edit: feel free to downrep me or warn me, i think i deserve them, i just said my opinions tho.
alright, explanations coming:
krazykoopas levels looked like they were made by a noob, the block, npc, and item placements were bad. i didn't like how they were designed
zephyr's levels were okay, and exept the mirror level thingy and the CC6 airship the rest of the levels looked generic
Valtteri's levels.... well... they lack originality, we have a kirby level... a ghost house level and so on, all of them mimicing mario games extremely welll but... boringly, i'd expected something original instead of the mario gimmicks already used in games, the levels were designed like they were nintendo's original ones.
Chad's levels were the best in this, original themes, good placement, nice gimmicks.
and yes, it's not about gimmicks but some of the levels weren't that fantastic.
hope this helps, zephyr.
It is truly impressive that you can give author-based criticism seeing as you had no way of knowing who made each level at that point bar the two levels you knew I made out of the six levels I made in total.
-.- I'm gonna need you to elaborate on that "lack of originality" part, I don't aim to "mimic" Mario games nor do I think my levels do that as much as you're making them out to. And I don't see how "the levels were designed like they were nintendo's original ones" is a problem. What I am going for is paying tribute to old Mario platformers and designing using ingredients from them but still in my own distinctive way.
Darkonius Mavakar wrote:
krazykoopa wrote:makes me wonder what kind of unrealistic expectations you placed on this project, Darkonius. We were still bound by the limitations of SMBX, after all.
well i expected more well... a kind of Mario Expedition feeling, and having the fact that you are not actually free since you HAVE to get almost EVERY SINGLE star in each world kinda kills the fact that this is a mario 64 styled episode thingy.
my level expectations were high, seeing Chad and Zephyr's levels, they were good, while the others were a bit... different compared to the others, i'm talking about level design.
and smbx's limitations don't count, smbx works with exploits.
but that's just your opinion, i'm sorry for what i said krazykoopa didn't want to offend you.
You're basically saying "not super mario star expedition 3/10". And "my level expectations were high, seeing Chad and Zephyr's levels", what about me?????? :( :( :( :( :( :(
bossedit8 wrote:New part... and this is also the part where it tends to drag out a bit:
Wow, a lot of the levels in this are awesome. I disagree about what people said about some of them not being that good. I mean, I'm not even half way through with it and a lot of them have already really impressed me. All of the levels that I've played so far have solid design at least. Who designed the level Galactic Castle? That one was great. For the most part it's really easy to tell who made what level, but I can't tell on that one.
Valtteri's levels.... well... they lack originality, we have a kirby level... a ghost house level and so on, all of them mimicing mario games extremely welll but... boringly, i'd expected something original instead of the mario gimmicks already used in games, the levels were designed like they were nintendo's original ones.
Not that don't respect your opinions or anything like that, but I don't think levels should be criticized for not being original. They are still fun to play if they have good design. I mean, original levels might be better sometimes, but that doesn't make non-original levels bad.
Re: New Great Castle Adventure!
Posted: Mon Aug 25, 2014 12:22 pm
by krazykoopa
sezixor wrote:Wow, a lot of the levels in this are awesome. I disagree about what people said about some of them not being that good. I mean, I'm not even half way through with it and a lot of them have already really impressed me. All of the levels that I've played so far have solid design at least. Who designed the level Galactic Castle? That one was great. For the most part it's really easy to tell who made what level, but I can't tell on that one.
I made Galactic Castle. I'm glad you like it!
Re: New Great Castle Adventure!
Posted: Mon Aug 25, 2014 4:52 pm
by Axiom
sezixor wrote:Not that don't respect your opinions or anything like that, but I don't think levels should be criticized for not being original. They are still fun to play if they have good design. I mean, original levels might be better sometimes, but that doesn't make non-original levels bad.
i agree, yano there's only so much you can do with a mario game
FanofSMBX wrote:What's to construct if he likes it?
he can say what he liked about it
Re: New Great Castle Adventure!
Posted: Fri Aug 29, 2014 7:46 am
by Kyo
zlakerboy357 wrote:
FanofSMBX wrote:What's to construct if he likes it?
he can say what he liked about it
I don't see what's wrong with his post. I think it's fine to say you like something without typing a huge paragraph, and you shouldn't be that strict. I don't think krazykoopa is going to complain about it being unconstructive, so there's no problem.
Re: New Great Castle Adventure!
Posted: Fri Aug 29, 2014 9:19 am
by zlaker
He could've said for example: "I just downloaded it and it's one of the greatest episodes I've played so far!" or something like that. I'm not saying write a whole paragraph. I'm saying that he could've been more constructive.
Re: New Great Castle Adventure!
Posted: Fri Aug 29, 2014 12:52 pm
by Kyo
That's not more constructive. It's reworded for a greater praise.
Re: New Great Castle Adventure!
Posted: Fri Aug 29, 2014 12:56 pm
by FanofSMBX
If its great what can you say? There's not anything that needs to be changed from it for future episodes.
Re: New Great Castle Adventure!
Posted: Fri Aug 29, 2014 1:34 pm
by Valtteri
zlakerboy357 is only enforcing the rules. Posting just "this is fantastic" is against the rules. You're supposed to find something constructive to say. If we allowed posts like "i like this" the forum would get clogged up with posts like that. FanofSMBX, stop questioning everything we do.