Page 6 of 21

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Mon Feb 17, 2014 10:25 am
by FanofSMBX
Could you please release an upside down Thwomp tutorial one day?

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Mon Feb 17, 2014 6:18 pm
by zlaker
Preveiw of upcoming update

- 5th Character announced
- More items and object reaveled
- New demo
- Plot revealed
- New features
- DLC Packs
- Release date
- New power ups
- New screenshots
- Upcoming comic
- New trailers
- And other stuff..

I'll be making this update in the end of March or start of April. Hope you guys look forward to this. Question about the upcoming update will be asked and answered over PMs. Thanks for either understanding or not understanding.
Meow..

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 18, 2014 11:17 pm
by zlaker
goombaguy wrote:
Kingbowser112 wrote:No! Crunch40 you're a stupid! No, please zlakerboy357 no elimanate this cool stuff! However good screens!
I do feel disappointed that the double cherry was canceled. It still sounds like a good game though. The other new items that he made is still making the game cool
I understand why you're all disappointed over Double Cherry is cancelled. But actual reason it's how you're controlling the clones with hill and it's really hard when it comes to jump over enemies with hills and slopes. It's super hard so I decided to cut it out. And since I'm not using it I'll tell you how I made them. Pretty simple. I used LunaDLL. It requires scripting skill and take some time to learn it. It's a bit hard and I'll show you guys how to do when I'm done with this. And some of you was only focusing on Double Cherry, which I can understand, but what I'm focusing most in the game is the gameplay. How you'll able to play the game and experience it. That's why I made so many items and objects, new types of level designs, new gimmicks and added new features. Level Design and gameplay is the main focus and I'll not focus on using much Custom GFX. I'll try to that in future episodes. You'll see some new GFX though, but for now let's try forget about the Double Cherry. It was a mistake announcing it But there's three new powers I've comed up myself that'll play some role in the episode. Besides the Double Cherry would've appeared in three levels I think. But anyway I hope all of you still look forward to the game even though the Double Cherry caused the attention. Hope you understand.
BTW thanks to almost everyone on the forum having a "Heroes in the Star Quest" banner in your signature. Some of my idols even have it which I really appreciate. Thanks for everyone for the support and hope you look forward to this project. :D
Meow..

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 18, 2014 11:47 pm
by FanofSMBX
LunaDLL... Will I have to download a LunaDLL-enabled SMBX? And do you have PERMISSION from Talkhaus to use this?

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 19, 2014 12:18 am
by FallingSnow
FanofSMBX wrote:LunaDLL... Will I have to download a LunaDLL-enabled SMBX? And do you have PERMISSION from Talkhaus to use this?
1. Yes.
2. Everyone does. It's public and has been for quite some time.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 19, 2014 11:45 am
by Kingbowser112
Yeah, don't worry. I'll visit everyday this thread. This episode is very cool, so don't worry, I'm waiting for the new screens... Good work!

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 19, 2014 12:37 pm
by zlaker
Kingbowser112 wrote:Yeah, don't worry. I'll visit everyday this thread. This episode is very cool, so don't worry, I'm waiting for the new screens... Good work!
1. Thanks for not focusing on the Double Cherry.
2. There won't be any new screenshots for a now because I'm moving to a new house and we've already packed the computer away so I won't able to post any screen for a while. It will take some time so I'm asking everyone to patient. Demo 2 is coming soon so I hope you're exited got it.
Meow..

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 19, 2014 7:03 pm
by Jimmy Joe
I can't wait to check out the episode once it's finished. Good job on the amazing episode zlakerboy357. Keep up the good work, or GlaDOs will find us all! :shock:

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 19, 2014 9:03 pm
by SuperMario7
The new screens look great! The levels shown look really well made and fun to play. I'm looking forward to playing this game when it's done! Good luck.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 19, 2014 9:46 pm
by Imaynotbehere4long
zlakerboy357 wrote:
Imaynotbehere4long wrote:Hey, everyone! I think I figured out how zlakerboy357 is able to use the double cherry! Zlakerboy357 isn't using SMBX 1.3...
zlakerboy357 wrote:When you download this game you have to play the SMBX in the folder you have downloaded. And don't put it inside the folder "worlds", because that will just mess things up.
zlakerboy357 is using A2MBXT and LunaDLL
that's not my secret. And if it was you could at least PM me it before spoiling it...
3 weeks later...
zlakerboy357 wrote:since I'm not using it I'll tell you how I made them. Pretty simple. I used LunaDLL.
So...I was right... :evil:

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Thu Feb 20, 2014 5:58 am
by Navi
LATE REPLY
zlakerboy357 wrote:
FanofSMBX wrote:Why is no more double cherry?
Remember when I said that if I got one more question about it I'd cancel it? Thanks to a guy on the IRC Chat called crunch40 he or she made me cancel it. Nice work there crunch40. Hope you're happy about it. I'll probably use it in future projects.
I'm a boy.
And wut sorry. And your welcome zlakerboy!
Kingbowser112 wrote:No! Crunch40 you're a stupid! No, please zlakerboy357 no elimanate this cool stuff! However good screens!
What
The
Fuck.
Well I'm sorry bro. I was WONDERING HOW DID THAT WORK.
Well sorry it's the past you can just persuade zlakerboy to bring it back.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Fri Feb 21, 2014 6:05 am
by zlaker
Oh I also forgot to say I'll be gone this weekend because I'm moving and it's gonna take a while before the internet is set up. I'll be back in Monday or Tuesday. Hope so. Anyway thanks for all the nice comments everyone. I appreciate it and it and this game won't disappointment. Hope you all if you are looking forward to this game.
Bye :D

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 9:11 am
by zlaker
Here's a screenshot everyone. Even though I only release screenies every Monday, Wenseday, Friday and Sunday, I decided to post one right now, but I'm super busy right now so I won't explain anything.
Spoiler: show
Image

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 10:09 am
by FanofSMBX
SMW bubble and urchin = clash!

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 11:11 am
by Darkonius Mavakar
Well, even thoush this hasn't the best design im tje world, i can say this caught my attention, i dunno if that's possible, but i.would like to be a beta tester

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 1:17 pm
by zlaker
Darkonius Mavakar wrote:Well, even thoush this hasn't the best design im tje world, i can say this caught my attention, i dunno if that's possible, but i.would like to be a beta tester
Well I'm agree with that it hasn't the best design in the world, but yes you can be a be a beta tester. Kep quitet as a beta tester because for some reasons, so yeah. But I will improve myself.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 4:15 pm
by Kingbowser112
I think that you have a good level-design. Your levels are many longs, there're segrets and many ones of enemies. Good graphics and ideas are here, of course. So I like your new screen!

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 4:29 pm
by zlaker
Kingbowser112 wrote:I think that you have a good level-design. Your levels are many longs, there're segrets and many ones of enemies. Good graphics and ideas are here, of course. So I like your new screen!
Thanks for the kind words, but this game has a lack of GFX, and I'll try improve though even I'm not good at choosing GFXs. But I'll try my best.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Tue Feb 25, 2014 4:41 pm
by sezixor
This project looks really great! All the levels look well designed and fun to play. I Especially like the ice/lava cave in the newer screen section. Not sure if this has already been mentioned, but I would recommend adding clouds in some of the newer screens such as the ice and grass levels so it looks more full. Otherwise good luck with the rest of this project.

Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Posted: Wed Feb 26, 2014 10:09 am
by zlaker
sezixor wrote:This project looks really great! All the levels look well designed and fun to play. I Especially like the ice/lava cave in the newer screen section. Not sure if this has already been mentioned, but I would recommend adding clouds in some of the newer screens such as the ice and grass levels so it looks more full. Otherwise good luck with the rest of this project.
Thanks for such nice words sezixor! :D
Spoiler: show
Image
Screenshot of today. I forgot to take the screenshot while I was playing so here is in Level Editor mode. The level takes place above the meadows and has mushrooms and SMW enemies. Everything is SMB3 recolored (thanks Legend-tony980!). I just started the level today so i'll might finish it off tommorow. The SM3DL Propeller Block will play huge role here with Mystery Box, Orange Coin and other items. Hope you like.