Re: SMBX 1.3.0.1
Posted: Thu Oct 09, 2014 10:02 pm
Oh ok. Thx You mean metroid charge right?Valtteri wrote: That's the Brinstar theme from Metroid: Zero Mission. SMBX uses the remix of the same song from the Catch mode from Tetris DS.
Oh ok. Thx You mean metroid charge right?Valtteri wrote: That's the Brinstar theme from Metroid: Zero Mission. SMBX uses the remix of the same song from the Catch mode from Tetris DS.
How come, exactly? They sound a lot better than the ones SMBX 1.3 had to offer in my opinion.y479021776 wrote:I don't like these sound effects.
hammer,gotstar,pipe(hurt),bowserdied...I like 1.3 sfx better.Kep wrote:How come, exactly? They sound a lot better than the ones SMBX 1.3 had to offer in my opinion.y479021776 wrote:I don't like these sound effects.
So you prefer the lazily recorded, bad quality sounds. That's fine.y479021776 wrote:hammer,gotstar,pipe(hurt),bowserdied...I like 1.3 sfx better.
The P-switch BGM,the stopping sfx I edited it to NES style,because I don't like 1.3.0.1 sfx.
Yes he dislikes your good stuff :DValtteri wrote:So you prefer the lazily recorded, bad quality sounds. That's fine.y479021776 wrote:hammer,gotstar,pipe(hurt),bowserdied...I like 1.3 sfx better.
The P-switch BGM,the stopping sfx I edited it to NES style,because I don't like 1.3.0.1 sfx.
If you wanna 3D Mario game, fell free to take:mariofan 64 wrote:I know it's tough, but could SMBX 2.0 have looping music and the ability to switch between 2d and 3d level editors? 3d as in the quality of Super Mario 64 on the N64. Using the same layer/event system and health bar systems combined, a user could very well create true games. If no 3d editor, at least the looping music and significantly increased number of graphics to choose from and a MUCH LARGER SELECTION in music.![]()
I'll gladly download that as long as it has the same requirements as this version does(based on installed programs. .net framework downloads are (a word I don't generally use) and uninstall everything just when it's almost done installing. It's (put word here) madness, it is)
BE HAPPY
EDIT: Looks like a Cheep-Cheep to me.
I have Windows XP SP3 Professional 32 bit and anything works.ThatOneGuy106 wrote:The SMBX level editor does not work on my Windows XP 32 bit Desktop. Any idea why? The normal game works though and it is great.
All it does is freeze. Oh and I have XP home edition.Wohlstand wrote:I have Windows XP SP3 Professional 32 bit and anything works.ThatOneGuy106 wrote:The SMBX level editor does not work on my Windows XP 32 bit Desktop. Any idea why? The normal game works though and it is great.
What you see when you try to open editor?
1) How many RAM you have? I have 4 GB on my Windows XP machine (but using only 3)ThatOneGuy106 wrote:All it does is freeze. Oh and I have XP home edition.Wohlstand wrote:I have Windows XP SP3 Professional 32 bit and anything works.ThatOneGuy106 wrote:The SMBX level editor does not work on my Windows XP 32 bit Desktop. Any idea why? The normal game works though and it is great.
What you see when you try to open editor?
512 MB RAM 2.80 GHz And my sticker is scratched so i don't know the rest. Problably my RAM.Wohlstand wrote:1) How many RAM you have? I have 4 GB on my Windows XP machine (but using only 3)ThatOneGuy106 wrote:All it does is freeze. Oh and I have XP home edition.Wohlstand wrote: I have Windows XP SP3 Professional 32 bit and anything works.
What you see when you try to open editor?
2) What CPU and how many Hz you have? My CPU on Windows XP machine is AMD Athlon 64, single core, 2.4 Ghz
If it don't wanna work, you also can try my SMBX editor (it should work, but without level testing yet)
Too small RAM for SMBX: SMBX usually eat 250-300 and even 400 MB RAM (also, because it have the unfixed memory leaks, SMBX can eat 1024 MB and can be crashed with "out of memory" or can be frozen), Windows XP machine works with 512 MB size too slow (I know lot's of PC's with 512 MB Size and know it).ThatOneGuy106 wrote:512 MB RAM 2.80 GHz And my sticker is scratched so i don't know the rest. Problably my RAM.Wohlstand wrote: 1) How many RAM you have? I have 4 GB on my Windows XP machine (but using only 3)
2) What CPU and how many Hz you have? My CPU on Windows XP machine is AMD Athlon 64, single core, 2.4 Ghz
If it don't wanna work, you also can try my SMBX editor (it should work, but without level testing yet)
Thank you. Though I don't see how the actual game would take less RAM then the level editor.... Also PGE works great. No lagg.Wohlstand wrote:ThatOneGuy106 wrote:Too small RAM for SMBX: SMBX usually eat 250-300 and even 400 MB RAM (also, because it have the unfixed memory leaks, SMBX can eat 1024 MB and can be crashed with "out of memory" or can be frozen), Windows XP machine works with 512 MB size too slow (I know lot's of PC's with 512 MB Size and know it).Wohlstand wrote: 512 MB RAM 2.80 GHz And my sticker is scratched so i don't know the rest. Problably my RAM.
When you will add even +512 (1 GB RAM), you will get big increasing of performance (~x1.5...x2.3).
How I sayd, you can try alternate editor for SMBX or you need buy more RAM
why SMBX's editor taking more RAM than game?ThatOneGuy106 wrote: Thank you. Though I don't see how the actual game would take less RAM then the level editor....
ThatOneGuy106 wrote: Also PGE works great. No lagg.
Oh I get it now.Wohlstand wrote:why SMBX's editor taking more RAM than game?ThatOneGuy106 wrote: Thank you. Though I don't see how the actual game would take less RAM then the level editor....
I will tell you:
- when you start game, starting only game engine part with data: all musics, graphics, sounds loading into your memory complete (because GIF - compressed format, when it loading into RAM, it uncompressing and in the RAM have size 1 MB unlike compressed ~120 Kb). Total size of data files is ~100...250 MB, but in RAM will be 200...340 MB.
- when you start editor, also initializing into RAM the GUI with editing tools which allocating more memory (it loads engine and editor together, because SMBX is an Editor+Engine in one application file).
P.S. if you will try to use my editor, you can disable animation effects to speed up performance.
ThatOneGuy106 wrote: Also PGE works great. No lagg.
We can't add anything new, only edit what's available to us and what we know.Mario38427 wrote:Ok, if update again reach, adds the star please, it's something you forgot