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Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Aug 25, 2014 2:45 pm
by underFlo
Superiorstar wrote:Radishl wrote:Superiorstar wrote:May I ask what are the worlds specifically?
Mushroom, Forest, Desert, Ocean, Badlands, Skyland , Space world aka Warios planet from WL1
Damn, then what am I gonna do with this?
Maybe a possible Special world with SML1 themed levels? Maybe we can do levels that take place betweeen worlds or alternte worlds or something like that.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Aug 25, 2014 2:51 pm
by Superiorstar
Nickname wrote:Maybe a possible Special world with SML1 themed levels? Maybe we can do levels that take place betweeen worlds or alternte worlds or something like that.
Maybe special levels like 1-J?
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Aug 25, 2014 2:51 pm
by FanofSMBX
You could change the background and it would fit for a forest.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Aug 25, 2014 2:56 pm
by Superiorstar
FanofSMBX wrote:You could change the background and it would fit for a forest.
No, this is the Chai kingdom (the final world of SML) so It can't be a forest.
Plus It would be unfitting for the enemy spamish world that is the Chai kingdom.
PLUS: I made the background myself.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Aug 25, 2014 7:40 pm
by Radishl
Superiorstar wrote:Radishl wrote:Superiorstar wrote:May I ask what are the worlds specifically?
Mushroom, Forest, Desert, Ocean, Badlands, Skyland , Space world aka Warios planet from WL1
Damn, then what am I gonna do with this?
That can be a desert level.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 07, 2014 5:25 pm
by Radishl
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 07, 2014 5:27 pm
by underFlo
You shouldn't put blocks so close to the ground.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 07, 2014 5:31 pm
by FanofSMBX
https://www.sendspace.com/file/9f2og1
Here's a black sparrow from NGCA. I didn't realize it was there so I didn't put it in our pack. I think it would go good in the bad land, ghost, and lava levels.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 07, 2014 5:31 pm
by Radishl
Nickname wrote:You shouldn't put blocks so close to the ground.
Wat do u mean?
FanofSMBX wrote:https://www.sendspace.com/file/9f2og1
Here's a black sparrow from NGCA. I didn't realize it was there so I didn't put it in our pack. I think it would go good in the bad land, ghost, and lava levels.
Also looks good!
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Sep 08, 2014 1:21 am
by underFlo
You put ?-Blocks 2 blocks over the ground. That's pretty rare in SMBX and it might have been in SML2 this way but they had different mechanics and imo the blocks don't work out this well if they're so close to the ground in SMBX.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Tue Sep 09, 2014 11:10 pm
by Radishl
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Fri Sep 12, 2014 9:18 pm
by Radishl
New Screenz
If you want to be a level designer pm me with a level of yours.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Sep 13, 2014 1:53 am
by underFlo
Oh fuck right you wanted me to do some tiles and I totally forgot.
Sorry I tend to forget things D:
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Sep 13, 2014 2:19 pm
by Radishl
Nickname wrote:Oh fuck right you wanted me to do some tiles and I totally forgot.
Sorry I tend to forget things D:
Its alright
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Sep 13, 2014 7:53 pm
by FanofSMBX
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Sep 27, 2014 11:08 pm
by Superiorstar
Is this Project still running? If so, I made some handy GFX.

Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 28, 2014 11:51 am
by Radishl
Superiorstar wrote:Is this Project still running? If so, I made some handy GFX.

Yea, it's bit on hiatus due to cc9. But I'm still revising levels ect ect.
Also super check ur mail.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 28, 2014 8:10 pm
by Superiorstar
I'll post the tilesets after the level is done.

P.s. when is the next pack coming out?
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 28, 2014 8:33 pm
by LakituBros
Yup, supported
(I forgot if i already supported but, meh)
And would be soooo cool if SM3DL would be revived in 2D. Good luck with it.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Sep 28, 2014 10:19 pm
by Radishl
LakituBros wrote:Yup, supported
(I forgot if i already supported but, meh)
And would be soooo cool if SM3DL would be revived in 2D. Good luck with it.
Thanks!