Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDED

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underFlo
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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby underFlo » Mon Aug 25, 2014 2:45 pm

Superiorstar wrote:
Radishl wrote:
Superiorstar wrote:May I ask what are the worlds specifically?
Mushroom, Forest, Desert, Ocean, Badlands, Skyland , Space world aka Warios planet from WL1
Damn, then what am I gonna do with this?
Spoiler: show
Image
Maybe a possible Special world with SML1 themed levels? Maybe we can do levels that take place betweeen worlds or alternte worlds or something like that.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Superiorstar » Mon Aug 25, 2014 2:51 pm

Nickname wrote:Maybe a possible Special world with SML1 themed levels? Maybe we can do levels that take place betweeen worlds or alternte worlds or something like that.
Maybe special levels like 1-J?

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby FanofSMBX » Mon Aug 25, 2014 2:51 pm

You could change the background and it would fit for a forest.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Superiorstar » Mon Aug 25, 2014 2:56 pm

FanofSMBX wrote:You could change the background and it would fit for a forest.
No, this is the Chai kingdom (the final world of SML) so It can't be a forest.
Plus It would be unfitting for the enemy spamish world that is the Chai kingdom.
PLUS: I made the background myself.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Mon Aug 25, 2014 7:40 pm

Superiorstar wrote:
Radishl wrote:
Superiorstar wrote:May I ask what are the worlds specifically?
Mushroom, Forest, Desert, Ocean, Badlands, Skyland , Space world aka Warios planet from WL1
Damn, then what am I gonna do with this?
Spoiler: show
Image
That can be a desert level.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sun Sep 07, 2014 5:25 pm

Image

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby underFlo » Sun Sep 07, 2014 5:27 pm

You shouldn't put blocks so close to the ground.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby FanofSMBX » Sun Sep 07, 2014 5:31 pm

https://www.sendspace.com/file/9f2og1
Here's a black sparrow from NGCA. I didn't realize it was there so I didn't put it in our pack. I think it would go good in the bad land, ghost, and lava levels.
Last edited by FanofSMBX on Sun Sep 07, 2014 5:32 pm, edited 1 time in total.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sun Sep 07, 2014 5:31 pm

Nickname wrote:You shouldn't put blocks so close to the ground.
Wat do u mean?
FanofSMBX wrote:https://www.sendspace.com/file/9f2og1
Here's a black sparrow from NGCA. I didn't realize it was there so I didn't put it in our pack. I think it would go good in the bad land, ghost, and lava levels.
Also looks good!

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby underFlo » Mon Sep 08, 2014 1:21 am

You put ?-Blocks 2 blocks over the ground. That's pretty rare in SMBX and it might have been in SML2 this way but they had different mechanics and imo the blocks don't work out this well if they're so close to the ground in SMBX.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Tue Sep 09, 2014 11:10 pm

More pics.

Spoiler: show
Image
Image
Critique pls.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Fri Sep 12, 2014 9:18 pm

New Screenz
Spoiler: show
ImageImageImage
If you want to be a level designer pm me with a level of yours.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby underFlo » Sat Sep 13, 2014 1:53 am

Oh fuck right you wanted me to do some tiles and I totally forgot.

Sorry I tend to forget things D:

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sat Sep 13, 2014 2:19 pm

Nickname wrote:Oh fuck right you wanted me to do some tiles and I totally forgot.

Sorry I tend to forget things D:
Its alright

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby FanofSMBX » Sat Sep 13, 2014 7:53 pm


Superiorstar
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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Superiorstar » Sat Sep 27, 2014 11:08 pm

Is this Project still running? If so, I made some handy GFX. :)

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sun Sep 28, 2014 11:51 am

Superiorstar wrote:Is this Project still running? If so, I made some handy GFX. :)
Yea, it's bit on hiatus due to cc9. But I'm still revising levels ect ect.

Also super check ur mail.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Superiorstar » Sun Sep 28, 2014 8:10 pm

Spoiler: show
Image
I'll post the tilesets after the level is done. :mrgreen:
P.s. when is the next pack coming out?

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby LakituBros » Sun Sep 28, 2014 8:33 pm

Yup, supported
(I forgot if i already supported but, meh)
And would be soooo cool if SM3DL would be revived in 2D. Good luck with it.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sun Sep 28, 2014 10:19 pm

LakituBros wrote:Yup, supported
(I forgot if i already supported but, meh)
And would be soooo cool if SM3DL would be revived in 2D. Good luck with it.
Thanks!


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