Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Wed Jul 06, 2016 10:56 pm
I will look for the level I made for this at a latter date.
Forums for SMBX
https://www.smbxgame.com/forums/
You may see that in the updated level designer information, your level isn't listed. This is because only completed and accepted levels will be given a slot. You may lose your spot, but this isn't likely, because I think my episode's use of LunaLua is intimidating for potential LDs. I'm keeping the LunaLua though.MECHDRAGON777 wrote:I will look for the level I made for this at a latter date.
I did not know you had a level designer list actually. I just now I made a level for this. It is hidden somewhere on my PC that I have to find.Sambo wrote:I just added a new userbar and updated the level submission guidelines.
Due to the apparent lack of willingness to help with level design, the number of planned levels has been cut to 6 per world. There may be more however, if I get submissions. The middle part of the world will have the same number of levels, though.You may see that in the updated level designer information, your level isn't listed. This is because only completed and accepted levels will be given a slot. You may lose your spot, but this isn't likely, because I think my episode's use of LunaLua is intimidating for potential LDs. I'm keeping the LunaLua though.MECHDRAGON777 wrote:I will look for the level I made for this at a latter date.
Encrypt was fixed by Emral, I was using to new of a version of lunalua (nightly build). I can see if it still works.Sambo wrote:Some codes got deprecated or I changed them to use newer/better functions. The level design kit has the most up-to-date lunaworld.lua and lunadll.lua files. Try downloading that, and see if you can fix your code. The copy of the kit you have was probably downloaded before I stopped using Graphics.placeSprite and began using Graphics.drawImage. If you're having trouble with your code, I can help with that.