Page 6 of 9

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 18, 2025 6:04 am
by John Nameless


Heya everyone here's a brand new update for 3.0.0 for the Rip Lair's Powerup Pack!
Sporting various bugfixes & various brand new powerups!
& Even a powerup randomizer + a luna.lua file meant for spicing up your favorite 1.3/classic episodes!


Ranging from:
NEW POWERUPS: show
- Aqua Flower
- Chicken Suit
- Speed & Slow Flower
- Small Fire Flower
- Spring Mushroom
- Weird Mushroom
- Hammer Flower
- Statue Leaf
- Metal Cap
- Vanish Cap

- Powerup Randomizer (Extended)
- Powerup Randomizer (Custom Only)
- luna.lua File that transforms all powerups into powerup randomizers (recommended for spicing up existing 1.3/classic episodes)

Image
Image
Image
Image
Image
Image


Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 18, 2025 6:26 am
by FutureNyanCat
I made the Concrete Mushroom, which is also in v3.0.0! This powerup's inspired by the Concrete Shot weapon from Mega Man 9, and is the first time I actually made a powerup for the pack. Hope you guys enjoy!

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 18, 2025 6:30 am
by DeviousQuacks23
I hope you enjoy the 6 powerups i made for this update ;P

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 18, 2025 9:47 am
by mariobrigade2018
Have fun brutally assassinating enemies with the aqua and hammer flower. (i made them) The hammer flower in particular was very popular on Discord.

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Mon Feb 24, 2025 5:37 pm
by crisx284
Can you make a Super Mario Bros 1. (NES and SNES), Super Mario Bros 2. (NES and SNES) and Super Mario World textures of forms of Mario and Luigi of you pack?

Please

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 25, 2025 2:16 am
by MegaDood
crisx284 wrote:
Mon Feb 24, 2025 5:37 pm
Can you make a Super Mario Bros 1. (NES and SNES), Super Mario Bros 2. (NES and SNES) and Super Mario World textures of forms of Mario and Luigi of you pack?

Please
No thank you

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 25, 2025 2:35 am
by DeviousQuacks23
crisx284 wrote:
Mon Feb 24, 2025 5:37 pm
Can you make a Super Mario Bros 1. (NES and SNES), Super Mario Bros 2. (NES and SNES) and Super Mario World textures of forms of Mario and Luigi of you pack?

Please
Shouldn't be too hard to D.I.Y. since most powerup sprites are simply recolours.

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 25, 2025 12:23 pm
by mariobrigade2018
crisx284 wrote:
Mon Feb 24, 2025 5:37 pm
Can you make a Super Mario Bros 1. (NES and SNES), Super Mario Bros 2. (NES and SNES) and Super Mario World textures of forms of Mario and Luigi of you pack?

Please
The only one we’re probably going to do is SMW, since it’s a default costume (no promises tho). Everything else is something you’re going to have to do on your own.

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Feb 25, 2025 9:46 pm
by crisx284
Ok, thanks anyway

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Wed Feb 26, 2025 8:00 pm
by KJPopcorn
MegaDood wrote:
Tue Feb 25, 2025 2:16 am
crisx284 wrote:
Mon Feb 24, 2025 5:37 pm
Can you make a Super Mario Bros 1. (NES and SNES), Super Mario Bros 2. (NES and SNES) and Super Mario World textures of forms of Mario and Luigi of you pack?

Please
No thank you
Not to be rude but he said "Never ask us for anything ever again."
Spoiler: show
(But I wish he did make SMB1 sprites)

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Wed Feb 26, 2025 8:18 pm
by mariobrigade2018
KJPopcorn wrote:
Wed Feb 26, 2025 8:00 pm
(But I wish he did make SMB1 sprites)
But we're not doing SMB1 sprites, so you can shut about it now.

Thanks in advance.

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Mar 11, 2025 2:42 pm
by vitzie629
ImageImageImageImageImageImageImageImageImageImage

I am working on an SMBX2 episode where it focuses on Mario and Luigi as the two players and no other players and it uses a bunch of power-ups included with this pack. However, when trying out 2 player mode with the cape feather, I noticed that Luigi doesn't use a cape but Mario does when using 2 player mode. Is there any way I can fix the issue where the cape feather can be compatible with 2 player mode for this episode?

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Mar 11, 2025 4:35 pm
by mariobrigade2018
vitzie629 wrote:
Tue Mar 11, 2025 2:42 pm
ImageImageImageImageImageImageImageImageImageImage

I am working on an SMBX2 episode where it focuses on Mario and Luigi as the two players and no other players and it uses a bunch of power-ups included with this pack. However, when trying out 2 player mode with the cape feather, I noticed that Luigi doesn't use a cape but Mario does when using 2 player mode. Is there any way I can fix the issue where the cape feather can be compatible with 2 player mode for this episode?
The cape feather was originally designed for anotherPoweup.lua which wasn’t multiplayer compatible. I don’t know if anyone will ever make it multiplayer compatible, since it’s extraordinarily difficult to do.

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Tue Mar 11, 2025 5:24 pm
by vitzie629
mariobrigade2018 wrote:
Tue Mar 11, 2025 4:35 pm
vitzie629 wrote:
Tue Mar 11, 2025 2:42 pm
ImageImageImageImageImageImageImageImageImageImage

I am working on an SMBX2 episode where it focuses on Mario and Luigi as the two players and no other players and it uses a bunch of power-ups included with this pack. However, when trying out 2 player mode with the cape feather, I noticed that Luigi doesn't use a cape but Mario does when using 2 player mode. Is there any way I can fix the issue where the cape feather can be compatible with 2 player mode for this episode?
The cape feather was originally designed for anotherPoweup.lua which wasn’t multiplayer compatible. I don’t know if anyone will ever make it multiplayer compatible, since it’s extraordinarily difficult to do.
Ok, thanks anyway. That means I will make my current SMBX2 project made solely towards 1 player mode between Mario and Luigi. :)

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Wed Mar 12, 2025 3:46 pm
by vitzie629
Image
Also, I noticed that the P-Wing flying function only applies to player 1 but not player 2 when 2-player mode is played, and the Penguin Suit doesn't work for player 2 but it does work for player 1! Is it possible to make these power-ups multiplayer compatible or no?

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Wed Mar 12, 2025 3:58 pm
by mariobrigade2018
vitzie629 wrote:
Wed Mar 12, 2025 3:46 pm
Image
Also, I noticed that the P-Wing flying function only applies to player 1 but not player 2 when 2-player mode is played, and the Penguin Suit doesn't work for player 2 but it does work for player 1! Is it possible to make these power-ups multiplayer compatible or no?
Probably as simple as setting a player data value to true when collecting it and making a loop for players checking to see if they have that data value to true.

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Wed Mar 12, 2025 4:00 pm
by vitzie629
mariobrigade2018 wrote:
Wed Mar 12, 2025 3:58 pm
vitzie629 wrote:
Wed Mar 12, 2025 3:46 pm
Image
Also, I noticed that the P-Wing flying function only applies to player 1 but not player 2 when 2-player mode is played, and the Penguin Suit doesn't work for player 2 but it does work for player 1! Is it possible to make these power-ups multiplayer compatible or no?
Probably as simple as setting a player data value to true when collecting it and making a loop for players checking to see if they have that data value to true.
How would I do that?

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Wed Mar 12, 2025 4:13 pm
by mariobrigade2018
vitzie629 wrote:
Wed Mar 12, 2025 4:00 pm
mariobrigade2018 wrote:
Wed Mar 12, 2025 3:58 pm
vitzie629 wrote:
Wed Mar 12, 2025 3:46 pm
Image
Also, I noticed that the P-Wing flying function only applies to player 1 but not player 2 when 2-player mode is played, and the Penguin Suit doesn't work for player 2 but it does work for player 1! Is it possible to make these power-ups multiplayer compatible or no?
Probably as simple as setting a player data value to true when collecting it and making a loop for players checking to see if they have that data value to true.
How would I do that?
Can’t give the best explanation right now because I don’t have access to my computer, but what you would do is set a data variable like hasPWing to the player in onNPCCollect and checking to see if the collected npc is the p-wing, and then create a new event called onPostPlayerHarm, which would set that variable to false to the harmed player.

As for the player loop, it’d look something like this:

Code: Select all

for k,p in ipairs (Player.get()) do
     —this is where you’ll move the code
     —make sure that you replace all instances of player with p
end

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Sat Apr 19, 2025 9:47 pm
by vitzie629
Image

I noticed that when I was testing the power-ups including the beetroot and lui, when the editor pause menu is set to power-up 3 for the player, the default is the fire flower, but it uses the custom power-ups while being used. Is there a possibility for a fix that or is it just the way it works?

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Posted: Sat Apr 19, 2025 11:18 pm
by John Nameless
vitzie629 wrote:
Sat Apr 19, 2025 9:47 pm
I noticed that when I was testing the power-ups including the beetroot and lui, when the editor pause menu is set to power-up 3 for the player, the default is the fire flower, but it uses the custom power-ups while being used. Is there a possibility for a fix that or is it just the way it works?
Unfortunately, that issue is completely unfixable as customPowerups.lua requires to be built on top of a basegame powerup to work properly