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Re: Screenshots of Repidgit's game #11
Posted: Sun Feb 28, 2021 12:08 pm
by Fuyu
ElTipsta wrote: ↑Sun Feb 28, 2021 11:22 am
trying my hand at making some custom graphics, themed around Birdo and her eggs. How do they look so far? would like some feedback.
(Enemies replaced are Roto Discs, SMW Style Boo and SMB2 Mushrooms).
Looks cool, but that pink is way too strong. Try desaturating it a bit.
Added in 55 minutes 17 seconds:
Interested in seeing more? I'll be releasing a pack of all SMW SMBX vanilla backgrounds with parallax so make sure to check the forums frequently.

Re: Screenshots of Repidgit's game #11
Posted: Thu Mar 04, 2021 2:02 pm
by kr4k1n
ElTipsta wrote: ↑Sun Feb 28, 2021 11:22 am
trying my hand at making some custom graphics, themed around Birdo and her eggs. How do they look so far? would like some feedback.
(Enemies replaced are Roto Discs, SMW Style Boo and SMB2 Mushrooms).
Like Fuyu said, the pink color of the ground, wall, pipes, and ceiling is overpowering everything else, everytime I try to look at the eggs, my eyes stray to anything pink, other than that, everything seems good to me. The eggs are shaded and colored perfectly, btw is the first egg on top of the diagonally stacked eggs, and the ones underneath supposed to look like fireballs?.
Re: Screenshots of Repidgit's game #11
Posted: Sat Mar 06, 2021 5:07 pm
by ElTipsta
Rhosty wrote:
Like Fuyu said, the pink color of the ground, wall, pipes, and ceiling is overpowering everything else, everytime I try to look at the eggs, my eyes stray to anything pink, other than that, everything seems good to me. The eggs are shaded and colored perfectly, btw is the first egg on top of the diagonally stacked eggs, and the ones underneath supposed to look like fireballs?.
i took Fuyu's feedback to heart and tried desaturating it, it looks a lot better.
i used the pallette that the smb3 roto-disk uses, so it's meant to be a hostile egg with a similar trail.
anyway for those interested here's a little update of the tileset, it's part of a level I'm working on.

Re: Screenshots of Repidgit's game #11
Posted: Sat Mar 06, 2021 6:13 pm
by 8lue Storm
Re: Screenshots of Repidgit's game #11
Posted: Tue Mar 09, 2021 6:22 pm
by zlaker
Preview of 4 Levels: show
Re: Screenshots of Repidgit's game #11
Posted: Wed Mar 10, 2021 3:56 am
by Taycamgame
zlaker wrote: ↑Tue Mar 09, 2021 6:22 pm
Preview of 4 Levels: show
Looks cool, are you working on a project?
Re: Screenshots of Repidgit's game #11
Posted: Thu Mar 18, 2021 9:23 pm
by Hani
Graphics Pack on the way?

Re: Screenshots of Repidgit's game #11
Posted: Thu Mar 18, 2021 10:10 pm
by Chilly14
Hani wrote: ↑Thu Mar 18, 2021 9:23 pm
Graphics Pack on the way?
I like the wavy lava.
Re: Screenshots of Repidgit's game #11
Posted: Thu Mar 18, 2021 10:35 pm
by Radiance
Hani wrote: ↑Thu Mar 18, 2021 9:23 pm
Graphics Pack on the way?
This looks good! Looking forward to the release of the pack
Re: Screenshots of Repidgit's game #11
Posted: Fri Mar 19, 2021 7:38 pm
by Cedur
almost gives me an NSMB vibe!
Re: Screenshots of Repidgit's game #11
Posted: Sat Mar 20, 2021 6:39 am
by Sonya Sanchez
zlaker wrote: ↑Tue Mar 09, 2021 6:22 pm
Preview of 4 Levels: show
Yo, these look sick I also see you are a SMW Fellow of Culture!
Re: Screenshots of Repidgit's game #11
Posted: Sat Mar 20, 2021 9:54 am
by Cedur
Wow I didnt even notice zlaker's comeback. How long will it last? :>
Re: Screenshots of Repidgit's game #11
Posted: Tue Mar 23, 2021 6:20 pm
by ElTipsta
Hani wrote: ↑Thu Mar 18, 2021 9:23 pm
Graphics Pack on the way?
I love the background.
Re: Screenshots of Repidgit's game #11
Posted: Fri Apr 30, 2021 12:13 pm
by Sonya Sanchez
Open in a new Tab so you get a better look on it!
Re: Screenshots of Repidgit's game #11
Posted: Sun May 16, 2021 7:28 pm
by zlaker
Preview of 4 Levels: show
Re: Screenshots of Repidgit's game #11
Posted: Sat May 29, 2021 10:45 pm
by erkyp3rky
Idunn wrote: ↑Fri Apr 30, 2021 12:13 pm
Open in a new Tab so you get a better look on it!
that looks very well made, i assume the bullet bill launchers with the fire emblem on them fire out the smb3 fire enemies?
Re: Screenshots of Repidgit's game #11
Posted: Tue Jun 22, 2021 2:16 pm
by peppermintz
[Deleted]
Re: Screenshots of Repidgit's game #11
Posted: Thu Jul 01, 2021 7:19 am
by Alagirez
I finally made something after years of not touching the editor, I feel like I'm really rusty rn, almost feel like I forgot how to use the tools in PGE.
(Don't ask about Lunalua, I literally forgot everything about it).
I'll try to finish at least one of these levels, but don't expect much since I'm still struggling with the new stuff.
Click the images to see full res: show
Re: Screenshots of Repidgit's game #11
Posted: Fri Aug 27, 2021 3:13 am
by FutureNyanCat
I'm making some more graphics for the 12.0 update to my FNC2002 GFX Pack! I've recently sprited these Fury Blocks from Bowser's Fury in the SMB3 style. Special thanks to MegaDood for helping out with the Flashing Fury Block animations! (due to Redigit jank)
EDIT 08-28-2021: The BassShoot 4000 Returns! Also new tileset test with SMW-styled SML pipes by Kojimkj from MFGG!
Re: Screenshots of Repidgit's game #11
Posted: Wed Sep 08, 2021 10:54 pm
by FutureNyanCat
Another sneakpeek from 12.0 of my GFX pack! Here's the 3D Land Super Note Block! Based on Spring AI by Enjl.
EDIT 09-10-2021: Hey everybody! Green Stars from Super Mario Galaxy (using their behavior in 3D World) have been sprited by yours truly as a Star Coin replacement. Check it out!