Super Mario Bros. 0

Share your completed SMBX episodes or play and discuss others.

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da_noob8playsMARIOX
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Re: Super Mario Bros. 0

Postby da_noob8playsMARIOX » Fri Nov 29, 2019 12:37 pm

so cool! better than i could ever do (since my first episode i posted is beatable in all of 1 minute) but it inspired me to make smb2.5 a prequel to smb3! anyways since i suck at mario it hard for me. this feels like something of super mario all stars too! 100/10

Cedur
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Re: Super Mario Bros. 0

Postby Cedur » Sat Nov 30, 2019 6:49 am

just in case you have not been aware, the difficulty of this episode is not representative for the Mario franchise. It is on the same level as "Super Mario Bros: The Lost Levels".

P4VL0VSKEY
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Re: Super Mario Bros. 0

Postby P4VL0VSKEY » Thu May 21, 2020 4:30 am

Spoiler: show
BrokenAce255 wrote:
Sat May 05, 2018 12:26 pm

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Super Mario Bros 0. is a prequel to the original Super Mario Bros. The princess has supposedly been kidnapped for the very first time, and it's up to Mario and Luigi to save her! Journey through an early Mushroom Kingdom with its strange brick-like ground and eyeless mushrooms in this comfy old-school style episode.

Features:
  • 64 total levels
  • Many secret worlds to discover
  • Playable Mario and Luigi (complete with retro outfit colors)
  • Retro one-way scrolling
  • All-new custom tilesets and NPC graphics
  • A pretty nice-looking world map (with fairly short paths for your convenience)
  • SMB1 soundtrack remixes, including different variations of the overworld theme for different worlds
  • Collectable stars found at the end of each world (along with rewards for finding them)
Screenshots:
Spoiler: show
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Misc notes:
  • All credits for custom assets and level design go to myself (with much inspiration from the real Mario games, of course).
  • Co-op mode is playable, but the one-way scrolling can make it rather buggy, and the episode was generally designed with single-player mode in mind, so tread with caution.
Download:
http://www.mediafire.com/file/vdg2yk7r9 ... ros._0.zip
One of the best maps I've played
Last edited by ElectriKong on Thu May 21, 2020 4:37 am, edited 1 time in total.
Reason: Spoilered long quote

Archived
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Re: Super Mario Bros. 0

Postby Archived » Wed Jun 10, 2020 3:29 pm

Archived
Last edited by Archived on Mon Jan 30, 2023 10:21 pm, edited 1 time in total.

PartEikooc
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Re: Super Mario Bros. 0

Postby PartEikooc » Mon Nov 30, 2020 5:40 am

Had alot of fun with this one -- Good job

AlanLive2020
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Re: Super Mario Bros. 0

Postby AlanLive2020 » Mon Dec 07, 2020 12:10 pm

Nice Episode, I'm currently at 8-4 because this episode is hard as heck, but I enjoy a good challenge. I like the graphics also, they are simplistic, yet they look very nice. One minor thing that annoys me though is the fact that you have to walk all the way back to world 1 to get to the mushroom house with the powerups. Also, in world 8, you can get partially softlocked if the lakitus die by their own bombs, forcing you to restart. Apart from that, it's great!

Rating - 8.5/10

SSBluezure
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Re: Super Mario Bros. 0

Postby SSBluezure » Tue Mar 09, 2021 8:41 pm

This is an interesting episode with new gimmicks every level, while maintaining the original Super Mario Bros. feel. Graphics are great and all-new, levels get difficult quickly but that's what makes it fun! It's not perfect, but it strives to be it's best with it's unique level design.

I give it a 9/10.

SSBluezure
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Re: Super Mario Bros. 0

Postby SSBluezure » Sat Jul 03, 2021 3:34 pm

Can someone show me all of the softlocks? Just curious, I'd like to keep them in mind so I can fix them in the editor before I move on.

DigitalDetective47
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Re: Super Mario Bros. 0

Postby DigitalDetective47 » Tue May 06, 2025 7:03 am

very easy to get stuck in D‐2 if you run out of throw blocks

DigitalDetective47
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Re: Super Mario Bros. 0

Postby DigitalDetective47 » Sat May 10, 2025 11:03 am

softlocked at the top of 5‐3
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