M47 - The Burning Bells of Salem [NIGHT 4]

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Saltlord
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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby Saltlord » Tue Nov 28, 2017 8:00 am

Matt_the_Slime

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby 116taj » Tue Nov 28, 2017 8:16 am

Yay inactivity gets you killed without prods

MattTheSlime

[quote=Matt_The_Slime][/quote]
ping
do something you're gonna die

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby 116taj » Tue Nov 28, 2017 8:18 am

Matt The Slime
this time its red

also
Matt_The_Slime wrote:do something

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby Cedur » Tue Nov 28, 2017 8:57 am

tl;dr lynching inactives is the smallest risk if you don't know anything else. It would be tragical of course if they were the WW or bodyguard, but once an alliance was formed, they would be at risk of not doing their claims anyway.

Right now there are at least various people who can be deemed innocent, so the alliance is free to get started

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby Zeldamaster12 » Tue Nov 28, 2017 9:12 am

Matt_The_Slime I guess

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby Thehelmetguy1 » Tue Nov 28, 2017 9:20 am

tbh I am kinda skeptical towards this, so don't expect me to change my vote

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby glitch4 » Tue Nov 28, 2017 9:23 am

Matt_the_Slime. I think he's likely to the villager's role, but since there's no lead right now, I'll put a vote on him just like you all to find out

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby PersonNamedUser » Tue Nov 28, 2017 9:27 am

Changing vote to Matt_the_Slime

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby MacDuckBeat » Tue Nov 28, 2017 9:31 am

trusting other people...

matt

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby Warlock » Tue Nov 28, 2017 10:00 am

Aaand that's an insta!

The town has unanimously voted to lynch Matt_the_Slime. He refuses to look at any of his fellow townspeople as the noose tightens around his neck, but utters his last words...

"Good luck getting that gasoline off."

Matt_the_Slime, the Washerwoman, has been demoted to a Christmas ornament.

It is now NIGHT 2. DAY 2 will begin on the 29th of November at 5pm GMT.

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby PersonNamedUser » Tue Nov 28, 2017 10:04 am

Welp, great freaking job everyone. Tbh, Warlock, i feel he should have got a couple hours to defend himself, because him being lynched like this was sort of unfair considering if he had a couple hours could have claimed.

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby Saltlord » Tue Nov 28, 2017 10:08 am

Well, fuck. I seriously hoped Matt would turn out to be orange and the Mafia was missing a member, but this is pretty much the worst case scenario.

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby MacDuckBeat » Tue Nov 28, 2017 10:17 am

hECK this shouldn't have been happening.

i honestly think that trusting people really does sucks and then this eventually happens. :/

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby Zeldamaster12 » Tue Nov 28, 2017 10:19 am

Mosaic wrote:Welp, great freaking job everyone. Tbh, Warlock, i feel he should have got a couple hours to defend himself, because him being lynched like this was sort of unfair considering if he had a couple hours could have claimed.
He hadn't posted a single time since the game started so

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby Thehelmetguy1 » Tue Nov 28, 2017 10:25 am

Lynching inactive people once again proves to have an amazing result...


For the mafia. Good fucking job guys, you really fucked up this time

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Re: M47 - The Burning Bells of Salem [DAY 1]

Postby 116taj » Tue Nov 28, 2017 10:25 am

Mosaic wrote:Welp, great freaking job everyone. Tbh, Warlock, i feel he should have got a couple hours to defend himself, because him being lynched like this was sort of unfair considering if he had a couple hours could have claimed.
He would've been replaced or would've died since he hasn't posted for two phases anyway. Pretty unlucky an inactive got a special though

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby Zeldamaster12 » Tue Nov 28, 2017 10:45 am

thehelmetguy1 wrote:Lynching inactive people once again proves to have an amazing result...


For the mafia. Good fucking job guys, you really fucked up this time
Drop the attitude. We had to get started somewhere, and since Musicality is essentially confirmed as a Lover, there were no more leads. It's not like Matt was paying attention to the game anyways. Obviously it sucks that he was a special, but mafia is a game of risks. We took a risk by lynching an inactive, and he just so happened to be a special. Very unfortunate, but blame the special who didn't bother to defend himself rather than the voters trying to get the game going.

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby nothere » Tue Nov 28, 2017 11:15 am

Are you serious?! Why would you go inactive if you're a special?!

Ugggggggh...this badly sucks...

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby xDestroy » Tue Nov 28, 2017 11:43 am

What the fuck did we just do

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Re: M47 - The Burning Bells of Salem [NIGHT 2]

Postby nothere » Tue Nov 28, 2017 12:05 pm

xDestroy wrote:What the fuck did we just do
We messed up bad, obviously. Ugggggggh...

We could've left him alive...had the Sheriff inspect him...
If only we had a lead...

...Okay, now I'm concerned about two inactives...
Chikimiko wrote:Hurry! If you get active now, maybe you won't be vegged after all!
Witchking666 wrote:I know your life has left you busy for a while, but I don't wanna see anyone, let alone a gm, get killed for inactivity.


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