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Re: Attack of the Darkness (needs level designers)

Posted: Mon Jan 08, 2018 8:16 pm
by PopYoshi
WildWEEGEE wrote:
Pop Yoshi Bros wrote:
WildWEEGEE wrote: ok I got the idea anyway how do you plan on adding a playable yoshi and captain toad without 2.0? just asking...
Have you heard about custom graphics?

The playable Yoshi replaces Link and Captain Toad replaces Toad but just in a minigame
yes i have I was just wondering how 6 characters would work in a game thats made with 5
The only thing that can make the game confusing is "why when Captain Toad lost a mushroom Toad lost it too?"... well, not really, I think I know how to fix that

Re: Attack of the Darkness (needs level designers)

Posted: Tue Jan 09, 2018 12:55 pm
by electro-kun
Instead of 1.3.0.1, try to use 1.3.0.2 because with him can use how many musics you want to your project. SMG2, SM3DW, everything.
When the download of SMBX 1.3.0.2 are done, transfer your project that are on SMBX 1.3.0.1 to SMBX 1.3.0.2 and done.

Re: Attack of the Darkness (needs level designers)

Posted: Tue Jan 09, 2018 1:02 pm
by Snessy the duck
Wellington Games wrote:Instead of 1.3.0.1, try to use 1.3.0.2 because with him can use how many musics you want to your project. SMG2, SM3DW, everything.
When the download of SMBX 1.3.0.2 are done, transfer your project that are on SMBX 1.3.0.1 to SMBX 1.3.0.2 and done.
There's absolutely no reason to download 1.3.0.2 anymore, since it's been overshadowed by 2.0. Also, I have a hard time understanding what you mean with "with him can use how many musics you want to your project".

Re: Attack of the Darkness (needs level designers)

Posted: Tue Jan 09, 2018 3:19 pm
by electro-kun
Snessy the duck wrote:
Wellington Games wrote:Instead of 1.3.0.1, try to use 1.3.0.2 because with him can use how many musics you want to your project. SMG2, SM3DW, everything.
When the download of SMBX 1.3.0.2 are done, transfer your project that are on SMBX 1.3.0.1 to SMBX 1.3.0.2 and done.
There's absolutely no reason to download 1.3.0.2 anymore, since it's been overshadowed by 2.0. Also, I have a hard time understanding what you mean with "with him can use how many musics you want to your project".
1.It's because with 1.3.0.1 You can't use all the musics like musics of SMG2. And 2.0 is harder to use. I downloaded 1.3.0.2 and it's fine to me.
And 2.I have a bad english because i'm brazilian.

Re: Attack of the Darkness (needs level designers)

Posted: Tue Jan 09, 2018 4:08 pm
by ElectriKong
Wellington Games wrote:
Snessy the duck wrote:
Wellington Games wrote:Instead of 1.3.0.1, try to use 1.3.0.2 because with him can use how many musics you want to your project. SMG2, SM3DW, everything.
When the download of SMBX 1.3.0.2 are done, transfer your project that are on SMBX 1.3.0.1 to SMBX 1.3.0.2 and done.
There's absolutely no reason to download 1.3.0.2 anymore, since it's been overshadowed by 2.0. Also, I have a hard time understanding what you mean with "with him can use how many musics you want to your project".
1.It's because with 1.3.0.1 You can't use all the musics like musics of SMG2. And 2.0 is harder to use.
Neither are true though. 2.0 is literally 1.3.0.2 but with more stuff and a different launcher.

Re: Attack of the Darkness (needs level designers)

Posted: Wed Jan 10, 2018 12:49 pm
by PopYoshi
Wellington Games wrote:Instead of 1.3.0.1, try to use 1.3.0.2 because with him can use how many musics you want to your project. SMG2, SM3DW, everything.
I don't need more default music, that's why SMBX does have the option of custom music

And no, I won't transfer my project to the 1.3.0.2, there's no reason to do it

Re: Attack of the Darkness (needs level designers)

Posted: Sun Jan 14, 2018 4:12 pm
by PopYoshi
Mini update

The antagonist finally does have a definitive sprite

Image

It's not very interesting since it's just a black thing. As many of you guessed, is a silhouette not his real form...

But I have something at least a bit interesting, a full view of the first level:

Image (or at least the first section)

Full image: https://i.imgur.com/ongff5q.png

BTW I finally decided it

I'm going to release the demo of the episode which will contain the first world and a little part of the second one

Re: Attack of the Darkness (needs level designers)

Posted: Sun Jan 14, 2018 5:50 pm
by Super Luigi!
That screenshot is beautiful, Pop Yoshi Bros. Well done. I specifically like the floating ocean.

Re: Attack of the Darkness (needs level designers)

Posted: Sun Jan 14, 2018 7:48 pm
by PopYoshi
Super Luigi! wrote:That screenshot is beautiful, Pop Yoshi Bros. Well done. I specifically like the floating ocean.
That floating ocean is an animated background, but PGE likes to put it of that way

Re: Attack of the Darkness (needs level designers)

Posted: Mon Jan 15, 2018 1:29 pm
by PopYoshi
Ok, I've been active and that means another update!

A special scene here

Image

Image

Level: Hawk Canyon
Spoiler: show
The Another Realm the villain is talking about:
Spoiler: show
Image this kind of zones will appear in the entire episode
Level: Poison archipielago
Spoiler: show
Level: Hail Tree zone
Spoiler: show
Level: Fairy Star Woods
Spoiler: show
Palace #1: Infernal Black Palace
Spoiler: show
Which one is your favorite?

Re: Attack of the Darkness (needs level designers)

Posted: Mon Jan 15, 2018 1:51 pm
by Gremonow
Hmmm quite nice. I'd like to help in level editing but poorly, I'm busy with my episodes... :/
Good luck!

Re: Attack of the Darkness (needs level designers)

Posted: Mon Jan 15, 2018 2:23 pm
by PopYoshi
Gremonow wrote:Hmmm quite nice. I'd like to help in level editing but poorly, I'm busy with my episodes... :/
Good luck!
Thank you seriously! I love making this episode!

In other news, a little update of the plot:

Image

Pay attention to Wart's dialogue, he mentioned 2 of the attacks of the main antagonist

Dat cursed torches!

Re: Attack of the Darkness (needs level designers)

Posted: Mon Jan 15, 2018 2:57 pm
by Super Luigi!
This is getting serious. Well done, Pop Yoshi Bros. All of your levels look fantastic and unique, so I'm not sure what else to say. Keep up the good work!

Re: Attack of the Darkness (needs level designers)

Posted: Mon Jan 15, 2018 4:31 pm
by PopYoshi
Super Luigi! wrote:This is getting serious. Well done, Pop Yoshi Bros. All of your levels look fantastic and unique, so I'm not sure what else to say. Keep up the good work!
Oh yeah, it's getting serious. Something I forgot to mention is that this episode contains 2 endings, the bad one and the true one

At the other side
Gremonow wrote:I'm busy with my episodes
Well, I don't think you can't help, if you are interested I can give you a position in this project

Re: Attack of the Darkness (needs level designers)

Posted: Thu Jan 18, 2018 10:25 am
by TheNewGuy
Woah! Nice progress. Will the "true ending" be accessible by collecting all stars?

Re: Attack of the Darkness (needs level designers)

Posted: Thu Jan 18, 2018 12:18 pm
by PopYoshi
TheNewGuy wrote:Woah! Nice progress. Will the "true ending" be accessible by collecting all stars?
Of course, after that you'll have to follow a process to access to the true ending
Spoiler: show
If you don't collect every star you'll only be able to access from World 1, Mushroom Center to World 9, Bowser's Volcanic Kingdom. Bowser is the final boss of the fake ending

Re: Attack of the Darkness (needs level designers)

Posted: Thu Jan 18, 2018 1:17 pm
by TheNewGuy
Pop Yoshi Bros wrote:
TheNewGuy wrote:Woah! Nice progress. Will the "true ending" be accessible by collecting all stars?
Of course, after that you'll have to follow a process to access to the true ending

(SPOILER) If you don't collect every star you'll only be able to access from World 1, Mushroom Center to World 9, Bowser's Volcanic Kingdom. Bowser is the final boss of the fake ending
So the true ending will take place in otherworld, right?
Also the cover image is broken.

Re: Attack of the Darkness (needs level designers)

Posted: Thu Jan 18, 2018 2:03 pm
by ElectriKong
Pop Yoshi Bros wrote:
TheNewGuy wrote:Woah! Nice progress. Will the "true ending" be accessible by collecting all stars?
Of course, after that you'll have to follow a process to access to the true ending

(SPOILER) If you don't collect every star you'll only be able to access from World 1, Mushroom Center to World 9, Bowser's Volcanic Kingdom. Bowser is the final boss of the fake ending
You should probably put spoilers in actual
Spoiler: show
tags.

Re: Attack of the Darkness (needs level designers)

Posted: Thu Jan 18, 2018 4:57 pm
by PopYoshi
TheNewGuy wrote:
Pop Yoshi Bros wrote:
TheNewGuy wrote:Woah! Nice progress. Will the "true ending" be accessible by collecting all stars?
Of course, after that you'll have to follow a process to access to the true ending

(SPOILER) If you don't collect every star you'll only be able to access from World 1, Mushroom Center to World 9, Bowser's Volcanic Kingdom. Bowser is the final boss of the fake ending
So the true ending will take place in otherworld, right?
Also the cover image is broken.
Otherworld isn't obligatory unless you want to see the true ending instead of the bad one, so yep. The final is in Otherworld against our mysterious antagonist

The image is broken because it was connected with my DA account, but I deleted it

Re: Attack of the Darkness (needs level designers)

Posted: Sat Jan 27, 2018 8:09 pm
by Eri7
I like how this project is looking so far , you are very consistent with your updates and you also try to make every update to be a quality one , i like your antagonist too , too bad that so far we have only his silhouette form but it looks more mysterious like this , anyways good luck on your project , i hope i get as consistent as you with my updates but i dont think i can manage that ... yeah i like how it looks and i would like to see more of it.