SMBX 38A/1.4.5 Patch 31.1

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GforGoomba
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Re: SMBX 38A/1.4.4 Patch 2

Postby GforGoomba » Sat May 26, 2018 8:51 pm

Are there any LunaLua codes that can't be converted to TeaScript?

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Re: SMBX 38A/1.4.4 Patch 2

Postby Eri7 » Sat May 26, 2018 9:14 pm

GforGoomba wrote:
Sat May 26, 2018 8:51 pm
Are there any LunaLua codes that can't be converted to TeaScript?
Uhh you can't convert Luna lua to teascript.

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Re: SMBX 38A/1.4.4 Patch 2

Postby GforGoomba » Sat May 26, 2018 9:17 pm

Eri7 wrote:
Sat May 26, 2018 9:14 pm
GforGoomba wrote:
Sat May 26, 2018 8:51 pm
Are there any LunaLua codes that can't be converted to TeaScript?
Uhh you can't convert Luna lua to teascript.
No, I mean, if I can look at TeaScript and I copy it down but using LunaLua terminology.

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Re: SMBX 38A/1.4.4 Patch 2

Postby Eri7 » Sat May 26, 2018 9:20 pm

GforGoomba wrote:
Sat May 26, 2018 9:17 pm
Eri7 wrote:
Sat May 26, 2018 9:14 pm
GforGoomba wrote:
Sat May 26, 2018 8:51 pm
Are there any LunaLua codes that can't be converted to TeaScript?
Uhh you can't convert Luna lua to teascript.
No, I mean, if I can look at TeaScript and I copy it down but using LunaLua terminology.
Luna lua and teascript are 2 different languages and have their own functions. So no , you can't do that.

GforGoomba
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Re: SMBX 38A/1.4.4 Patch 2

Postby GforGoomba » Sat May 26, 2018 9:23 pm

Eri7 wrote:
Sat May 26, 2018 9:20 pm
GforGoomba wrote:
Sat May 26, 2018 9:17 pm
Eri7 wrote:
Sat May 26, 2018 9:14 pm


Uhh you can't convert Luna lua to teascript.
No, I mean, if I can look at TeaScript and I copy it down but using LunaLua terminology.
Luna lua and teascript are 2 different languages and have their own functions. So no , you can't do that.
People have recreated Super Mario Bros in Scratch. Scratch and Assembpy are different languages.

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Re: SMBX 38A/1.4.4 Patch 2

Postby PixelPest » Sat May 26, 2018 9:29 pm

GforGoomba wrote:
Sat May 26, 2018 9:23 pm
Eri7 wrote:
Sat May 26, 2018 9:20 pm
GforGoomba wrote:
Sat May 26, 2018 9:17 pm


No, I mean, if I can look at TeaScript and I copy it down but using LunaLua terminology.
Luna lua and teascript are 2 different languages and have their own functions. So no , you can't do that.
People have recreated Super Mario Bros in Scratch. Scratch and Assembpy are different languages.
Creating a game from the base up and using a programming API within a game work completely differently. The point is not that the syntax is different, but the available functions and fields are different too. Also the drastic differences between LunaLua and Teascript do make things difficult when trying to replicate one or the other. I think that's what Eri is getting at

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Re: SMBX 38A/1.4.4 Patch 2

Postby The0x539 » Sun May 27, 2018 1:10 am

GforGoomba wrote:
Sat May 26, 2018 8:51 pm
Are there any LunaLua codes that can't be converted to TeaScript?
yes: lunalua can do things that teascript-vb cannot

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Re: SMBX 38A/1.4.4 Patch 2

Postby TheNightingale » Sat Jun 09, 2018 12:11 pm

It is curious that SMBX 38A, which has more features, weighs only 19MB, while 1.3.0.1 weighs almost 150MB.

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Re: SMBX 38A/1.4.4 Patch 2

Postby TheSMBXPedro » Tue Jun 19, 2018 8:01 pm

Well SINCE Smbx 1.4 is better then 1.3 And 2X i think is going have 1.4.5 I'm Am Rigth? :?

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Re: SMBX 38A/1.4.4 Patch 2

Postby Walder » Tue Jun 19, 2018 8:10 pm

TheSMBXPedro wrote:
Tue Jun 19, 2018 8:01 pm
Well SINCE Smbx 1.4 is better then 1.3 And 2X i think is going have 1.4.5 I'm Am Rigth? :?
How does that sentence make any sense?

TheSMBXPedro
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Re: SMBX 38A/1.4.4 Patch 2

Postby TheSMBXPedro » Tue Jun 19, 2018 8:16 pm

Walder wrote:
Tue Jun 19, 2018 8:10 pm
TheSMBXPedro wrote:
Tue Jun 19, 2018 8:01 pm
Well SINCE Smbx 1.4 is better then 1.3 And 2X i think is going have 1.4.5 I'm Am Rigth? :?
How does that sentence make any sense?
I just THINK if 1.4.5 is going to be released Walder! :geek:

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Re: SMBX 38A/1.4.4 Patch 2

Postby PixelPest » Tue Jun 19, 2018 9:23 pm

TheSMBXPedro wrote:
Tue Jun 19, 2018 8:16 pm
Walder wrote:
Tue Jun 19, 2018 8:10 pm
TheSMBXPedro wrote:
Tue Jun 19, 2018 8:01 pm
Well SINCE Smbx 1.4 is better then 1.3 And 2X i think is going have 1.4.5 I'm Am Rigth? :?
How does that sentence make any sense?
I just THINK if 1.4.5 is going to be released Walder! :geek:
There's been almost no progress shown for 1.4.5 in probably over a year now, so I wouldn't get your hopes up too much.

Also please try to post in proper English

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Re: SMBX 38A/1.4.4 Patch 2

Postby Yoshi021 » Fri Jun 22, 2018 10:06 pm

Original topic made by Lx Xzit
https://wohlsoft.ru/forum/viewtopic.php?f=58&t=2610

Hey everyone! Welcome to the Haxagon thread! If you are not at 38A's Discord it's probably you are not aware of Haxagon. If that's the case let me do a little introduction.

Haxagon is a program that let you unlock all the hidden features of SMBX 38A without the need of beat the minigames (there are 13 features in total whose I'll be talking later). Please note we don't know who's the author or where this program was seen first, I only gathered information and posted it here. Now that you know what's Haxagon, you may want to know how to use it.

Installation & Use Guide:
  • Step 1:
    Download the Haxagon zip file and extract its contents.
  • Step 2:
    Open SMBX 38A's level editor.
  • Step 3:
    Open 'HaxagonInjector.application'. Accept installation and permission questions.
  • Step 4:
    Once it is open, you will see a window that will hack into SMBX. Give it a moment and soon a menu will popup.
  • Step 5:
    Go to the '1.4.3 [EGG] Unlock Easter Egg Console' tab and unlock the console.
  • Step 6:
    To unlock the minigames, go to the tab called '1.4.4 [EGG] Dump all private keys`. Select it and make sure it says 'Unlock minigame 1 to 13' and click 'Dump Private Keys'. A list of codes will appear in the text box below. Copy and paste this into a text file.
  • Step 7:
    Open the 'config.cfg' file. At the bottom you should see a line that says [REG]. Make sure you have the following:
    DisableHiddenFunctions=blueyoshiisacurvewrecker [YOU NEED TO ADD THIS LINE YOURSELF]
    RegBaseSN=[CONSOLE_CODE] [THIS IS THE CODE GIVEN BY HAXAGON]
  • Step 8:
    You have two choices to unlock the minigames now:
    • 8A) Restart SMBX. Go to the easter egg console menu and go to menu 3 "Unlock hidden functions for free" then menu 1 "input private key to unlock hidden function". Input all of the private keys one at a time.
    • 8B) At the bottom of you config.cfg file add these 13 lines:
      RegCode#=[PrivateKey]
      The private keys are in order already so the first private key will be RegCode1=[PrivateKey] etc.
  • Step 9:
    Restart SMBX and you should have all of the minigames unlocked.
What are the hidden features and where are they located?
I will divide this subject into two: Level Editor and World Editor features.

Level Editor:
  • Feature 1.
    Player's GFX Off-set (Pro). There is already a default function of this feature, but note that it's the Lite version. This version lets you move the frames of the player like if you were doing with any sprite editor. Instead the Pro version let's you move the player's hitbox to your convenience, in other words, calibrate it.
    To find it go to "Level Settings", press "Shift" key and click "Player Settings". If you did it right you should see the word "Pro" in parentesis instead of "Lite".
    Spoiler: show
    Image Image
  • Feature 2.
    Arrays variables: As the name suggests, this function is for use arrays.
    To find it go to View > Variables > Mode > Local Array.
    Spoiler: show
    Image
  • Feature 3.
    Font List: Unknow effect.
    To find it go to View > Variables > Mode > Font List.
  • Feature 4.
    Colouring messages: Put any colors to the letters or your messages using this functions. However, in order to use colors you should do it through events, not with the NPC's message boxes.
    To find it go to Events > Others and you should see a button with the "C" letter next to the message box.
    Spoiler: show
    Image
  • Feature 5.
    Blendmode for NPCs: Select between "Add", "Add + Alpha", "Revsubtract" and "Revsubtract + Alpha" modes.
    To find it right-click a NPC in the NPCs tab and go to "Undocumented".
    Spoiler: show
    Image
  • Feature 6.
    Blendmode for Effects: Available modes are the same as NPCs.
    To find it go to Level Settings > Level Infos > Effect Editor
    Spoiler: show
    Image

World Editor:
(Please note that the followed functions will affect the whole world)
  • Feature 7.
    Game Font Settings: To use a custom font for dialogues.
    To find it click on Settings > Game Font Settings
    Spoiler: show
    Image
  • Feature 8.
    Scene Page Settings: To modify Entry scene and Pause Page.
    To find it click on Settings > Scene Page Settings
    Spoiler: show
    Image
  • Feature 9.
    Game Save Editor: To load a save file of your episode and modify availale paths (takes effect when you are playing). You can also check Star and Global Variable infos.
    To find it click on Settings > Game Save Editor
    Spoiler: show
    Image
  • Feature 10.
    Game Database Settings: To create/edit tables (String, Const and Variable tables).
    To find it click on Settings > Game Database Settings
    Spoiler: show
    Image
  • Feature 11.
    Map Packaging: Adds an additional function to compress an episode into an executable file (.exe). So that you don't need the SMBX standlone to play an episode.
    To find it click on File > Map Packaging > Export as EXE
    Spoiler: show
    Image
Miscellaneous:
  • Feature 12.
    Midi converter: To convert a .midi file into Tea-Script commands (The level "Castle in the Sky" uses this function).
    To find it open the Easter egg console and type "midi" (without the quotation marks).
NOTE: The Feature 13 is the blendmode for background objects. However, for an unkown reason Haxagon won't unlock it.

If you've got any problem using Haxagon or questions about how to use it feel free to post them here. I will be updating the post as long we're getting new info about the program.

smbx GaMERDoG
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Re: SMBX 38A/1.4.4 Patch 2

Postby smbx GaMERDoG » Sat Jun 23, 2018 12:00 am

surturBP__ wrote:
Sat Jun 09, 2018 12:11 pm
It is curious that SMBX 38A, which has more features, weighs only 19MB, while 1.3.0.1 weighs almost 150MB.
No wonder why the original SMBX engine is heavy and eats more RAM. SMBX-38A engine can do almost anything, while having a size of 19MB and eating less RAM (Random Access Memory).

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Re: SMBX 38A/1.4.4 Patch 2

Postby Mushroom King » Sat Jun 23, 2018 4:45 am

It's true than SMBX-38A engine can almost do anything, but most of the fonction are hidden and can can only be unlocked in a very difficult way. And now the creator promised to REMOVE these functions from the next update as a punishment because someone hacked the program by creating (Haxagon). I personnaly know nothing about it before yesterday, but if 38A accomplishes his threats, I will just consider the actual version 1.4.4 as the last one.

Unknown
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Re: SMBX 38A/1.4.4 Patch 2

Postby Unknown » Wed Jul 25, 2018 8:11 pm

Mushroom King wrote:
Sat Jun 23, 2018 4:45 am
It's true than SMBX-38A engine can almost do anything, but most of the fonction are hidden and can can only be unlocked in a very difficult way. And now the creator promised to REMOVE these functions from the next update as a punishment because someone hacked the program by creating (Haxagon). I personnaly know nothing about it before yesterday, but if 38A accomplishes his threats, I will just consider the actual version 1.4.4 as the last one.
To Be Honest, Even If The Hidden Features Are Removed From SMBX38A, If Someone Ever Manages To Decompile SMBX38A's Source Code For Versions That Don't Have The Hidden Features, They Could Just Re-Implement The Hidden Features Back. (Remember, 38A Won't Reveal The Source Code For Punishment For The Whole Haxagon Hack.)

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Re: SMBX 38A/1.4.4 Patch 2

Postby Westretroman » Wed Jul 25, 2018 8:36 pm

Unknown wrote:
Wed Jul 25, 2018 8:11 pm
Mushroom King wrote:
Sat Jun 23, 2018 4:45 am
It's true than SMBX-38A engine can almost do anything, but most of the fonction are hidden and can can only be unlocked in a very difficult way. And now the creator promised to REMOVE these functions from the next update as a punishment because someone hacked the program by creating (Haxagon). I personnaly know nothing about it before yesterday, but if 38A accomplishes his threats, I will just consider the actual version 1.4.4 as the last one.
To Be Honest, Even If The Hidden Features Are Removed From SMBX38A, If Someone Ever Manages To Decompile SMBX38A's Source Code For Versions That Don't Have The Hidden Features, They Could Just Re-Implement The Hidden Features Back. (Remember, 38A Won't Reveal The Source Code For Punishment For The Whole Haxagon Hack.)
But then here comes another problem, the source code, as we know it, is probably locked by 38A and if not, difficult to crack, which makes it difficult to extract the source code from game, and it's not easy re-programming the hidden features, than cracking them, because of how the features are structured.

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Re: SMBX 38A/1.4.4 Patch 2

Postby FirestarPlays » Sat Aug 25, 2018 12:36 pm

It's a virus. I just have to warn anyone that gets 38A...antivirus hates it.

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Re: SMBX 38A/1.4.4 Patch 2

Postby Eri7 » Sat Aug 25, 2018 1:51 pm

FirestarPlays wrote:
Sat Aug 25, 2018 12:36 pm
It's a virus. I just have to warn anyone that gets 38A...antivirus hates it.
It's not a virus , i have been using 38A since 2 years both on my PC and laptop and nothing has happened to them. Same applies to other people that i have seen using it these past 2 years.

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Re: SMBX 38A/1.4.4 Patch 2

Postby IcarusBen » Tue Aug 28, 2018 11:18 am

Does anybody here have a program that can rapidly convert the GIF pairs in most graphics packs into PNG files 38A can actually use? The included MarioTool is slow.


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