Super Mario World at War [DEAD]

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When do you want me to stop releasing open betas?

Poll ended at Thu Sep 07, 2017 7:15 pm

After World 2 (A beta containing a complete World 2 is happening anyway)
10
29%
After World 3
4
12%
After World 4
9
26%
After Worlds 5 and 6
5
15%
After World 7 (I don't plan on releasing any public open betas after this point anyway)
6
18%
 
Total votes: 34
ElectriKong
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Re: Super Mario World at War [New Information]

Postby ElectriKong » Tue Mar 28, 2017 3:03 am

Jayce 777 wrote:
arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
OFFTOPIC: Speaking of which, is the episode's name a reference to Call of Duty: World At War?? :? :|
Anyway, project's looking good. Keep it up.
1) The name if the Goomba was by RhysOwens, so I would ask him for confirmation.
2) When I made the episode, I had not known about CODWAW. I used part of the logo just because it existed.

arcade999
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Re: Super Mario World at War [New Information]

Postby arcade999 » Tue Mar 28, 2017 9:03 am

King of Eterity wrote:
Jayce 777 wrote:
arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
OFFTOPIC: Speaking of which, is the episode's name a reference to Call of Duty: World At War?? :? :|
Anyway, project's looking good. Keep it up.
1) The name if the Goomba was by RhysOwens, so I would ask him for confirmation.
2) When I made the episode, I had not known about CODWAW. I used part of the logo just because it existed.
The name also look cool cuz it's some sort of catchphrase with mario world.

RhysOwens
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Re: Super Mario World at War [New Information]

Postby RhysOwens » Wed Mar 29, 2017 8:26 am

So the new system is 'Get Dragon Coins to unlock star'? I can do that easily.

ElectriKong
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Re: Super Mario World at War [New Information]

Postby ElectriKong » Wed Mar 29, 2017 2:28 pm

Also there are 2 new people on the level designer team: MrPunchia and Andrew Pixel. We also have Shadowflame on the beta testing team. This means only 1 level designer spot is left.
arcade999 wrote:The name also look cool cuz it's some sort of catchphrase with mario world.
That is the reason why I chose the name
RhysOwens wrote:So the new system is 'Get Dragon Coins to unlock star'? I can do that easily.
Yes. Basically like the pics in Lowser's conquest

Newer Team
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Re: Super Mario World at War [New Information]

Postby Newer Team » Wed Mar 29, 2017 2:34 pm

And My Projekt Newer Super Mario Bros 2 Wii

Yung Gotenks
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Re: Super Mario World at War [New Information]

Postby Yung Gotenks » Wed Mar 29, 2017 4:37 pm

Newer Team wrote:And My Projekt Newer Super Mario Bros 2 Wii
Off topic but the real newer team isn't working on a second one, they're working on newer super mario bros u and newer ds.
This is how you know that this is a fake account.

arcade999
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Re: Super Mario World at War [New Information]

Postby arcade999 » Wed Mar 29, 2017 5:37 pm

Yung Gotenks wrote:
Newer Team wrote:And My Projekt Newer Super Mario Bros 2 Wii
Off topic but the real newer team isn't working on a second one, they're working on newer super mario bros u and newer ds.
This is how you know that this is a fake account.
Yeah, and project doesn't uses a ``k``.

ElectriKong
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Re: Super Mario World at War [0.3 IS RELEASED!!!!!!]

Postby ElectriKong » Sat Apr 01, 2017 8:15 am

Good news guys. 0.3 is released. No additional screenshots because we wanted to keep most of world 2 secret. I hope you enjoy.

Note: Please don't patch this over 0.2 as you will break it.

DOWNLOAD APRIL FOOLS JOKE HERE
Last edited by ElectriKong on Mon Apr 10, 2017 10:16 am, edited 1 time in total.

RhysOwens
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Re: Super Mario World at War [0.3 IS RELEASED!!!!!!]

Postby RhysOwens » Sat Apr 01, 2017 9:30 am

King of Eterity wrote:Good news guys. 0.3 is released. No additional screenshots because we wanted to keep most of world 2 secret. I hope you enjoy.

Note: Please don't patch this over 0.2 as you will break it.

DOWNLOAD 0.3 HERE
UGH! You were inspired by the Beta 4 thing, right?
Keep grinding though, and you will make a good episode.

Kley
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Re: Super Mario World at War [New Information]

Postby Kley » Sun Apr 02, 2017 1:54 pm

Newer Team wrote:And My Projekt Newer Super Mario Bros 2 Wii
Sorry, what?

Try to stay on topic, or create a new topic of your choosing to discuss something else.

RhysOwens
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Re: Super Mario World at War [0.3 IS RELEASED!!!!!!]

Postby RhysOwens » Mon Apr 10, 2017 9:46 am

Okay, you can undo the Title now, April Fools is over!

ElectriKong
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Re: Super Mario World at War [Notes about 0.3, vote for open beta poll and other news]

Postby ElectriKong » Fri Apr 14, 2017 3:39 am

Hi guys. Got some news for you.

So first, some things about open beta 0.3:

I hope to release the 3rd open beta by early May or Late April. It will contain all of worlds 1 and 2. There are also a few changes to world 1 you can expect. First, 1-2, 1-3 and 1-F have been updated to make use of Lineguides.lua (Note that this is a bit buggy in 1-F currently so I have included some falling platforms for now). Also there will be a 1-6, which will be called Courtyard Chaos. Also you can expect a change to the map, which attempts to make the paths shorter. That is about it for 0.3 news today, but it isn't over.

We have some more news regarding open betas, more specifically when do you want us to stop releasing open beta demos. There is a new poll that will run until the end of May (set release date for open beta 0.4 if you guys want it and id I can get this to progress faster).

And finally, a bit of bad news. As of tomorrow, I will be on holiday for a week (won't be back until Saturday night or Sunday). During this time, I won't have any access to SMBX and probably no internet access, this means that during this time I will not be contributing to SMWaW. Thankfully I have 4 other level designers to help me and I really will need them now.
Level design needs: show
2-Fortress: SMB1 styled fortress/castle level with SMB1 Bowser at the end
2-4: A desert level that should feature the angry sun. Secret keyhole exit should also be here
2-5: Bridge level
2-6: Desert cave level
I will also ping the level designers: show
RhysOwens wrote:PING
AlphaFenix wrote:PING
MrPunchia wrote:PING
Andrew Pixel wrote:PING
Hopefully I will be back after about a week. If you ask me about this today then I may be able to assign a level to you otherwise you will have to settle who does what level between you.

AirSeus
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Re: Super Mario World at War [New Information]

Postby AirSeus » Fri Apr 14, 2017 1:38 pm

Kley wrote:
Newer Team wrote:And My Projekt Newer Super Mario Bros 2 Wii
Sorry, what?

Try to stay on topic, or create a new topic of your choosing to discuss something else.
He was trying to convince people that he is one of the people that made Newer Super Mario Bros Wii and did a really bad job at it...

I like the newer screenshots better than the old ones, keep that up!

ElectriKong
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Re: Super Mario World at War [A wild Discord Server appeared]

Postby ElectriKong » Sun Apr 23, 2017 2:51 pm

Guys, I have created a public discord server. I would like the dev team to join it but anyone can join it now. Announcements will be made there and you can also discuss things and send ideas etc.

NOW JOIN IT HERE ALREADY

Also, the poll is still open for you to vote in.

RhysOwens
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Re: Super Mario World at War [A wild Discord Server appeared]

Postby RhysOwens » Mon Apr 24, 2017 11:36 am

King of Eterity wrote:Guys, I have created a public discord server. I would like the dev team to join it but anyone can join it now. Announcements will be made there and you can also discuss things and send ideas etc.

NOW JOIN IT HERE ALREADY

Also, the poll is still open for you to vote in.
Yep! Let's get these ideas on the road!

Kixubug
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Re: Super Mario World at War [Notes about 0.3, vote for open beta poll and other news]

Postby Kixubug » Sat Apr 29, 2017 11:17 pm

This is going to be a awesome episode, and besides I love the level designs but it needs some work.

krakin
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Re: Super Mario World at War [Notes about 0.3, vote for open beta poll and other news]

Postby krakin » Sat Apr 29, 2017 11:40 pm

The101MarioGuy wrote:This is going to be a awesome episode, and besides I love the level designs but it needs some work.
What kind of "work" are you talking about?

ElectriKong
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Re: Super Mario World at War [Notes about 0.3, vote for open beta poll and other news]

Postby ElectriKong » Sun Apr 30, 2017 6:22 am

I probably won't include any 2-1 in 0.3 because we need functional clear pipes for the level to work. If 0.3 is voted to be the last version then expect a 0.4 that adds 2-1 when 2.0 has functional clear pipes or maybe just a patch so that you can download 2-1.

RhysOwens
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Re: Super Mario World at War [Notes about 0.3, vote for open beta poll and other news]

Postby RhysOwens » Sun Apr 30, 2017 10:56 am

King of Eterity wrote:I probably won't include any 2-1 in 0.3 because we need functional clear pipes for the level to work. If 0.3 is voted to be the last version then expect a 0.4 that adds 2-1 when 2.0 has functional clear pipes or maybe just a patch so that you can download 2-1.
Okay. I will accept that.

Deathdmndcrftsmbx
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Re: Super Mario World at War [Notes about 0.3, vote for open beta poll and other news]

Postby Deathdmndcrftsmbx » Mon May 01, 2017 2:00 pm

I like the look of your project so far. I played the demo and enjoyed it. I am looking forward to this projects future and the final release. Also I havnt seen a level to use clear pipes yet. so I am interested in that.


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