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Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 2:56 am
by Alagirez
Alucard648 wrote:Guess the level name!
Skycraper(?) of Coins ? Idk man
Edit :

Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 6:59 am
by Alucard648
Quantumenace wrote:Alucard648 wrote:Guess the level name!
"Cointra III"?
"I Can't Get On the Bar Because It's 5 Blocks Above The Ledge"?
How does that NPC work? Is it Lua-modded?
No, it`s very cold. And it`s one of the easier jumps.
Camacho wrote:Alucard648 wrote:Guess the level name!
Skycraper(?) of Coins ? Idk man
Again, very far.
Actually it was:
Canabalt Mario, a fast-autoscrolling nightmare.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 11:00 am
by RudeGuy

a basic SMB1 castle level.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 12:56 pm
by Alucard648
Some background rips:
10 backgrounds ripped.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 3:13 pm
by CraftedPbody

You can click the image for a better view. This is my current progress. I've been adding touches here and there.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 3:56 pm
by HeroLinik
CraftedPbody wrote:
You can click the image for a better view. This is my current progress. I've been adding touches here and there.
I think I've seen this level before.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 4:00 pm
by Emral
Linik wrote:CraftedPbody wrote:
You can click the image for a better view. This is my current progress. I've been adding touches here and there.
I think I've seen this level before.
http://www.smbxgame.com/forums/v ... 63&t=12504
Guessing it's a remake.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 5:15 pm
by CraftedPbody
Enjl wrote:Linik wrote:CraftedPbody wrote:
You can click the image for a better view. This is my current progress. I've been adding touches here and there.
I think I've seen this level before.
http://www.smbxgame.com/forums/v ... 63&t=12504
Guessing it's a remake.
Nope, but they're both based on the same thing and share a lot of the same stuff.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 5:22 pm
by Emral
Essentially the same level with different geometry?
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 9:03 pm
by Alagirez

yehA
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 10:54 pm
by KBM-Quine
Camacho wrote:
yehA
I'm impressed these subcon sprites found their way here, as i haven't released them yet.
nonetheless the level looks fairly decent.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Aug 10, 2016 11:05 pm
by Alagirez
Quine wrote:Camacho wrote:
yehA
I'm impressed these subcon sprites found their way here, as i haven't released them yet.
nonetheless the level looks fairly decent.
Oh i found the npcs at 2k16 May Havoc. Anyway, thanks ^.^
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Aug 11, 2016 6:47 am
by bossedit8
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Aug 11, 2016 12:11 pm
by Snessy the duck
Well, you seem to really promote that level alot, and as i said, I can't wait to play it! Not only does it have sliding sections, but it also has rainbow shell sections, and that gets me real hyped, cause the rainbow shell is one of my favourite SMBX items!
I hope AA2 will be worth the wait!
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Aug 11, 2016 11:47 pm
by EnderTnt

Thoughts?
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Aug 13, 2016 7:12 am
by TDK
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Aug 13, 2016 7:18 am
by Emral
EnderTnt wrote:
Thoughts?
I'm thinking you should remove all non-tileset custom graphics and stick with a Mario World atmosphere. Aside from that, the fill looks like it can get obnoxious real fast.
E:
Reminder that recolours that are basically a tint are useless and can be substituted by a single line of lua code (within onDraw):



Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Aug 13, 2016 8:26 am
by ElectriKong
Please give credit to RhysOwens for improving 2 of my levels, as these screenshots show:

Yeah, that double slope thing has been removed. And there is a lot better scenery now throughout this level.

No more solid donut blocks. The star GFX needs to be changed though.
This is the other level

There aren't so many lines anymore, and the star is easier to collect (and GFX still needs change though)

And this part just looks better aesthetically, IMO.
Any feedback appreciated.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Aug 13, 2016 9:07 am
by Alagirez
Looks nice and detailed
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Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Aug 13, 2016 10:21 am
by litchh
This again
