Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Sep 23, 2016 2:31 pm
They can coexist in singleplayer, but not in multiplayer(yet)
Forums for SMBX
https://www.smbxgame.com/forums/
As Horikawa stated in the main post, after the release of SMBX 2.0 Beta 3, the tutorial was no longer relevant. The characters now have character blocks for each of them and cheats to access them and are automatically loaded. This means no additional LunaLua stuff is needed anymore. In terms of NPCs, the new ones can be found in the editor and dragged and placed like the 1.3.0.1 onesTheCreator520 wrote:Yeah I decided to touch Lunalua after my episode on another engine .
But where did the tutorial go ?
Why not?TheCreator520 wrote:Horikawa can you put this to MEGA ? I can't download it through Google file .
I came from Hongkong and I'm studying in China . However Google is blocked on Chinese Internet . So I can't visit Google .Zenithbreak wrote:Why not?TheCreator520 wrote:Horikawa can you put this to MEGA ? I can't download it through Google file .
With the latest beta being released, you don't need to code, because the new editor runs on lua code seamlessly, allowing starmen to be placed without replacing other NPCs.TheCreator520 wrote:Horikawa can you put this to MEGA ? I can't download it through Google file .
Currently, not yet. You can only access them via Lua, the world map, or player blocks at the moment. We're working on it.Merlin wrote:Is there any way to access the new characters from the launcher menu without having to use the player blocks?
Originally, the OP mentioned that you had to replace a certain NPC and use some LunaLua code to get it to behave the way you want; now that we've moved further on, you can just use it right off the bat.Inspirited wrote:Why is it no longer relevant? I'd like to have a starman.
This is no longer relevant because this was a guide for the older version of SMBX 2.0, which required you to write some Lua to get the new features. In SMBX 2.0 Beta 3, the new features are available right in the editor, so this is totally unnecessary now.Inspirited wrote:Why is it no longer relevant? I'd like to have a starman.