After looking again at the reviews I have some criticism to the criticism.
HenryRichard, I agree with pretty much everything you said. I put the word Hi in the lava just as a little Easter Egg.
Imaynotbehere4long, what do you mean one of the Ace coins is unreachable? The first one is during the lava-platform ride, which you just need a precise jump and landing that isn't hard to manage. The second one (probably the one you were thinking of) is past the door at the end of the lava section. If you make a semi-precise jump across the gap of lava, you make it to a buried item with a potion. It will bring you to a bonus section of coins and an Ace coin. The third one is at the projectile gold Shy Guy box. Just make a leap of faith or place a bomb to block the generator to get it. The fourth one is found below the pile of boxes in the section after the section which contains the third Ace coin. The fifth one is found at the top of the door which leads to the joke-boss. You said who cares about them, even though that should have contributed to the score. Other than that, thanks for your review.
Ness-Wednesday, I was confused at your review. I really don't understand what you mean by SMB2 "isn't too shabby to be good". I used Ace coins because in the Super Mario Advance series, which were Super Mario Bros. 1, 2, and 3, and World, except remade for the GBA(?), they existed. In the first one (I don't know about the others, although I know the fourth, which was Super Mario World, did not have it), there were Ace coins, which served the same purpose as Yoshi coins these days. What do you mean if LunaDLL (which I believe is outdated) was allowed, it could have a better ending? The boss was clearly a joke. I could make a boss at the end, but I decided not to. I ended it with the player entering the door because in Castle levels in SMB2, they end like this.
There was no requirements about an ending.
Turtwig, it was rushed at the veeeeery end (around the part where the stack of snifits are). I had boxes scattered around, and I wanted to keep them. I wanted this to have more to do with boxes, so I made a storage room-area in sections 4 and 5. Those enemies were there to kind of rush you, I guess? I thought it was a cool addition. My previous comment stating that it was rushed at the end was the very end, as I've stated.
Nobody even mentioned the dirty cheater Easter Egg! If you want to see it, go in the level, go to the stack of bricks without hitting the switch, and glitch through the bricks.