Super Mario and the Tower of Biased X -v1.1

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as303298
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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby as303298 » Fri Nov 13, 2015 8:55 am

Geez talk about multitasking. Mechy, I dont disregard the fact you tried to make a good level, but your mentality and ambition misled you. This was on par with Nien's inability to make an honest-to-god entry, but atl east he's made a "meme" out of it by now. To intentionally make it just to annoy me is rather immature to use as a submission to a contest. And you werent imporiving on my design, heck you made it worse.

My level's main flaws were its length and the fact (by unknown means) way too confusing for some judge, I think Mario7 or something. Making a long and even more convoluted level than my own baffles me. And yes, like I said, the only thing I find of value is the tileset. I can assure you, the only person who will ever beat this legitimately is probably Bossy....but he's also incredibly stubborn with completion-ism. Whereas I will cheat to conserve valueable time (I dont cheat because I get mad-- I cheat because I dont have all god damn day to play 1 fucking level) and anyone else will easily skip this optional level. Anyone beats this, kudos to you...truly.

Sorry to hear about your dog getting tan over though (sorry, typo was funny). Sorry to hear that.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Mable » Fri Nov 13, 2015 9:20 am

Okay no seriously just bc of as you made everyone of the judges suffer actually on this level. If you wanted to do that only to him you could have sent it to him and sent a not so suffering one in the contest

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby underFlo » Fri Nov 13, 2015 9:54 am

MECHDRAGON777 wrote:Well, essentially, I was trying to improve upon your level.
spoilers: you failed

Also, a deal won't help it, if you already see that your level may fail then it's better to work it over.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Zeldamaster12 » Fri Nov 13, 2015 11:29 am

MECHDRAGON777 wrote:assthetics
=P

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby MECHDRAGON777 » Fri Nov 13, 2015 7:02 pm

as303298 wrote:Geez talk about multitasking. Mechy, I dont disregard the fact you tried to make a good level, but your mentality and ambition misled you. This was on par with Nien's inability to make an honest-to-god entry, but atl east he's made a "meme" out of it by now. To intentionally make it just to annoy me is rather immature to use as a submission to a contest. And you werent imporiving on my design, heck you made it worse.

My level's main flaws were its length and the fact (by unknown means) way too confusing for some judge, I think Mario7 or something. Making a long and even more convoluted level than my own baffles me. And yes, like I said, the only thing I find of value is the tileset. I can assure you, the only person who will ever beat this legitimately is probably Bossy....but he's also incredibly stubborn with completion-ism. Whereas I will cheat to conserve valueable time (I dont cheat because I get mad-- I cheat because I dont have all god damn day to play 1 fucking level) and anyone else will easily skip this optional level. Anyone beats this, kudos to you...truly.

Sorry to hear about your dog getting tan over though (sorry, typo was funny). Sorry to hear that.
I am sorry for the level, but the arrows and map made it worse when they were only meant to help.
Also, Sanct/Frozen Boo has already beaten the level and so has Prox over screen share on Skype without cheats. anyway, I am sorry, and I will release a few better levels before the ext official contest.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Ness-Wednesday » Fri Nov 13, 2015 8:54 pm

MECHDRAGON777 wrote: I am sorry for the level, but the arrows and map made it worse when they were only meant to help.
Also, Sanct/Frozen Boo has already beaten the level and so has Prox over screen share on Skype without cheats. anyway, I am sorry, and I will release a few better levels before the ext official contest.
Well, I am looking forward to it since we already have enough big levels from you anyways.
But don't worry, we don't even know when the next official contest is.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby PersonNamedUser » Fri Nov 13, 2015 11:28 pm

Well, I have been playing it, some of the levels have been annoying so far, like that very long airship level and also spam origins was annoying
as well, but other than that, I guess it's okay so far.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby ShadowStarX » Sat Nov 14, 2015 1:45 am

SuperMario12345 wrote:Well, I have been playing it, some of the levels have been annoying so far, like that very long airship level and also spam origins was annoying
as well, but other than that, I guess it's okay so far.
What about The Enemy's Castle? It's about 30 minutes long and the checkpoint is placed at the 1/4 of the level. Next time, don't make a level longer than 12 minutes, and then you'll have chance to get in the mid tiers.
Also, the levels you listed weren't optional, because:
Spam Origins was only difficult but it wasn't a marathon. (true I agree that it's annoying)
The very long airship level had like 10 checkpoints somehow (I'm curious how is it possible without LunaLUA)

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby litchh » Sat Nov 14, 2015 2:28 am

ShadowStarX wrote:The very long airship level had like 10 checkpoints somehow (I'm curious how is it possible without LunaLUA)
And player always respawns on the first one and has to complete other part of this level from here.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Ness-Wednesday » Sat Nov 14, 2015 9:22 am

ShadowStarX wrote:
SuperMario12345 wrote:Well, I have been playing it, some of the levels have been annoying so far, like that very long airship level and also spam origins was annoying
as well, but other than that, I guess it's okay so far.
What about The Enemy's Castle? It's about 30 minutes long and the checkpoint is placed at the 1/4 of the level. Next time, don't make a level longer than 12 minutes, and then you'll have chance to get in the mid tiers.
Also, the levels you listed weren't optional, because:
Spam Origins was only difficult but it wasn't a marathon. (true I agree that it's annoying)
The very long airship level had like 10 checkpoints somehow (I'm curious how is it possible without LunaLUA)
From what I recall Robotics;Hotel is 13 minutes long.

But for recommendations on level editing skills SuperMario12345, is to not change the speed on bosses because they all end up going nuts.
The limits on the debugger for blocks and warps are incorrect.
The true block limit is 16384 and the true warp limit is 200.
P-switches end up adding more blocks during the gameplay so if your level uses like... 15000 blocks and there are 300 coins in the level just don't use a P-switch.
And, don't spam the same and/or a bunch of enemies at once lately that what has been going on throughout the recent CCs (especially CC11). :?
If you were a bit more gimmicky let's say instead of using 50 bomb generators that lag the game up like hell, you could have replaced the SMB1 lava blocks and make them invisible.

For the record, I feel like my level just made me unpopular so I'll just focus on ToBX until I go through the post game.
When CC12 begins, you will see that I can do better.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Mable » Sat Nov 14, 2015 9:30 am

Ness-Wednesday wrote:For the record, I feel like my level just made me unpopular so I'll just focus on ToBX until I go through the post game.
People still care about popularity or unpopularity? It doesn't matter if you unpopular, the thing you should focus is the design of the level.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby as303298 » Sat Nov 14, 2015 10:26 am

The only person who is popular is firelord. Everyone else pales in comparison.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby MECHDRAGON777 » Sat Nov 14, 2015 5:02 pm

Here is a link for those who want to participate as a commentator of this episode! You will be removed from the group when the Livestream is done though!
https://join.skype.com/wFy2ATqz09iM
Please state who you are though. No Microphone, do not join the call...

It will be live here when it will start up.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Valentine » Sat Nov 14, 2015 5:35 pm

So MECHDRAGOON666 asked me to specify that the livestream is up and running right now\

EDIT: It's no longer a stream because of some bugs or something i dunno, but now it's just a regular playthrough that people can join i guess??????????

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby Ness-Wednesday » Sat Nov 14, 2015 7:19 pm

as303298 wrote:The only person who is popular is firelord. Everyone else pales in comparison.
Fair enough. 8-)

I haven't ecountered any bugs so I guess this means that everything else is pretty much okay (although I haven't beaten the final boss yet but I doubt that there were will be anymore).
The only bugs that I'm aware of were the two wierd Tier 3 bugs, and the last one in Tier 5 (mentioned in another post).

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby MECHDRAGON777 » Sat Nov 14, 2015 10:56 pm

My level also has a warp! I named the level directory in my war to "Tower of Bias 10.lvl" which needs to be changed to the real hub name! Also, can you make the level enter via warp?

My let's Play is up! Parts One and Two! If you are in Tier 1, watch the first one, if you are me, watch the second one. (I did not do my level as fast however.)



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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby as303298 » Tue Nov 17, 2015 11:34 am

Apparently I forgot to post my video links here, so HERE WE GO!

Part 4:
https://www.youtube.com/watch?v=nESOtYRmrks
Spoiler: show
Part 5:
https://www.youtube.com/watch?v=VWYuoCz9eKg
Spoiler: show
Part 6:
https://www.youtube.com/watch?v=IxBeU6ePN88
Spoiler: show
Part 7:
https://www.youtube.com/watch?v=g0LWV8G-Us4
Spoiler: show
Part 8:
https://www.youtube.com/watch?v=UKQ5XAAprWE
Spoiler: show
Also @ RudeGuy07, your level was probably the only one that left such a terrible and long lasting impression on my psyche so far...and I am in Tier 6 right now. I have no idea what compelled you to utilize those string of events and design choices, but that level was just awful.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby RudeGuy » Tue Nov 17, 2015 2:51 pm

as303298 wrote:Also @ RudeGuy07, your level was probably the only one that left such a terrible and long lasting impression on my psyche so far...and I am in Tier 6 right now. I have no idea what compelled you to utilize those string of events and design choices, but that level was just awful.
Well, I didn't care at all about the difficulty and lenght and just went by my (sometimes bad) ideas during all the development, which resulted in that. I've learned now, though, and hopefully I'll make a lot better level next time.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby mechamind » Tue Nov 17, 2015 6:27 pm

I'm probably in the minority here, but after some thought, I actually look at MechDragon's level very favorably. It still suffered from the lack of checkpoints, so I also see why people would give up on it. I know I didn't finish it, but it's the type of level I'd be willing to attempt again.

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Re: Super Mario and the Tower of Biased X -v1.0.3

Postby snoruntpyro » Wed Nov 18, 2015 10:35 pm

More getting angry at video games for no reason?! Amazing!



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