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Re: Super Mario Maker Level Codes
Posted: Tue Sep 15, 2015 11:27 pm
by XerX
I'm not gonna bother uploading screenshots of these cause they're not that great.
Airship Fleet : 7393-0000-003F-DDBF
Flaming Calamari II : 91C3-0000-0040-0BF7
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 5:02 am
by Zipper
Keep the Switch Running!
(B5D7-0000-0040-D7E2)
Difficulty : yes
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 9:41 am
by Wind
Water Temple
C02E-0000-0041-B99C

Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 12:06 pm
by qig

Parabeetle Panic - B9BB-0000-0042-5088
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 1:39 pm
by underFlo
Ammunition Airship v2 - F425-0000-0042-9BAB
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 3:04 pm
by MacheTheFerret
Yoshibrothers wrote:The Deep, Deep Sea
7D24-0000-003F-ECA4

Image is broken
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 5:12 pm
by Chad
Ah, what the heck. I've got the Supper Marty-O Marker too, so I might as well submit my own level codes. They're very hit-and-miss, though:
Tricky Teeth Tunnel: 8B13-0000-0026-A83D
Rocky Reef Passage: C9DC-0000-002F-0276
Wild Wing Fortress: 42AF-0000-002F-E87A
Turbo Raft Panic: 57AF-0000-0037-C8B2
Furious Flame-Jet Fort: E6F6-0000-0038-8CAF
Sky Engine Demolition: 0CCD-(ObligatorySetOfZeroesLiterallyEveryLevelCodeHasHere)-0042-691F
Possibly more coming if I stop being rusty and out-of-practice with my level design, although I'm a little bit prouder of the last two (especially Sky Engine, that one took half a night to test).
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 5:34 pm
by MacheTheFerret
Chad wrote:Ah, what the heck. I've got the Supper Marty-O Marker too, so I might as well submit my own level codes. They're very hit-and-miss, though:
Tricky Teeth Tunnel: 8B13-0000-0026-A83D
Rocky Reef Passage: C9DC-0000-002F-0276
Wild Wing Fortress: 42AF-0000-002F-E87A
Turbo Raft Panic: 57AF-0000-0037-C8B2
Furious Flame-Jet Fort: E6F6-0000-0038-8CAF
Sky Engine Demolition: 0CCD-(ObligatorySetOfZeroesLiterallyEveryLevelCodeHasHere)-0042-691F
Possibly more coming if I stop being rusty and out-of-practice with my level design, although I'm a little bit prouder of the last two (especially Sky Engine, that one took half a night to test).
Aye lmao didn't think you'd arrive here. Nice to see ya.
Also...
Chad wrote:Sky Engine Demolition: 0CCD-(ObligatorySetOfZeroesLiterallyEveryLevelCodeHasHere)-0042-691F
I think they do that so that similar codes for upcoming games won't conflict with Mario Maker, or if somehow the system ran out of combinations it can just change a digit in the 0000 area. Not sure which one makes more sense, or if either are true, but that's my idea.
Re: Super Mario Maker Level Codes
Posted: Wed Sep 16, 2015 7:15 pm
by Yoshibrothers
Slippy's Grand Adventure
6DB9-0000-0043-DC16
The image you see here is the hard path. There are two paths you can take: the regular path or the hard path. The hard path, of course, contains more rewards at the end of it. Which path you choose does not matter, as they both lead to the goal.
Panic Zone:The Invasion 2
Posted: Thu Sep 17, 2015 12:21 am
by datkinson82
Here's a course I made based on the level Panic Zone from SMBX The Invasion 2, I had to shorten it a bit and put a warp pipe in the middle to make it fit into Mario Maker, let me know if anyone likes it maybe I'll make some more.
8BE3-0000-0043-A04D
Re: Super Mario Maker Level Codes
Posted: Thu Sep 17, 2015 4:29 pm
by Quill
Fortress of Precision: F4C0-0000-0047-552C
Difficulty: Hard
Collapsed Caverns: 4E5C-0000-0047-7390
Difficulty: Easy
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 1:45 am
by datkinson82
Here's on more based on the SMBX level Switch Action Zone from the Invasion 2.
DA9A-0000-0049-2B1B
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 2:25 pm
by Quill
Secrets of the Universe: 3B6A-0000-004B-4198
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 3:17 pm
by Chad
I know a couple people already came across it but:
Underneath the Airship: 9D9A-0000-0045-BF87
EDIT: Also, people in this thread should tell us when they've deleted one of the levels submitted here, because it's disappointing and a waste of time to enter a false code. A couple of them, such as Wind's Something Something and Tinkerbell's 1-3 no longer exist.
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 4:07 pm
by Mable
Entrance to the Factory: 8788-0000-004B-0A01
Bullet Trouble: 1ADC-0000-004B-855C
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 4:47 pm
by underFlo
More Mysterious Mirrors: EC19-0000-0046-C330
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 4:48 pm
by MacheTheFerret
If only users could have joint custody of a thread (weird way to put it, but you get the idea), then my job adding these codes would be 10x easier.
Oh well. The codes past Quill's Fortress of Precision and Collapsed Caverns will be added soon enough.
EDIT: Done.
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 7:04 pm
by HenryRichard
I think I made something good enough to post:
Lucario at the Peak of No Return

1692-0000-0048-D67A
This was my attempt at trying to make an ice level - I think I did pretty well.
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 7:47 pm
by Murphmario
Chad wrote:I know a couple people already came across it but:
Underneath the Airship: 9D9A-0000-0045-BF87
EDIT: Also, people in this thread should tell us when they've deleted one of the levels submitted here, because it's disappointing and a waste of time to enter a false code. A couple of them, such as Wind's Something Something and Tinkerbell's 1-3 no longer exist.
I actually managed to stumble upon this level playing 100 Mario Challenge, not even knowing it was made by you.
Anyways, here are my courses...
Hammer Bros. Evil Ship:

One of the evilest levels, this place is filled with Hammer Bros. Thrown by Lakitus, shot out of cannons, inside ? blocks, they are everywhere!
ID: BE5F-0000-0019-270A
Kamek's Castle:

Something magikoopas can do in Super Mario Maker is get rid of flag poles and axes. Combining this creative usage with tons of obstacles and a small course before it, it can get intense during the fight. Can you defeat Kamek?
ID: 1D5C-0000-0030-7709
Looks are Deceiving:

Don't let the level name fool you, it has nothing to do with THAT game. Anyways, Kamek has returned. Can Luigi get through his labyrinth of tricks and traps?
ID: 1E43-0000-004CC-6C13
Re: Super Mario Maker Level Codes
Posted: Fri Sep 18, 2015 10:54 pm
by RoundPiplup
My very first level and Monty Ville will be deleted soon(well, the first level already did). I'm making an easier version of Monty Ville since all I know about all of my other levels(except my very recent level, the 2nd SMB Airship level I've made). I'm planning on removing some hidden moles, adding some more visible at start moles, and replacing all mushroom with Tier 2 power-ups(fire flower/cape).
By then, I'll soon edit this post and add the new version of that level. It doesn't expand the length or reduce it. But it'll be easier. Also... To whoever played my levels, thanks for trying it out. I felt like almost nobody was going to take a look at it.