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Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 3:44 pm
by Emral
Superiorstar wrote:Lots of reasons; huge pixels, no shading, and outlandish coloring for the foreground to background department.
I personally like giving a city level a rather simplistic feeling. And besides, would you rather be entirely distracted by super detailed houses? I'll definetly tell Marina to stop making "terrible" backgrounds though, thanks for your feedback.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 4:02 pm
by Marina
The huge pixel clouds were made by you though :0
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 4:20 pm
by RudeGuy
Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
I want that HUD.
Oh and yeah nice tileset.

The orange munchers acts as lava, the paratroopa is invicible and you have to use that blue block to hit a switch before in the level. Have fun.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 4:32 pm
by Mable
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 4:33 pm
by TheKingOfBoos
Sinem wrote:Nice work there Rude.
SMG+SMW? Ok, I like it!

Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 8:04 pm
by Chip Potato
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 8:34 pm
by TheKingOfBoos
Chip Potato wrote:
This looks familiar, did you already post it?
Re: ScreenshotEdit8 Screenshot Thread
Posted: Thu Aug 06, 2015 9:58 pm
by Chip Potato
TheKingOfBoos wrote:Chip Potato wrote:
This looks familiar, did you already post it?
It's the same level, but it's a different place.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Aug 07, 2015 12:37 am
by Alagirez
Chip Potato wrote:
i like the gradient cave tileset! will u release it?
edit :

Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Aug 07, 2015 11:06 am
by Sewpah
Some Lava Level:
Ignore the cutoffs between the clouds, I didn't know how would they turn out if I pasted them together on Paint.NET.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Fri Aug 07, 2015 12:08 pm
by Axiom
Sewpah wrote:Some Lava Level:
Ignore the cutoffs between the clouds, I didn't know how would they turn out if I pasted them together on Paint.NET.
use pge, then you can take proper screenshots of full or parts of sections B)
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 2:21 am
by Navi
thanks pge
hah no swimmable water
Toad Harbor
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 7:48 am
by Emral
I prefer water you can swim in over invisible boxes carrying visible boxes.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 1:24 pm
by Axiom
[rimg]
http://i.imgur.com/SostxR3.png[/rimg]
I wanted to make a simple SMW athletic with little to no CGFX and I did it
(ps I just fixed the second mushroom island coin offset)
[rimg]
http://i.imgur.com/Hw5QUHw.png[/rimg]
proof it's minimal B)
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 1:41 pm
by FanofSMBX
Any particular reason you replaced the midpoint with itself?
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 3:45 pm
by Emral
For the player it is impossible to collect all the coins in that arrow, unless they're using flight. Seeing as the first leaf in the level doesn't appear until the player gets to the checkpoint, I suggest you make it a wee bit smaller, maybe pointing diagonally downward. Or just make a trail of coins, and take the arrow's tip away entirely.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 4:10 pm
by AirShip
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 4:13 pm
by h2643
Finally people use my GFX <3
Looks like a very good YI level, great job! Can't wait to see moar of it.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 4:26 pm
by Murphmario
Loving that YI-styled Wood. I think you might of mastered the style.
Re: ScreenshotEdit8 Screenshot Thread
Posted: Sat Aug 08, 2015 5:28 pm
by AirShip
Murphmario wrote:Loving that YI-styled Wood. I think you might of mastered the style.
Thank you, I intend to do more tilesets using the YI style.