ScreenshotEdit8 Screenshot Thread

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Emral
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Re: ScreenshotEdit8 Screenshot Thread

Postby Emral » Thu Aug 06, 2015 3:44 pm

Superiorstar wrote:Lots of reasons; huge pixels, no shading, and outlandish coloring for the foreground to background department.
I personally like giving a city level a rather simplistic feeling. And besides, would you rather be entirely distracted by super detailed houses? I'll definetly tell Marina to stop making "terrible" backgrounds though, thanks for your feedback.

Marina
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Re: ScreenshotEdit8 Screenshot Thread

Postby Marina » Thu Aug 06, 2015 4:02 pm

The huge pixel clouds were made by you though :0

RudeGuy
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Re: ScreenshotEdit8 Screenshot Thread

Postby RudeGuy » Thu Aug 06, 2015 4:20 pm

Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image
I want that HUD.
Oh and yeah nice tileset.
Image
The orange munchers acts as lava, the paratroopa is invicible and you have to use that blue block to hit a switch before in the level. Have fun.

Mable
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Re: ScreenshotEdit8 Screenshot Thread

Postby Mable » Thu Aug 06, 2015 4:32 pm

Nice work there Rude.
Spoiler: show
Image

TheKingOfBoos
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Re: ScreenshotEdit8 Screenshot Thread

Postby TheKingOfBoos » Thu Aug 06, 2015 4:33 pm

Sinem wrote:Nice work there Rude.
Spoiler: show
Image
SMG+SMW? Ok, I like it! :D

Chip Potato
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Re: ScreenshotEdit8 Screenshot Thread

Postby Chip Potato » Thu Aug 06, 2015 8:04 pm

Image

TheKingOfBoos
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Re: ScreenshotEdit8 Screenshot Thread

Postby TheKingOfBoos » Thu Aug 06, 2015 8:34 pm

Chip Potato wrote:Image
This looks familiar, did you already post it?

Chip Potato
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Re: ScreenshotEdit8 Screenshot Thread

Postby Chip Potato » Thu Aug 06, 2015 9:58 pm

TheKingOfBoos wrote:
Chip Potato wrote:Image
This looks familiar, did you already post it?
It's the same level, but it's a different place.

Alagirez
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Re: ScreenshotEdit8 Screenshot Thread

Postby Alagirez » Fri Aug 07, 2015 12:37 am

Chip Potato wrote:Image
i like the gradient cave tileset! will u release it?
edit :
Image

Sewpah
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Re: ScreenshotEdit8 Screenshot Thread

Postby Sewpah » Fri Aug 07, 2015 11:06 am

Some Lava Level:
Spoiler: show
Image
Ignore the cutoffs between the clouds, I didn't know how would they turn out if I pasted them together on Paint.NET.

Axiom
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Re: ScreenshotEdit8 Screenshot Thread

Postby Axiom » Fri Aug 07, 2015 12:08 pm

Sewpah wrote:Some Lava Level:
Spoiler: show
Image
Ignore the cutoffs between the clouds, I didn't know how would they turn out if I pasted them together on Paint.NET.
use pge, then you can take proper screenshots of full or parts of sections B)

Navi
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Re: ScreenshotEdit8 Screenshot Thread

Postby Navi » Sat Aug 08, 2015 2:21 am

thanks pge
hah no swimmable water
Toad Harbor
Spoiler: show
ImageImage

Emral
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Re: ScreenshotEdit8 Screenshot Thread

Postby Emral » Sat Aug 08, 2015 7:48 am

I prefer water you can swim in over invisible boxes carrying visible boxes.

Axiom
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Re: ScreenshotEdit8 Screenshot Thread

Postby Axiom » Sat Aug 08, 2015 1:24 pm

[rimg]http://i.imgur.com/SostxR3.png[/rimg]
I wanted to make a simple SMW athletic with little to no CGFX and I did it ;)

(ps I just fixed the second mushroom island coin offset)

[rimg]http://i.imgur.com/Hw5QUHw.png[/rimg]
proof it's minimal B)

FanofSMBX
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Re: ScreenshotEdit8 Screenshot Thread

Postby FanofSMBX » Sat Aug 08, 2015 1:41 pm

Axiom wrote:[rimg]http://i.imgur.com/SostxR3.png[/rimg]
I wanted to make a simple SMW athletic with little to no CGFX and I did it ;)

(ps I just fixed the second mushroom island coin offset)

[rimg]http://i.imgur.com/Hw5QUHw.png[/rimg]
proof it's minimal B)
Any particular reason you replaced the midpoint with itself?

Emral
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Re: ScreenshotEdit8 Screenshot Thread

Postby Emral » Sat Aug 08, 2015 3:45 pm

Axiom wrote:[rimg]http://i.imgur.com/SostxR3.png[/rimg]
I wanted to make a simple SMW athletic with little to no CGFX and I did it ;)

(ps I just fixed the second mushroom island coin offset)

[rimg]http://i.imgur.com/Hw5QUHw.png[/rimg]
proof it's minimal B)
For the player it is impossible to collect all the coins in that arrow, unless they're using flight. Seeing as the first leaf in the level doesn't appear until the player gets to the checkpoint, I suggest you make it a wee bit smaller, maybe pointing diagonally downward. Or just make a trail of coins, and take the arrow's tip away entirely.

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Re: ScreenshotEdit8 Screenshot Thread

Postby AirShip » Sat Aug 08, 2015 4:10 pm

Spoiler: show
Image

h2643
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Re: ScreenshotEdit8 Screenshot Thread

Postby h2643 » Sat Aug 08, 2015 4:13 pm

Finally people use my GFX <3
Looks like a very good YI level, great job! Can't wait to see moar of it.

Murphmario
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Re: ScreenshotEdit8 Screenshot Thread

Postby Murphmario » Sat Aug 08, 2015 4:26 pm

Loving that YI-styled Wood. I think you might of mastered the style.

AirShip
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Re: ScreenshotEdit8 Screenshot Thread

Postby AirShip » Sat Aug 08, 2015 5:28 pm

Murphmario wrote:Loving that YI-styled Wood. I think you might of mastered the style.
Thank you, I intend to do more tilesets using the YI style.


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