Topics that have reached 100 pages.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 3:44 pm
Superiorstar wrote:Lots of reasons; huge pixels, no shading, and outlandish coloring for the foreground to background department.
I personally like giving a city level a rather simplistic feeling. And besides, would you rather be entirely distracted by super detailed houses? I'll definetly tell Marina to stop making "terrible" backgrounds though, thanks for your feedback.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Thu Aug 06, 2015 4:02 pm
The huge pixel clouds were made by you though :0
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Aug 06, 2015 4:20 pm
Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
I want that HUD.
Oh and yeah nice tileset.

The orange munchers acts as lava, the paratroopa is invicible and you have to use that blue block to hit a switch before in the level. Have fun.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Aug 06, 2015 4:32 pm
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 4:33 pm
Sinem wrote:Nice work there Rude.
SMG+SMW? Ok, I like it! 
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 8:34 pm
Chip Potato wrote:
This looks familiar, did you already post it?
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Thu Aug 06, 2015 9:58 pm
TheKingOfBoos wrote:Chip Potato wrote:
This looks familiar, did you already post it?
It's the same level, but it's a different place.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Aug 07, 2015 12:37 am
Chip Potato wrote:
i like the gradient cave tileset! will u release it?
edit :

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Sewpah
- Volcano Lotus

- Posts: 554
- Joined: Wed Jul 09, 2014 10:07 pm
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Contact:
Postby Sewpah » Fri Aug 07, 2015 11:06 am
Some Lava Level:
Ignore the cutoffs between the clouds, I didn't know how would they turn out if I pasted them together on Paint.NET.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Aug 07, 2015 12:08 pm
Sewpah wrote:Some Lava Level:
Ignore the cutoffs between the clouds, I didn't know how would they turn out if I pasted them together on Paint.NET.
use pge, then you can take proper screenshots of full or parts of sections B)
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Navi
- Foo

- Posts: 846
- Joined: Sat Dec 21, 2013 4:52 am
- Pronouns: he/they
Postby Navi » Sat Aug 08, 2015 2:21 am
thanks pge
hah no swimmable water
Toad Harbor
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Aug 08, 2015 7:48 am
I prefer water you can swim in over invisible boxes carrying visible boxes.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Aug 08, 2015 1:41 pm
Any particular reason you replaced the midpoint with itself?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Aug 08, 2015 3:45 pm
For the player it is impossible to collect all the coins in that arrow, unless they're using flight. Seeing as the first leaf in the level doesn't appear until the player gets to the checkpoint, I suggest you make it a wee bit smaller, maybe pointing diagonally downward. Or just make a trail of coins, and take the arrow's tip away entirely.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Aug 08, 2015 4:10 pm
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat Aug 08, 2015 4:13 pm
Finally people use my GFX <3
Looks like a very good YI level, great job! Can't wait to see moar of it.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Aug 08, 2015 4:26 pm
Loving that YI-styled Wood. I think you might of mastered the style.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Aug 08, 2015 5:28 pm
Murphmario wrote:Loving that YI-styled Wood. I think you might of mastered the style.
Thank you, I intend to do more tilesets using the YI style.
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