Screenshot Thread Formula Five

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DimitrisPowerSeven
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Re: Screenshot Thread Formula Five

Postby DimitrisPowerSeven » Sat Nov 08, 2014 2:38 am

Image

Soon i will post a video of the level.

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Re: Screenshot Thread Formula Five

Postby Fuyu » Sat Nov 08, 2014 6:29 am

I'd suggest using a different background, the Mushroom Hills's background doesn't fit with the environment you're aiming for.

DimitrisPowerSeven
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Re: Screenshot Thread Formula Five

Postby DimitrisPowerSeven » Sat Nov 08, 2014 7:28 am

Version 2
Image

Wohlstand
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Re: Screenshot Thread Formula Five

Postby Wohlstand » Sat Nov 08, 2014 7:28 am

Image

silent_
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Re: Screenshot Thread Formula Five

Postby silent_ » Sat Nov 08, 2014 7:30 am

Wohlstand wrote:Image
Jesus Christ, that looks intense and creative! Is it like a cloud-jump-with-warps-level?

Wohlstand
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Re: Screenshot Thread Formula Five

Postby Wohlstand » Sat Nov 08, 2014 7:38 am

Kep wrote:
Wohlstand wrote:Image
Jesus Christ, that looks intense and creative! Is it like a cloud-jump-with-warps-level?
Yea, there are instant warps ;-)
I simply split flight trajectory via instant warps to make this

Jump through them to get more fun :D
(Be careful, SMBX always sets X speed to zero when character enter into instant warp)

DatDude
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Re: Screenshot Thread Formula Five

Postby DatDude » Sat Nov 08, 2014 7:58 am

Wohlstand wrote:
Kep wrote:
Wohlstand wrote:Image
Jesus Christ, that looks intense and creative! Is it like a cloud-jump-with-warps-level?
Yea, there are instant warps ;-)
I simply split flight trajectory via instant warps to make this

Jump through them to get more fun :D
(Be careful, SMBX always sets X speed to zero when character enter into instant warp)
Just to ask: How do you make the tiles align to each other, Wohl?

Wohlstand
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Re: Screenshot Thread Formula Five

Postby Wohlstand » Sat Nov 08, 2014 8:58 am

DatDude wrote:Just to ask: How do you make the tiles align to each other, Wohl?
Algorithm is simple:
1) When you release mouse button with grabbed and moved items bunch, get largest grid size from selected items list and mark them as "lead" item
2) Align "lead" item by it's grid size and calculate distance X/Y which made by this item to be aligned
3) Move all other selected items on the same distance which moved "lead" item
And all items aligning to "lead" item which aligned by it's grid size

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Re: Screenshot Thread Formula Five

Postby RudeGuy » Sat Nov 08, 2014 11:07 am

Image

Hard Grass Level

The start of this level is one of the things you'll hate most. When playtesting the level, I died a lot just because of it. Oh, and after passing that section, you aren't still near at the checkpoint.

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Re: Screenshot Thread Formula Five

Postby MacheTheFerret » Sat Nov 08, 2014 11:10 am

Some screenies of the hub level for my contest:
Spoiler: show
Image
Image
Image
Image
The doors clash because they are a filler graphic put into place until a certain someone finishes a graphic I requested. ;)
Edit: Forgot to mention, some of Sednaiur's SMB1 Pack is used here.

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Re: Screenshot Thread Formula Five

Postby Jack » Sat Nov 08, 2014 11:49 am

So, my second level is here:
Spoiler: show
Image
I think that I abused a bit of BGOs.
PaperPlayerX wrote:Some screenies of the hub level for my contest:
Spoiler: show
Image
Image
Image
Image
The doors clash because they are a filler graphic put into place until a certain someone finishes a graphic I requested. ;)
Edit: Forgot to mention, some of Sednaiur's SMB1 Pack is used here.
For me the SMB2 doors are not a big problem.

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Re: Screenshot Thread Formula Five

Postby underFlo » Sat Nov 08, 2014 12:05 pm

Jack wrote:So, my second level is here:
Spoiler: show
Image
I think that I abused a bit of BGOs.
This looks really nice, especially for your second level. Keep it up!

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Re: Screenshot Thread Formula Five

Postby MrPunchia » Sat Nov 08, 2014 5:03 pm

Mario rescuing Bowser? WHAT IS THIS TRICKERY
Spoiler: show
ImageImage

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Re: Screenshot Thread Formula Five

Postby Superiorstar » Sat Nov 08, 2014 8:47 pm

Spoiler: show
Image
This is for my project "Super Rush Bros.".

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Re: Screenshot Thread Formula Five

Postby MrPunchia » Sat Nov 08, 2014 8:57 pm

Superiorstar wrote:
Spoiler: show
Image
This is for my project "Super Rush Bros.".
A lot of those rocks are out of line. Could you fix that?

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Re: Screenshot Thread Formula Five

Postby RudeGuy » Sun Nov 09, 2014 5:19 am

Superiorstar wrote:
Spoiler: show
Image
This is for my project "Super Rush Bros.".
The bosshave 4x4 pixels, which makes him weird. You should fix that. Also, some of the rocks doesn't have an outline, but other than this, they're fine, as well the rest.

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Re: Screenshot Thread Formula Five

Postby Destiny » Sun Nov 09, 2014 8:26 am

Explosive Undergrounds:
Spoiler: show
Image
I'm trying to improve my level design.

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Re: Screenshot Thread Formula Five

Postby MacheTheFerret » Sun Nov 09, 2014 11:58 am

Update on the Hub level for my contest episode with an awesome door graphic Sednaiur just completed.
Spoiler: show
Image

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Re: Screenshot Thread Formula Five

Postby Mable » Sun Nov 09, 2014 12:01 pm

Wario's New Encounter is back W.I.P
Image
http://i.imgur.com/QUSxLVS.png

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Re: Screenshot Thread Formula Five

Postby silent_ » Sun Nov 09, 2014 12:46 pm

There's a small cut-off in between the ground and the BGOs. Fix this by disabling auto-align for them. Otherwise, it looks cool. Is it supposed to be some dead grassland level?


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