The hidden forum for The Invasion 3 development discussion.
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Valtteri
- Birdo

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Postby Valtteri » Fri Nov 07, 2014 4:10 pm
Dark-Mecha77 wrote:I started this level, Should I change something ?, Is it okay if I use these GFX?
And I have some doubts, How big should it be? 3 minutes would be too? And its okay if the design is not very linear? And I'm a little confused, Are the dragon coins should appear in the shadow mode or normal mode?
It looks great! But could you get rid of the SMB2 trees? I think they're a bit too much.
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sezixor
- Flurry

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Postby sezixor » Fri Nov 07, 2014 4:27 pm
I personally think the trees look good.
Anyway, I've pretty much finished the first level. I'll post it when I get home from school today.
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Valtteri
- Birdo

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Postby Valtteri » Fri Nov 07, 2014 4:31 pm
They certainly don't look bad but we're trying to stay true to the Invasion style. The SMB2 trees don't belong in Invasion styled caves.
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Lx Xzit
- Lakitu

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Postby Lx Xzit » Fri Nov 07, 2014 4:58 pm
I also like the trees, but if you want I can remove it.. but I have a question, If I do not decorum SMB2 trees, with I can decorate? the others Bgos are not very suitable. :p
Thanks BTW.
Last edited by Lx Xzit on Fri Nov 07, 2014 10:56 pm, edited 1 time in total.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Fri Nov 07, 2014 5:35 pm
Valtteri notice my shitty submissions sempaiiii~
Darkonius Mavakar wrote:Here's the DKC styled level that i claimed.
the intro is fucked up, but you guys said you would fix it sooooo...
the level tryes to copy dkc as much as possible, so the end is an offscreen exit like the original
i had no fucking ideas for the shadow version, so it might suck, here's the download:
https://www.mediafire.com/?l1oiq9s68r8j1xu
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SuperMario7
- Ripper II

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Postby SuperMario7 » Fri Nov 07, 2014 6:21 pm
I also finished my level. Here's the link: https://www.mediafire.com/?8kexjzpukv69fm3
It has a few problems, like the warp to the shadow realm is mixed up and I don't know how to fix it. I can change things if needed. Also, I didn't add any unlockable able areas in the main level because I couldn't think of anything. Anyway, I wanna claim a subcon level next but I'm not sure which one. What is 3-4 Tracks supposed to be?
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sezixor
- Flurry

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Postby sezixor » Fri Nov 07, 2014 6:47 pm
I've finished mine as well.
https://www.sendspace.com/file/p7yg1e
There are a few things about it I would like to mention, particular regarding the special features that have been planned to occur in all the levels.
About the shadow realm, I've seen very few examples on how it should function, meaning that I edited it based off of what I thought was right. This portion of the level, (as well as the normal part of it) may have to be edited depending on how close it matches what Valtteri and Red Yoshi had in mind. I eliminated both the dragon coins and the midpoint in the shadow realm. The midpoint to prevent irregular warping, and the dragon coins to prevent the player from getting more lives than they need to by collecting all the dragon coins in the main part of the level, and the ones that would have been in the shadow realm had I not gotten rid of them.
For Valtteri and Red Yoshi's continence (who ever will be editing the opening cut scene), I already edited part of it for you. You will still have to edit the level banner to be more fitting with my level, but the other part has been changed to match it.
Anyway, hope you guys like this. It isn't as short as the first level in The Invasion 2, but it should serve it's purpose well, I hope.
Edit: @SuperMario7 I played your level and liked it. I might give a mini-review for it later. @Darkonius Mavakar would you mind uploading your level in a zip file? I'm having a hard time extracting the files onto my computer, even with my rar file opening tools.
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SuperMario7
- Ripper II

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Postby SuperMario7 » Fri Nov 07, 2014 9:59 pm
Darkonius Mavakar: Nice level, it had a great DKC feeling to it. But at the end of the level, when I went into the door at the end that was supposed to lead me to the shadow realm, my player randomly died. Not sure what the cause of this is...
sezixor: Great job as well. I liked the graphic mixtures you did, and the design is good for the first level. I have a couple of errors I found: the boot goomba in section 3 doesn't drop a boot, and there is a misplaced block at the bottom-right of section 2.
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Lx Xzit
- Lakitu

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Postby Lx Xzit » Fri Nov 07, 2014 10:36 pm
I just noticed another error in the intro, if you die and appears from the checkpoint, the player will be completely paralyzed for a while, this is an easy mistake to fix, rather than the intro function as "Auto-start "must be put to the axe with the player for activate the events. (:
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sezixor
- Flurry

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Postby sezixor » Fri Nov 07, 2014 10:59 pm
I fixed the errors mentioned, as well as another game-breaking one that corresponds with the SMB3 exit in the normal phase of the level. That error has been fixed, meaning that I had to find another way to hide the shadow realm potion. I hope it's not to difficult to discover, but it's similar to one of the secret exits in The Invaison 2, so I think it should be fine. Thanks for finding those errors otherwise, SuperMario7 and Dark-Mecha77.
https://www.sendspace.com/file/dzzamr
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Valtteri
- Birdo

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Postby Valtteri » Sat Nov 08, 2014 7:21 am
Dark-Mecha77 wrote:I also like the trees, but if you want I can remove it.. but I have a question, If I do not decorum SMB2 trees, with I can decorate? the others Bgos are not very suitable. :p
Thanks BTW.
You don't have to replace them with anything in my opinion. You could use SMB1 trees if you really want.
Darkonius Mavakar wrote:Valtteri notice my shitty submissions sempaiiii~
I glanced over it and it looked great!
SuperMario7 wrote:I also finished my level. Here's the link: https://www.mediafire.com/?8kexjzpukv69fm3
It has a few problems, like the warp to the shadow realm is mixed up and I don't know how to fix it. I can change things if needed. Also, I didn't add any unlockable able areas in the main level because I couldn't think of anything. Anyway, I wanna claim a subcon level next but I'm not sure which one. What is 3-4 Tracks supposed to be?
I like your level! I don't even know what the Tracks level is supposed to be actually. Ask Red Yoshi, he was responsible for that level in the original project. I'll reserve that level for you for now.
sezixor wrote:I fixed the errors mentioned, as well as another game-breaking one that corresponds with the SMB3 exit in the normal phase of the level. That error has been fixed, meaning that I had to find another way to hide the shadow realm potion. I hope it's not to difficult to discover, but it's similar to one of the secret exits in The Invaison 2, so I think it should be fine. Thanks for finding those errors otherwise, SuperMario7 and Dark-Mecha77.
https://www.sendspace.com/file/dzzamr
Perfect, it's just what I wanted Invasion 3 to be like! I like how you decided to not use slopes, that works really well in this level.
I'll play your levels later. Keep up the good work, guys!
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SuperMario7
- Ripper II

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Postby SuperMario7 » Sat Nov 08, 2014 7:45 am
Valtteri wrote:I like your level! I don't even know what the Tracks level is supposed to be actually. Ask Red Yoshi, he was responsible for that level in the original project. I'll reserve that level for you for now.
I'm happy you liked my level! Actually, I decided I'd rather design 3-3 Megaton Vase Hole, so please claim that one instead of 3-4 tracks. I might try to claim that level later though, and if I do I'll ask Red Yoshi.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Sat Nov 08, 2014 9:20 am
Dammit i can't seem to be able to fix the shadow version of my DKC level, Valtteri, do you think you can find a solution?
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Lx Xzit
- Lakitu

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Postby Lx Xzit » Sat Nov 08, 2014 3:20 pm
I've finished my level:
https://www.mediafire.com/?ubpbb86owzc5a9e
I replaced the tileset because I realized it really did not fit in the style world, hope you have done the right thing, and I'm not sure where I need put the door that allows access to world of shadows, so I put it at the beginning of the level. Also I have another question, Can I add custom musics in the levels?
By the way, can I replace my request level to "1-3 Floating Brick Niche" and change it to "5-2 Turtle Zone Happy Jumpy"?
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Valtteri
- Birdo

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Postby Valtteri » Sat Nov 08, 2014 4:05 pm
Dark-Mecha77 wrote:I've finished my level:
https://www.mediafire.com/?ubpbb86owzc5a9e
I replaced the tileset because I realized it really did not fit in the style world, hope you have done the right thing, and I'm not sure where I need put the door that allows access to world of shadows, so I put it at the beginning of the level. Also I have another question, Can I add custom musics in the levels?
By the way, can I replace my request level to "1-3 Floating Brick Niche" and change it to "5-2 Turtle Zone Happy Jumpy"?
It looks awesome, but remove the SMB2 trees. And don't use custom music unless it's the mountain or the space world. And sure, you can make 5-2.
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Lx Xzit
- Lakitu

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Postby Lx Xzit » Sat Nov 08, 2014 10:21 pm
I do not understand why you do not want major changes in the project, in my opinion, we should improve more, do graphic improvements, add custom musics and other things, but we're actually going through the basics, we are very limited to changes in the level, I like new ideas in this project, the shadow mode and intro are something that differentiates this project from another projects, but levels should be more demanding and allow higher level changes respecting the previous game, I just think we could improve a little more, and for me it's boring having to use songs from the game, ie, I've already heard a thousand times these themes in "Super Mario All Stars" and also heard it thousands of times in TI2, so we should be open to big changes but of course respecting the original idea of the level. We should give more love this! Furthermore the SMBX songs are not very good, and for me the most important thing on the level is the music, is what gives emotion, originality, fun!
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Sun Nov 09, 2014 4:26 am
Mecha's right.
Valtteri, do you want the Talkhaus to look at this and say "meh, it's a generic mario all stars styled episode"
or you want to make one of the greatest episodes? (i know these are big worlds, but still)
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Valtteri
- Birdo

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Postby Valtteri » Sun Nov 09, 2014 6:08 am
I understand your concern but this is Invasion 3 and it's expected to continue the style of Invasion 2. And I honestly couldn't care less what Talkhaus will say. Invasion 2 was a "generic mario all stars styled episode" and if they don't like it they don't have to play it. And aren't the five worlds with a heavy custom look enough for you? We're already taking a lot of liberties in the normal levels.
Again, we'll be using custom music in five worlds which is already a big step from Invasion 2. Invasion 2 used no custom music. If the default music bothers you so much, mute the game and listen to other music but please keep the custom music to the mountain and space worlds. Another reason for keeping the custom music to a minimum is because we don't want the download to be massive.
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Valtteri
- Birdo

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Postby Valtteri » Sun Nov 09, 2014 7:46 am
It's awesome! I'm glad to see that you're getting the grasp of what kind of levels fit this project really well!
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