Here you can see some screens of some of the content:
A little overview of many of the tilesets in PGE:
SMB3 grass-tileset (also a desert-version, a snow-version, and a "ashen"-version, that is recolored to be like the level 8-2, in the original SMB3 from NES)
SMB3 wood-tileset (also an ice-version, an giant-version, and an giant ice-version)
SMB3 overground-tileset (like in level 1-5 in the Super Mario Allstars-version, where it is paired with the "underground"-tileset. Also as a icy recolor with corresponding background)
SMB3 coral-tileset (which also gets often used as moon-tileset replacement ^^)
SMB3 underground-tileset (also like from 1-5 from the Super Mario Allstars-version. Also an icy recolor included)
SMB3 underwater-tileset (like in 3-1 in the Super Mario Allstars-version, often used together with the coral-tileset.)
SMB3 fortess-tileset (which comes in three colors: blue, green, and pale)
SMB3 airship-tileset (very huge, contains 130 different tiles and can also be used to make tank-levels. Comes in two colors)
SMB3 sandstone-tileset (like in world 2 in the Super Mario Allstars-version. Comes in three colors:sand, orange, and grey)
SMB3 bonus-tileset (also comes in three colors:blue, green, and pink)
SMB3 Bowsers Castle-tileset
SMB3 Toads House-tileset
SMB3 pipes-tileset (comes with small-sized, normal-sized, and giant-sized pipes. Each size has five different colors, and corner-tiles, like they look in 7-1 in the Super Mario Allstars-version)
Various SMB3-styled special blocks, like a giant version of the battle stage-block, player blocks, switch blocks, "on"/"off"-blocks, and more.
Various SMB3 cloud-tiles, that also come in three different recolors
An slightly updated and to PGE adjusted version of my SMB3 worldmap-GFX-pack, whic contains 4 new path-tiles and also the world-e tiles :-)
Lots of NPCs reaching from some new Goombas to arrow platofrms and restyled SMB2-things
Here is the download-link for the v2.0 pack:
http://s000.tinyupload.com/?file_id=043 ... 2601763415
Here is a download-link from Dropbox provided by "Camacho":
https://www.dropbox.com/s/n6b5pwqx7uy6n ... r.zip?dl=0
You should use PGE, while making use of this pack, because PGE auto-resizes any block-GFX and rewrites the data into the level-file automatically.
Many of the graphics in this pack make use of that method, so you will have screwed-up graphics, when using them with the editor of SMBX.
Direct link to the PGE-topic by "Wohlstand", where you can get the PGE-editor:http://www.smbxgame.com/forums/v ... =69&t=1147
I am aware that some people already made some expansions for SMB3 before, but I also did them, because I liked to remove errors, that were present in the original Nintendo-GFX, and also because just for the fun of it. But also because people asked me for it.
It is not meant to replace any already done expansions, as my versions differ much from the existing ones. My GFX are just meant as an additional selection to the already existing ones.
Please give credit to me, when you use any of the GFX in this pack, as it was very hard work I put into all of this. Thank you.
May this pack be helpful for you. Have fun :-)