Topics that have reached 100 pages.
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bossedit8
- Banned
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Postby bossedit8 » Sun Oct 26, 2014 1:49 am
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DimitrisPowerSeven
- Volcano Lotus
- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sun Oct 26, 2014 3:15 am
world 1 dungeon ignore that there is smb1 smb2 and smw because there is and smb3 hahahaha it is a smb1 smb2 smb3 smw remix
Edit:3 posts left for 100 post on this topic for me
Edit 2: 888 post have this topic 0.0
Edit 3:Why i make the letters small?
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Oct 26, 2014 4:38 am
DimitrisPowerSeven wrote:A Eeries cycle.
Ah, I see you figured out the Circling Boo Buddies gimmick with the Fire Bars. I definitely haven't seen this done in a while, and I sort of forgot about it myself. Nice work though.
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DimitrisPowerSeven
- Volcano Lotus
- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sun Oct 26, 2014 5:08 am
Squishy Rex wrote:DimitrisPowerSeven wrote:A Eeries cycle.
Ah, I see you figured out the Circling Boo Buddies gimmick with the Fire Bars. I definitely haven't seen this done in a while, and I sort of forgot about it myself. Nice work though.
Yea it is easier to make it with the fire bars (and looks better than the layer and event one)
also i make and update on it to be easier when you play it.
two posts left
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Oct 26, 2014 5:24 am
The main reason I like it so much is, you can really customize how many Boos you want in the circle and how big you want the circle to be.
Also to be on topic here, I'm currently working on Mecha Dragon and the Guts Tank from Mega Man:
Mecha Dragon Fun Fact: This dragon cannot fly using its wings. It is infact made from a Hydrogen Balloon and that gives it it's power of flight. This is the only flying Boss which can't fly unassisted in such a way.
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bossedit8
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Postby bossedit8 » Sun Oct 26, 2014 5:44 am
What is with an out of placed SMW Spiked Pillar in a SMB Castle Level? Maybe you can use something different than that but that is just my opinion overall. It looks nice even if I see multiple Themes in a SMB Castle Level but that could be just me aswell for your own creation.
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Oct 26, 2014 5:47 am
Well you've successfully used styled graphics from SMB1, SMB2, SMB3 and SMW in one level. I've got to give you that much, it's been a long time since I did that and I rather miss it actually. Since most of the graphics in that screenshot are SMB1-styled or are from SMB1, I would recommend using just SMB1 graphics to prevent a case of le clash, but it looks interesting overall. It looks like you were going for a fortress based off those in SMW, or at least that's what it feels like to me. Nice work.
Also, with the Circling Boo Buddies (Eeries) I usually set the Fire Bar to the 8th position. That way it is very close to the ones from SMW in terms of size and the number of Boos/Eeries, that is if you're going for autheticity.
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DimitrisPowerSeven
- Volcano Lotus
- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sun Oct 26, 2014 5:49 am
bossedit8 wrote:What is with an out of placed SMW Spiked Pillar in a SMB Castle Level? Maybe you can use something different than that but that is just my opinion overall. It looks nice even if I see multiple Themes in a SMB Castle Level but that could be just me aswell for your own creation.
This because my secret project is about smb smb2 smb3 and smw mix,levels will have many thing that aren't in the original game,like smb1 pipes coins and ? blocks on smb3 level or smb3 hammer bros on smb1 levels or shy guys on a smw level.
Also the idea come from my favourite smbx episode.
100 post on this topic!
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Mable
- Ludwig
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Postby Mable » Sun Oct 26, 2014 10:14 am
Level done Sanic gotta go fast the cave section belongs to the level in the spoiler
http://i.imgur.com/mBgpPlz.png
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 26, 2014 2:44 pm
Section 6 done yay now I just have to make 2 sections about the pyramid and one for the boss and after I'm done with this level JES.
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DarkShadeX
- Volcano Lotus
- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Oct 26, 2014 3:19 pm
Blub:
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Superiorstar
- Van De Graf
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- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Oct 26, 2014 3:23 pm
Looks nice, but if I were you I'd recolor the SMB3 hills because they clash with the color of the grass.
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DarkShadeX
- Volcano Lotus
- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Oct 26, 2014 3:42 pm
I'm bored...Watchu expect?
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Mable
- Ludwig
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Postby Mable » Sun Oct 26, 2014 3:44 pm
I expect those are from Captain Obvious or? Nice though.
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DarkShadeX
- Volcano Lotus
- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Oct 26, 2014 3:46 pm
CaptainSyrup wrote:I expect those are from Captain Obvious or? Nice though.
Nah,i made them really quick.
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AirShip
- Panser
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Postby AirShip » Sun Oct 26, 2014 3:56 pm
1-2 Flowery Forest:
1-1 Bob-omb Plains:
5-7 Lava Sector:
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h2643
- Birdo
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Postby h2643 » Sun Oct 26, 2014 4:36 pm
AirShip looks good!
And also a level from New Super Mario Galaxy X in PGE Engine:
Since nothing, except for blocks, warps and background objects, is implemented yet, this looks ugly.
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Blck_Guy
- Guest
Postby Blck_Guy » Mon Oct 27, 2014 5:45 am
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DarkShadeX
- Volcano Lotus
- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Mon Oct 27, 2014 6:02 am
Those,are the original Nes Gfx... why shpuld they be brighter then.
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