This forum is for projects that are a work in progress.
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Sat Aug 02, 2014 1:57 am
Logo Made by AirShip
Story:
After Dr. Neo Cortex's 2nd defeat, his base has been destroyed, crash landed on one of the Islands, and has caused the Evil Spirit Uka Uka to be freed from his prison. Now Crash Bandicoot and Aku Aku must defeat Dr. Neo Cortex and save the Power Crystals through time and-
Oh shit wrong Story.
The Great Green Gems are a source of power and are scattered across Time and Space in the mix of Yellow Gems as well. Somehow, 9 of the Great Green Gems have been scattered across the Mushroom Kingdom the rest are in different Dimensions and areas. Bowser stole the Great Green Gems for Evil and to rule the Mushroom Kingdom. Now Crash Bandicoot Mario,Luigi,Toad,Peach, and Paper Mario must recover the Great Green Gems and the Yellow Gems from Bowser and save the time-space continuum.
Old Screenshots:
Latest Screenshots: 01/24/16:
Progress:
5/63 Levels
X = The Level has not been started yet.
WIP = The Level is WIP.
Done = The Level is Finished.
World 1:
1-1 Great Green Grass: Done
1-2 Arctic Antics: WIP
1-3 Bridge Zone: Done
1-4 Oak Tree Top: WIP
1-5 Plant Food: WIP
1-6 Shy Guys and Fly Guys: WIP
Boss:X
World 2:
2-1 Bushy Bushes: Done
2-2 District Dinosaurs: WIP
2-3 Android Juice Lab: WIP
2-4 Under Sea Cave: WIP
2-5 Focus Forest: WIP
2-6 Walking The Plains: WIP
Boss:X
World 3:
3-1 Plastic Classic: WIP
3-2 Grinding Gears: X
3-3 Screw The Nether: WIP
3-4 Beach Ball Fun: WIP
3-5 Strike the Earth: X
3-6 H2 Oh No: WIP
Boss:X
World 4:
4-1 Jelly Jam: WIP
4-2 Cosmic Cosmos: X
4-3 Snowy Mountain: WIP
4-4 Future Highway: WIP
4-5 Iron Whale: WIP
4-6 Dark Blue Fortress: Done
Boss:X
World 5:
5-1 Sewer or Later: WIP
5-2 Casino Cool: WIP
5-3 Beacon Tops: WIP
5-4 Cloudy Sky Palace: WIP
5-5 The Rude Sandstorm: Done
5-6 Seaside Denied: WIP
Boss:X
World 6:
6-1 Doritos Desert: WIP
6-2 Star Night Zone: WIP
6-3 Linear Lines: WIP
6-4 Airship Factory: WIP
6-5 Jungle Mumble: WIP
6-6 Hydro Palace: WIP
Boss:X
World 7:
7-1 Blue Berry Forest: WIP
7-2 Explodatorium: X
7-3 Bubble Trouble: WIP
7-4 Bermuda: WIP
7-5 Candy Crush: WIP
7-6 Chinese Art: WIP
Boss:X
World 8:
8-1 Diamond Mineshaft: WIP
8-2 Sphynixinator: WIP
8-3 Prismarine Temple: WIP
8-4 Sky Land: X
8-5 Lost Labyrinth: WIP
8-6 Sacred Underground Jungle: X
Boss:X
World 9:
9-1: Toy Factory: WIP
9-2: Mushroom Ravine: WIP
9-3: Mysterious Cave: WIP
9-4: Transylvania: WIP
9-5: Flying Machine: X
9-6: Mount Vesuvius: WIP
Final Boss:X
Demo Release: Before 2017
Finally, if you want to be beta-tester post on this thread. (0 Spots Open)
Beta-Testers:
-Rare (myself)
-116taj
-ShadowBoy
-yoshiegg
-MosaicMario
Note: This Episode will use LunaLua
Do you like the Project? Support it by pasting this in your signature.
Code: Select all [url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=4508][img]http://i1152.photobucket.com/albums/p490/RarePair_Gaming/SMGGGSupporterLogo_zps7af7a49d.png[/img][/url]
Last edited by Rare on Sun Jun 12, 2016 7:16 pm, edited 69 times in total.
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Aug 02, 2014 2:06 am
Levels look boring and flat.
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Veudekato
- Guest
Postby Veudekato » Sat Aug 02, 2014 3:19 am
no, level looking good. you self dont making levels
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Aug 02, 2014 7:46 am
I think levels looks boring, because there is a lack of BGOs and NPCs.
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TLtimelord
- Red Yoshi Egg
- Posts: 2673
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sat Aug 02, 2014 9:09 am
Superiorstar wrote:Levels look boring and flat.
Pivot40Channel wrote:Freaking boring
Veudekato wrote:no, level looking good. you self dont making levels
Please, you all need to be more constructive than just "this is boring" or "this doesn't look good"
Anyways, it's not like they're wrong. The levels need a lot more to them as they do look boring and flat. They hardly have any detail to them. Try mixing it up a little by making hills with slopes or using a wider variety of BGOs.
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Sat Aug 02, 2014 12:53 pm
TNTtimelord wrote:Superiorstar wrote:Levels look boring and flat.
Pivot40Channel wrote:Freaking boring
Veudekato wrote:no, level looking good. you self dont making levels
Please, you all need to be more constructive than just "this is boring" or "this doesn't look good"
Anyways, it's not like they're wrong. The levels need a lot more to them as they do look boring and flat. They hardly have any detail to them. Try mixing it up a little by making hills with slopes or using a wider variety of BGOs.
Ill try my best or i think i made some horrible screenshots ill replace those
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meowflash
- Guest
Postby meowflash » Sat Aug 09, 2014 9:48 pm
Not to be rude, but, could you improve your levels?
P.S. If you do, then I'll bake a cake for you.
P.S.S. Maybe not bake a cake, buy you a virtual cake.
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Sun Sep 14, 2014 3:43 am
Been Working on the New Levels and decided to do Screenshots.
New Screenshots 9/14/14:
Plus a New Trailer animated by me.
(See Thread for more Information.)
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Sep 14, 2014 1:35 pm
Levels look awesome and very atmospheric. great improvement.
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Waddle
- Tellah
- Posts: 1582
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sun Sep 21, 2014 8:41 am
This caught my eye. Can I be a level or graphic designer?
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Sun Sep 21, 2014 12:26 pm
Waddle Derp wrote:This caught my eye. Can I be a level or graphic designer?
Sure as long as the graphic or Level is atleast good. PM me the GFX or the Level.
EDIT: Actually which one are you doing GFX or Level?
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116taj
- Spike
- Posts: 269
- Joined: Sat Jul 05, 2014 8:07 pm
Postby 116taj » Wed Sep 24, 2014 7:27 pm
I'd like to beta test, if you don't mind.
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Wed Sep 24, 2014 8:12 pm
116taj wrote:I'd like to beta test, if you don't mind.
Sure. you are added to the list.
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dragonfan96
- Nipper
- Posts: 825
- Joined: Sun Aug 03, 2014 1:42 pm
- Pronouns: he/him
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Contact:
Postby dragonfan96 » Wed Sep 24, 2014 8:37 pm
I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)
So far it looks pretty impressive. I must say Crash music was always my favorite to listen too
Especially the Sewer levels in Crash's Huge Adventure!
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Thu Sep 25, 2014 9:45 am
dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)
So far it looks pretty impressive. I must say Crash music was always my favorite to listen too
Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
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dragonfan96
- Nipper
- Posts: 825
- Joined: Sun Aug 03, 2014 1:42 pm
- Pronouns: he/him
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Contact:
Postby dragonfan96 » Thu Sep 25, 2014 4:34 pm
RarePairGaming wrote:dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)
So far it looks pretty impressive. I must say Crash music was always my favorite to listen too
Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
You could use the Crash's Huge Adventure Level select
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Thu Sep 25, 2014 5:01 pm
dragonfan96 wrote:RarePairGaming wrote:dragonfan96 wrote:I'd like to be a either a level designer OR beta-tester(i'll PM you a level here soon)
So far it looks pretty impressive. I must say Crash music was always my favorite to listen too
Especially the Sewer levels in Crash's Huge Adventure!
Sure I hope i get to see the Level soon and I choose Crash Music because Crash isn't a big thing in SMBX and it fits the atmosphere of the levels i'm making.
You could use the Crash's Huge Adventure Level select
That's Basiclly Crash 3 Hub and it would take ALOT of layers and events and cause lag. good idea but no.
EDIT:
New Option for Poll: Crash Bash - Hub
Last edited by bossedit8 on Sun Oct 05, 2014 5:19 pm, edited 1 time in total.
Reason: Removed Signature
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Rare
- Snifit
- Posts: 217
- Joined: Mon Mar 17, 2014 1:18 am
Postby Rare » Sun Oct 05, 2014 4:04 pm
NEW SCREENSHOTS - 10/05/14
New Screenshots 10/05/14:
Hope you'll like it.
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