how to make a time without LunaDLL

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KateBulka
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how to make a time without LunaDLL

Postby KateBulka » Fri Aug 29, 2014 9:15 am

I'm trying to create a level in such a way

Fuyu
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Re: how to make a time without LunaDLL

Postby Fuyu » Fri Aug 29, 2014 9:31 am

You mean add a Timer like on any other Mario game without LunaDLL? It might be possible with events triggering each other after 1 second and lava attached to layers that will show once all events have been triggered, but I'm afraid you wouldn't be able to display how much time you have left doing so, unless you want to add a physical timer from time to time on the screen.

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Re: how to make a time without LunaDLL

Postby bossedit8 » Fri Aug 29, 2014 9:42 am

Here are more informations related to a Timer: http://www.smbxgame.com/forums/v ... =35&t=2364

Darkonius Mavakar
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Re: how to make a time without LunaDLL

Postby Darkonius Mavakar » Fri Aug 29, 2014 9:43 am

A guy once made an npc with as many frames as he needed for an actual animating timer that would follow the player.
it's a pain in the ass to do tho.

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Re: how to make a time without LunaDLL

Postby Squishy Rex » Fri Aug 29, 2014 9:47 am

Really? That seems a hell of a lot of work to do. Especially since most level times are different and are usually 500 game seconds on average. I would love know how he did this. Apart from an extremity like this, I don't think there is a way to do it without the aid of LunaDLL.

Darkonius Mavakar
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Re: how to make a time without LunaDLL

Postby Darkonius Mavakar » Fri Aug 29, 2014 10:01 am

Squishy Rex wrote:Really? That seems a hell of a lot of work to do. Especially since most level times are different and are usually 500 game seconds on average. I would love know how he did this. Apart from an extremity like this, I don't think there is a way to do it without the aid of LunaDLL.
he made a timer lakitu.
like
a timer with wings, i don't remember who made it but i was his beta tester, he had a level with a 60 seconds timer, all animated and replacing the SMW lakitu

Julia Pseudo
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Re: how to make a time without LunaDLL

Postby Julia Pseudo » Fri Aug 29, 2014 12:11 pm

^
Damn that's impressive.

If you want to make a really simple/ugly timer, have an event triggered by "Level Start" on a delay of [however many seconds you want the timer to be], or multiple events that trigger the later ones if necessary, and at the end of the last event have all layers disappear. Again, it's kind of ugly but it should work, the player will just fall off of the screen at the end.

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Re: how to make a time without LunaDLL

Postby RudeGuy » Sat Aug 30, 2014 8:36 am

This level has time.lvl

And some other things. I took it from my old cancelled episode where I put the time in some other levels too. Also the deafult event hide anything in the level apart the other layers.

That's the best thing I could post here.

Blake Izayoi
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Re: how to make a time without LunaDLL

Postby Blake Izayoi » Sat Aug 30, 2014 4:59 pm

ORRRRR you could just tell the person the time limit at the start,then
You could put somthin like a time delay for an event.Then you
Would,when the delay is over,say Too Bad,and make every layer
Disapear.It might not look nice,but it is simplez.(Or simple
If your a party pooper.)
Last edited by Blake Izayoi on Mon Sep 01, 2014 3:35 pm, edited 1 time in total.

Enchlore
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Re: how to make a time without LunaDLL

Postby Enchlore » Sat Aug 30, 2014 10:41 pm

Keep in mind that if you can't just set the timer to take 600 seconds within a single event. If you do so, SMBX will overload when trying to save the level. I don't know what the maximum number of seconds is to keep SMBX from overloading with such a timer event, but I suggest you set a chain of events instead of making a single one for the timer if you want to use larger time periods.

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Re: how to make a time without LunaDLL

Postby lighthouse64 » Sat Aug 30, 2014 11:51 pm

I think LunaDLL would be so much easier. Not kidding.

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Re: how to make a time without LunaDLL

Postby Blake Izayoi » Mon Sep 01, 2014 3:36 pm

Dude,that's just your computer.Mine works perfectly fine with 600
Seconds.

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Re: how to make a time without LunaDLL

Postby Enchlore » Mon Sep 01, 2014 4:43 pm

Either way it shouldn't be recommended to do that, because others might have the same problem.

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Re: how to make a time without LunaDLL

Postby Blake Izayoi » Sun Sep 14, 2014 1:50 pm

Ehhh...
one of my friends have this problem,but only in the editor.
But it dosen't matter.I'm not useing time limits(Or very short ones) in my levels.


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